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G. Rossi A. Garrido and D. Schwabe. Patterns systems for hypermedia. In PLoP'97, Pattern Language of Program, 1997.

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Web Engineering: Models and Methodologies for the.. - Costagliola.. (2002)   (3 citations)  (Correct)

....be reached by exploring the Tragedies . To this aim it is necessary to provide different indexes or links to present the same information depending on the context. In this way the hypermedia structure is formed not only by nodes and links, but also by a set of contexts used to access to the nodes [19]. The previous considerations are summarized in the Thuring Framework by eight cognitive design issues and principles that should be taken into account during the hypermedia design process [22] P1. Typed link tables should represent semantic relation, indicating the meaning of the connection ....

....by the user both on the interface and the navigational aspects. In conclusion, it is one of the best available methodologies and is supported by the design patterns described below. 4. 3 Design Patterns Several design patterns have been proposed to support a hypermedia design methodology [19]. These patterns favor the reuse of the navigation, interaction and interface structure of hypermedia applications and help the 18 Handbook of Software Engineering and Knowledge Engineering designer in creating a navigation structure without cognitive overhead and a more comfortable navigation ....

A. Garrido, G. Rossi and D. Schwabe, Pattern Systems For Hypermedia, Proceeding Plop, (1997).


Towards a Unified Catalog of Hypermedia Design Patterns - Germán, Cowan (2000)   (5 citations)  (Correct)

....for the sake of space) As a consequence, some descriptions are too vague, others are stated as a question, and overall, there is no consistency from one pattern description to another. Active Reference: Provides a perceivable and permanent reference about the current status of navigation. [8, 15, 19] Avatar: How can a self representation of users be provided in an intuitive way [22] Behavioral Anticipation: How do you indicate the effect or consequence of activating an interface object [8] Proceedings of the 33rd Hawaii International Conference on System Sciences 2000 0 7695 0493 0 00 ....

....Provides a perceivable and permanent reference about the current status of navigation. 8, 15, 19] Avatar: How can a self representation of users be provided in an intuitive way [22] Behavioral Anticipation: How do you indicate the effect or consequence of activating an interface object [8] Proceedings of the 33rd Hawaii International Conference on System Sciences 2000 0 7695 0493 0 00 10.00 (c) 2000 IEEE 1 Behavioral Grouping: How to organize the different types of controls in the interface so the user can easily understand them [8] Clustering: Avoid the presentation of ....

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A. Garrido, G. Rossi, and D. Schwabe. Pattern Systems for Hypermedia. In Proceedings of The 3th Pattern Languages of Programming Conference. University of Washington, 1997.


Usability Patterns for Applications on the World Wide Web - Perzel, Kane (1999)   (2 citations)  (Correct)

....client server development. Bradac97] Tullis97] Others have described patterns on how to implement user interfaces. Harrison97] Coldeway98] However, there have only been a few efforts to date that focus on usability and the web with more emphasis on web site design rather than web applications. [Garrido97] [Lyardet98] Rossi99] 1 Casaday describes three kinds of usability patterns: Simple, Intrinsic, and Circumstantial. We believe that the patterns in this collection represent Circumstantial because of the external force of the web environment that constrains the solutions. Casaday97] Mahemoff ....

....required fields. Related Patterns Client side Validation and Server side Validation both present approaches for ensuring data quality of information submitted through WWW forms. Information communicated to the user through this pattern should be guided by other patterns such as Behavioral Grouping [Garrido97], Behavioral Anticipation [Garrido97] What They See is All They Get, and PlanB. Tullis also described this pattern in a traditional client server context. Tullis97] of 17 Usability Patterns Pattern: What They See is All They Get Problem How do you make sure an end user sees everything on a ....

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Garrido, A., Rossi, G., Schwabe, D., "Pattern Systems for Hypermedia," Pattern Languages of Programming 1997, Washington University Technical Report 97-34.


Hyper-UML: Specification and Modeling of.. - Wirsing, Koch.. (1999)   Self-citation (Garrido Rossi)   (Correct)

....will be used for educational purposes by the academic partners and for industrial applications at the industrial partner FAST. 7. Partners expertise In the following related projects are shortly described, where the Hyper UML project partners have worked. OOHDM: According to OOHDM (see [23,20,4]) the development of hypermedia applications is a process consisting of four activities: Conceptual Design, Navigational Design, Abstract Interface Design and Implementation. These activities are performed in a mix of iterative and incremental styles of development; in each step a model is built ....

A. Garrido, G. Rossi, and D. Schwabe. Patterns Systems for Hypermedia. Technical report, Departamento de Informatica, PUC-RIO, Brazil, 1997.


Patterns for Designing Navigable Information Spaces - Rossi, Schwabe, Lyardet (1999)   (1 citation)  Self-citation (Rossi Schwabe)   (Correct)

....The paper focuses on some simple and powerful patterns: Navigational Context, Active Reference, Landmark, News and Shopping Basket. They are part of a larger Pattern Language that also includes architectural patterns and patterns for user interface design; these patterns can be found in [Garrido97] 2. Context. The problems of hypermedia design. One of the keys distinguishing features of hypermedia applications is the notion of navigation. While designing the navigational structure of the application, we have to take into account the types of intended users, and the set of tasks they are ....

....the current region, and explore it. Though this is only one possible way to navigate through rooms and regions, it provides the user with a complete sense of where each room is located. In this example the user could even get more information about a region (using the Interface on Demand pattern [Garrido97] or about a painting, navigating to that painting. This example shows an interesting rationale for applying Active Reference . In Le Louvre we want the end user to explore not only paintings but mainly the whole Museum; notice that in Figure 5, the spatial structure has been given greater ....

A. Garrido, G. Rossi and D. Schwabe: "Pattern Systems for hypermedia". Proceedings of PloP'97, Allerton, USA, 1997.


Patterns for Adding Search Capabilities to Web Information.. - Lyardet, Rossi, Schwabe   Self-citation (Rossi Schwabe)   (Correct)

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A. Garrido, G. Rossi and D. Schwabe. " Pattern Systems for Hypermedia" In Proceedings of PloP'97, Pattern Language of Programming, 1997.


Methodologies for Development of Educational Technology.. - Lyardet, Rossi, Schwabe (1998)   Self-citation (Rossi Schwabe)   (Correct)

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A. Garrido, G. Rossi and D. Schwabe. "Pattern Systems for Hypermedia" In Proceedings of PloP'97, Pattern Language of Programming, 1997.


An Object Oriented Approach to Web-Based Application Design - Schwabe, Rossi (1998)   (42 citations)  Self-citation (Rossi Schwabe)   (Correct)

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A. Garrido, G. Rossi, and D. Schwabe: "Patterns Systems for Hypermedia". Submitted to PLoP'97, Pattern Language of Program, 1997.


Patterns for Web applications - Diego Bonura And   (Correct)

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G. Rossi A. Garrido and D. Schwabe. Patterns systems for hypermedia. In PLoP'97, Pattern Language of Program, 1997.


Handbook of Software Engineering and Knowledge Engineering - Chang (2002)   (Correct)

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A. Garrido, G. Rossi and D. Schwabe, "Pattern systems for hypermedia", Proceedings of the PloP'97 (1997).


Engineering Multimedia User Interfaces with Objects and.. - Fernando Lyardet Lifia   (Correct)

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A. Garrido, G. and D. "Pattern Systems for Hypermedia" In Proceedings of PloP'97, Pattern Language of Programming, 1997.


Collaborative Hypermedia Design Patterns in OOHDM - Schümmer, Schuckmann..   (Correct)

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Garrido, A., Rossi, G. and Schwabe, D. "Pattern Systems for Hypermedia". Proceedings of PloP'97, Pattern Language of Programming, 1997.


Putting Hypermedia Patterns to Work: a Case Study. - Barbara   (Correct)

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A. Garrido, G. Rossi, and D. Schwabe: "Patterns Systems for Hypermedia". Submitted to PLoP97, Pattern Language of Program, 1997.

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