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CASSELL, J. AND RYOKAI, K. 2001. Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling, Personal and Ubiquitous Computing, 5 (3).

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Dolltalk: A computational toy to enhance children's creativity - Vaucelle, Jehan (2002)   (Correct)

....can gain from the opportunity to create stories, not just to listen to them. They can further benefit from telling stories to a critical audience who can provide feedback. Recently, storyspaces to support children s voices have received significant attention at CHI [3] Previous efforts [4], 5] have created systems to help children tell and review their stories. Storymat [4] is a system consisting of a marked mat and stuffed animals that tracks where on the mat the child is playing and plays back related stories from peers, as appropriate. Research with Storymat has shown that ....

....can further benefit from telling stories to a critical audience who can provide feedback. Recently, storyspaces to support children s voices have received significant attention at CHI [3] Previous efforts [4] 5] have created systems to help children tell and review their stories. Storymat [4] is a system consisting of a marked mat and stuffed animals that tracks where on the mat the child is playing and plays back related stories from peers, as appropriate. Research with Storymat has shown that when children listened to and incorporated elements from their peer s stories, their own ....

Cassell, J. and Ryokai, K. (2001). "Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling." Personal Technologies.


Story Spaces: Interfaces for children's voices - Cassell, Ryokai (2000)   (1 citation)  Self-citation (Cassell Ryokai)   (Correct)

....general agreement on these underlying principles, but interesting diversity in approach. Storytelling tools can be the outcome of a co design process with children [3] Technology can be incorporated into story evoking artifacts, such as stuffed animals and play mats to remember children s stories [2]. Storytelling can be incorporated into technological games to empower more girls to enter the world of technology [1] Children can be invited to engage in culturally appropriate storytelling as a way of motivating them to read [4] Professional storytellers and school teachers can invite ....

Cassell, J. & K. Ryokai, Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling. To appear in Personal Technologies.


Shared Reality: Physical Collaboration with a Virtual.. - Cassell, Ananny, Basu.. (2000)   (2 citations)  Self-citation (Cassell Ryokai)   (Correct)

....a story, and while he does so, Sam watches him and the toy, nodding, smiling, and prompting what happens next when Josh hesitates. When he s done, Josh gives the toy to Sam, and the interaction continues. This system combines work in embodied conversational agents [2] story listening systems [1], and tangible interfaces [4] and introduces a novel way of seamlessly integrating the tangible and the virtual. The result is a combined virtual physical interface that uses children s existing social knowledge and interests to draw them into engaging storytelling play. The key and novel ....

....the user s. STORY LISTENING Our earlier research has shown that in playing with a storylistening interface children tell stories that are more imaginative and more narratively complex than when they play by themselves, and that are as imaginative and complex as when they play with other children [1]. Including a virtual embodied peer and toys that children can play share with the character may enhance the believability and engagement of the interaction. IMPLEMENTATION Sam detects a child s presence through a microphone, and two pressure sensitive mats placed in front of the castle. Once ....

Cassell, J., and Ryokai, K. (forthcoming). "Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling." Personal Technologies 3 (4)


Moving Pictures: Looking Out / Looking In - Cati Vaucelle Mit (2005)   (1 citation)  (Correct)

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CASSELL, J. AND RYOKAI, K. 2001. Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling, Personal and Ubiquitous Computing, 5 (3).


Things Aren't What They Seem to Be: Innovation.. - Rogers, Scaife.. (2002)   (2 citations)  (Correct)

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Cassell, J. and Ryokai, K. (2001). "Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling." Personal Technologies 5(3): 203-224.

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