| Bowman, D. (1999). Interaction Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation and Application. Computer Science, Georgia Institute of Technology. |
....in practice. The lack of proliferation of VR applications can be attributed partly to the challenges of building VR applications [2, 8] In particular, interfaces of VR applications are more complex and challenging to design compared to interfaces of conventional desktop based applications [7, 9]. VR interfaces exhibit distinctive visual, behavioral and interaction characteristics. Visual characteristics. While conventional interfaces mainly use 2D graphical displays, VR interfaces use both 2D and 3D displays. A major goal of virtual environments is to provide users with realistic ....
.... [4] Tu and Terzopoulos 1994 [35] Gobbetti and Balaguer 1993 [13] Green and Halliday 1996 [15] Steed and Slater 1996 [32] Behavioral library: Stansfield, Shawver et al. 1995 [30] Interaction Kessler 1999 [19] Lewis, Koved et al. 1991 [21] Gobbetti and Balaguer 1993 [13] Bowman 1999 [7] Jacob, Deligiannidis et al. 1999 [18] Smith and Duke 1999 [28] Interaction techniques: Bowman and Hodges 1997 [6] Liang and Green 1993 [22] Poupyrev, Billinghurst et al. 1996 [25] Stoakley, Conway et al. 1995 [33] Tanriverdi and Jacob 2000 [34] Wloka and Greenfield 1995 [36] interface ....
D. A. Bowman, "Interaction Techniques For Common Tasks In Immersive Virtual Environments: Design, Evaluation, and Application," Doctoral dissertation, Georgia Institute of Technology, 1999, http://vtopus.cs.vt.edu/~bowman/thesis/.
....an invisible grid with automatic snapping to the grid points with variable grid width. Another suggestion was to lock specific axis while trying to locate a point. This is similar to the idea of fixing a point in a coordinate plane e.g. xy plane first and adding its third coordinate afterwards. Bowman (1999) suggests in his extensive work about interaction techniques for common tasks in immersive virtual environments to restrict user movement to less than 3 dimensions. This corresponds to the suggestion of our students. 8 Though we never mentioned any technical aspects of Construct3D, all ....
Bowman, D.A. (1999) Interaction Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation, and Application. Ph.D. thesis, Virginia Polytechnic & State University.
....interaction implemented within the interface. The Association for Computing (ACM) Special Interest Group on Computer Human Interaction (SIGCHI) workshops discussed below give a good overview of methods and designs of virtual interaction. A more in depth study of interaction as undertaken by Bowman[3], is described in the section that follows. 2.1.1 ACM SIGCHI Conference Workshops The ACM SIGCHI is an international special interest group focussed on the human use of interactive computer systems. Every year a CHI (Computer Human Interaction) conference is held, which involves papers, talks ....
....during the workshop. It is thought that more logical structuring of environments and faster learning of new features would result from the use of such a language. 2.1. 2 Interaction Techniques for Common Tasks Douglas Bowman, from the Georgia Institute of Technology, presented his doctoral thesis[3] in June 1999, which focussed on interaction within immersive virtual environments. The research was entitled Interactive Techniques for Common Tasks in Immersive Virtual Environments Design, Evaluation and Application . It presented a design and evaluation methodology which used a testbed to ....
[Article contains additional citation context not shown here]
Bowman, D.A., Interaction Techniques for Common Tasks in Immersive Virtual Environments, Georgia Institute of Technology, June 1999.
No context found.
Bowman, D. (1999). Interaction Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation and Application. Computer Science, Georgia Institute of Technology.
No context found.
D. Bowman, "Interaction techniques for common tasks in immersive virtual environments: Design, evaluation and application," in Doctoral. Comput. Sci.. Atlanta: Georgia Inst. Technol., 1999.
No context found.
Bowman, D.A. Interaction Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation, and Application Ph.D. thesis, Virginia Polytechnic & State University, 1999.
No context found.
D. Bowman. Interaction Techniques for Common Tasks in Immersive Virtual Environments. PhD thesis, Georgia Institute of Technology, June 1999.
No context found.
Doug Bowman. Interaction Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation, and Application. Ph.D. Thesis, Georgia Tech, June 1999.
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