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Ch. Youngblut 1998. Educational Uses of Virtual Reality technology. Institute for Defense Analysis, IDA Document D-2128, January 1998.

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e-Learning through distributed virtual environments - Bouras, Philopoulos, Tsiatsos (2001)   (Correct)

....in the HMD instead of 3D graphics [7] These systems constitute a telepresence system, which allows participants to experience a remote physical space through computer and communication technologies. According to an extended review on the educational uses of Virtual Reality (VR) technology [9], most of the educational VR applications do not support multiple users or do not provide any type of interaction between their users. More specifically, almost 2 of the current applications support multiple users with very limited types of interaction between users. Generally speaking, immersive ....

....paths tour) z Chat facility (Public chat see Fig. 4; private chat and whispering capabilities see Fig. 5) 3. 4 mDVE s development Several issues have been considered in the development of the distributed virtual environments, in particular user interfaces and supporting architecture [2,9]. In our case, through the development process we had to deal with several substantial technology related questions, e.g. z Finding an appropriate compromise between the desire to design a sophisticated 3D environment and the demands (e.g. reasonable response time, minimum hardware and software ....

Ch. Youngblut 1998. Educational Uses of Virtual Reality technology. Institute for Defense Analysis, IDA Document D-2128, January 1998.


Learning and Building Together in an Immersive Virtual.. - Roussos, Johnson.. (1999)   (13 citations)  (Correct)

....but it is growing rapidly. In a recent report by the Institute for Defense Analysis, Christine Youngblut comprehensively surveys work over the past few years in the area, citing approximately fifty VR based learning applications that include desktop but exclude text based virtual environments (Youngblut, 1998). We restrict our focus here to those projects involving immersive VR technologies that are applied specifically to elementary and middle school children s learning. The Human Interface Technology Laboratory (HITL) at the University of Washington has been one of the early educational seedbeds for ....

Youngblut, C. (1998). Educational uses of virtual reality technology.


Immersive Interactive Virtual Reality and Informal Education - Roussou (2000)   (Correct)

....virtual reality projects have been created that focus on the advantages mentioned above. A recent report that comprehensively surveys work over the past few years in the area, cites approximately 50 VR based learning applications which include desktop but exclude text based virtual environments (Youngblut, 1998). So far, research has shown that most of the projects developed involve the elements of exploration (as achieved by the extended range of sensory stimuli provided) creativity (through environments based on the theories of constructionist forms of learning) and collaboration between both remote ....

Youngblut, C. (1998). Educational Uses of Virtual Reality Technology. Technical report IDA Document D-2128, Institute for Defense Analyses, Alexandria, Virginia.


3D Training Environments: VRML and its use in Interactive.. - Brady, O'Sullivan (1999)   (Correct)

....would be a lot more hazardous. VR has also been found useful in the military sector, with virtual combat missions and virtual tactical warfare being used for training. VR has also found other areas of use. Much research has gone into its use in education and training [e.g. Fox et al. 1994; Youngblut, 1998] Fire fighters have fought virtual blazes, surgeons have training on virtual patients [Warrick, 1996] and Engineers have built virtual machines. VR has many uses for education but how does a person decide when VR is beneficial for use in training. 2.5 Evaluating Knowledge Retention [Hall et. ....

Christine Youngblut, 1998. Educational Uses of Virtual Reality Technology, Institute for Defense Analyses, 6


Understanding context and medium in the development of.. - William Mitchell And (1999)   (1 citation)  (Correct)

.... (which artefacts were most valuable or unique) and children (which objects encouraged exploration and play) These criteria reflected the need to take into account context of use (education, Kahun) and the properties of the medium (VEs encourage exploration and object manipulation [Osberg 1995] [Youngblut 1998]) 3 The Kahun resource in a school context The second study in the Kahun project is focusing on how the resource would be used in a school setting and the child s perspectives on the resource. The second study was initiated when the researchers were contacted by a teacher at Brampton Junior ....

C. Youngblut, Educational Uses of Virtual Reality Technology, Technical Report IDA Document D-2128. Alexandria, VA: Institute for Defence Analyses.


Using Multi-user Distributed Virtual Environments in Education - Bouras, Philopoulos (2000)   Self-citation (Ch)   (Correct)

....Communication (CMC) system (see Candace, Chou C. 1999) such as ease to use interface, cross platform, conversation logs, indication of the presence of the attendees and multi modal interaction. According to an extended review on the educational uses of Virtual Reality (VR) technology (see Youngblut, Ch. 1998) most of the educational VR applications don t support multiple users and they don t provide any type of interaction between their users. More specifically almost two percent of the current applications support multiple users with very limited types of interaction between users. ....

....users. Members can also whisper quick private messages to other members. Implementation Issues Several issues have been considered in the development of the distributed virtual environments, in particular user interfaces and supporting architectures (see Bouras Ch. Philopoulos, A. 1998, and Youngblut, Ch. 1998) In our case, through the development process we had to deal with several substantial technology related questions, e.g. finding an appropriate compromise between the desire to design a sophisticated 3D environment and the demands (e.g. reasonable response time, minimum hardware and ....

Youngblut, Ch. (1998). Educational Uses of Virtual Reality technology. Institute for Defense Analysis, IDA Document D-2128, and January 1998.


pLVE: Suitable Network Protocol Supporting Multi-User.. - Bouras, Tsiatsos (2000)   Self-citation (Ch)   (Correct)

....type of interaction satisfies the need for customization. Immersiveness. Regarding the immersiveness, it is true that the immersive applications are more effective in the use of VR technology. However the main feature of educational VR applications is the interactivity and not the immersion [18]. Moreover, a VR application, which is designed for educational use should be suitable for widespread use and mature in the part of the technology. Considering these requirements, immersive VR technology is not mature and it is expensive. On the other hand desktop VR is more suitable for ....

YOUNGBLUT, CH., Educational Uses of Virtual Reality technology. Institute for Defense Analysis, IDA Document D-2128, January 1998.


e-Learning through distributed virtual environments - Bouras, Philopoulos, Tsiatsos (2001)   (Correct)

No context found.

Ch. Youngblut 1998. Educational Uses of Virtual Reality technology. Institute for Defense Analysis, IDA Document D-2128, January 1998.


The Caracol Time Travel Project - Charles Hughes Michael (2001)   (Correct)

No context found.

Youngblut C. Educational Uses of Virtual Reality Technology. Technical Report D-2128, Institute for Defense Analysis, Alexandria, VA, 1998.


The Caracol Time Travel Project - Charles Hughes Michael   (Correct)

No context found.

Youngblut C. Educational Uses of Virtual Reality Technology. Technical Report D-2128, Institute for Defense Analysis, Alexandria, VA, 1998.


Motion Evaluation for VR-based Motion Training - Baek, Lee, Kim (2001)   (Correct)

No context found.

C. Youngblut. Educational uses of virtual reality technology. Technical report, IDA Document D-2128, Institute for Defense Analyses, Alexandrea, VA., 1998. submitted to EUROGRAPHICS 2001.


The Round Earth Project - Collaborative VR for . . . - Johnson, Moher, al. (1999)   (Correct)

No context found.

C. Youngblut, Educational Uses of Virtual Reality Technology, Tech. Report IDA Document D-2128, Institute for Defense Analyses, Alexandria, Va., 1998.

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