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C. Breazeal and B. Scassellati, "How to build robots that make friends and influence people," Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Knyoju, Japan, 1999.

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Linking Perception and Action in a Control Architecture for .. - Nicolescu, Mataric (2003)   (Correct)

....important forms of implicit communication, which has received a great deal of attention among researchers, is the use of various forms of body language. For example, it has been applied to humanoid robots (in particular head eye systems) for communicating emotional states through face expressions [3] or body movements [4] where the interaction is performed through body language. While facial expressions are a natural means of interaction for a humanoid, or in general a headed, robot, they cannot be entirely applied to the domain of mobile robots, where the platforms typically have a very ....

C. Breazeal and B. Scassellati. How to build robots that make friends and influence people. In Proc., IROS, Kyonju, Korea, pages 858--863, 1999.


Development of an Expressive Social Robot - Quijada, Casanova..   (Correct)

....1. OVERVIEW The design of agents with personality and emotions has been one of the most prominent challenges during the last years [2,4,11] Different authors are working in the development of robots with capacity to display gestures and to interact with people, in what are known as social robots [1,3,5,6,7]. In fact, performing movements and expressions with the body plays a crucial role in social interaction and communication (language of the body, facial expressions, oral communication, etc. Minerva robot, developed by S. Thrun [3] is probably the most similar robot to the one proposed in this ....

Breazeal C. and Scassellati, How to Build Robots that Make Friends and Influence People, In Proc. of IROS-99 Kyonju, Korea


A Survey of Socially Interactive Robots - Fong, Nourbakhsh, Dautenhahn (2003)   (15 citations)  (Correct)

....to be intentional, a robot must exhibit goal directed behavior. To do so, it must possess a sensorimotor system, a repertoire of behaviors (innate reflexes) drives that trigger these behaviors, a value system for evaluating perceptual input, and an adaptation mechanism. Breazeal and Scassellati [22] describe how Kismet conveys intentionality through motor actions and facial expressions. In particular, by exhibiting protosocial responses (affective, exploratory, protective, and regulatory) the robot provides cues for interpreting its actions as intentional. Schulte et al. 143] discuss how ....

C. Breazeal, B. Scassellati, How to build robots that make friends and influence people, in: Proceedings of the International Conference on Intelligent Robots and Systems, 1999.


A Survey of Socially Interactive Robots - Fong, Nourbakhsh, Dautenhahn (2002)   (15 citations)  (Correct)

....a sensorimotor system, a repertoire of behaviors (innate reflexes) drives that trigger these behaviors, a value system for evaluating perceptual input, and an adaptation mechanism. Breazeal and Scassellati describe how Kismet conveys intentionality through motor actions and facial expressions[23]. In particular, by exhibiting proto social responses (a#ective, exploratory, protective, and regulatory) the robot provides cues for interpreting its actions as intentional. Schulte et al. discuss how a caricatured humanface and simple emotion expression can convey intention during spontaneous ....

C. Breazeal and B. Scassellati, How to build robots that make friends and influence people, in: Proc. Intl. Conf. Intel. Rob. Sys., 1999.


The Role of Expressiveness and Attention in Human-Robot.. - Bruce, Nourbakhsh.. (2002)   (15 citations)  (Correct)

....experimental results did not show that certain actions were more successful than others with any statistical significance other than that friendly expressions were more successful at attracting people than unfriendly ones. Kismet is a robot whose sole purpose is face to face social interaction [3]. It uses facial expressions and vocalizations to indicate its emotions and guide people s interaction with it. Kismet is specifically designed to be childlike, engaging people in the types of exchanges that occur between an infant and its caregiver. In contrast, our goal is to engage people in a ....

C. Breazeal. and B. Scassellati, How to Build Robots That Make Friends and Influence People, In Proceedings of IROS-99, Kyonju, Korea.


Cross-Paradigm Analysis of Autonomous Agent Architecture - Bryson (2000)   (8 citations)  (Correct)

....voting system. Not every behavior participates in the vote: a fact that was initially minimalized (Blumberg, 1996) but more recently has become a stated feature of the system (Kline and Blumberg, 1999) Blumberg s architecture is being used by his own and other research groups (including Brooks (Breazeal and Scassellati, 1999)) as well as a major commercial animation corporation, so its future development should be of significant interest. 3 CURRENT RESEARCH TRENDS IN AI ARCHITECTURES 14 Summary All behavior based systems are modular; the modular design strategy to a large part defines the paradigm. Most ....

Breazeal, C. and Scassellati, B. (1999). How to build robots that make friends and influence people. In IROS-99.


Design Issues on Interactive Environments for Children with Autism - Dautenhahn   (Correct)

.... software and robotic systems which can successfully interact with humans and show aspects of human style social intelligence (for an overview see Dautenhahn and Numaoka 1998; Dautenhahn and Numaoka, 1999; Dautenhahn 2000; SIA, 2000) Interesting interactive robotic systems are the KISMET platform (Breazeal and Scassellati, 1999) and the ROBOTA dolls (Billard et al., 1998; Billard, 2000) KISMET is a humanoid face that can generate expressive social interactions with human caretakers . Such meaningful interactions can be regarded as a stepping stone for the development of social relationships between a robot and a ....

C Breazeal, B Scassellati (1999), How to build robots that make friends and influence people, Proc. IROS99, Kyonjiu, Korea.


Issues of Robot-Human Interaction Dynamics in the.. - Dautenhahn, Werry (2000)   (3 citations)  (Correct)

....at the intersection of interactive art and robotics demonstrates the power of dynamics in human robot social interactions. Combined with recent advancements in the complexity of robot human interaction, namely the development of robots with articulated bodies (Brooks, 1996) and faces (Breazeal and Scassellati, 1999), a (social) interaction space between human and robotic artifacts develops which demands a terminology. 2. Social Dynamics in Robot Human Interaction In (Dautenhahn, 1999a) a terminology was proposed for levels of robot human interaction and degrees of believability. Based on this terminology we ....

....towards different humans depending on the individual interaction histories. 8. Complex forms of social interaction. Once reaching this level, higher levels of interactions can develop, requiring robot platforms and control architectures which are able to support complex social interactions (cf. (Breazeal and Scassellati, 1999)) Also, the robot might interact in a group of humans. The more complex the interaction dynamics and the social relationship between robot and human develop, the more likely it is that the robot will be accepted as a social interaction partner. How are these different levels of dynamic couplings ....

Breazeal, C. and Scassellati, B. (1999). How to build robots that make friends and influence people. Proc. IROS99, Kyonjiu, Korea.


The Lemur's Tale - Story-Telling in Primates and Other Socially .. - Dautenhahn (1999)   (Correct)

.... social robot , a mechanical device which is programmed on line from a computer to behave in a pseudo social way. Thus, for Humphrey a test of social intelligence does not measure social reasoning , but addresses a social interaction situation. Nowadays we do have humanoid social robots (e.g. (Breazeal Scassellati 1999), Breazeal Scassellati 2000) which, in case they are accepted by human and non human primates, could take the role of the interaction partner in such a social intelligence test. Generally, interactions between animate and inanimate social agents can indicate what kind of social knowledge is ....

Breazeal, C., and Scassellati, B. 1999. How to build robots that make friends and influence people. To appear in Proc. IROS99, Kyonjiu, Korea.


That Certain Look: Social Amplification of Animate Vision - Cynthia Breazeal And (2000)   (2 citations)  Self-citation (Breazeal)   (Correct)

....become interested in that object. These traits lead not only to behavior that is easy to understand but also allows the robot s behavior to fit into the social norms that the person expects. 2 Figure 1: Kismet, a robot capable of conveying intentionality through facial expressions and behavior [4]. Here, the robot s physical state expresses attention to and interest in the human beside it. Another person for example, the photographer would expect to have to attract the robot s attention before being able to influence its behavior. Physical form Currently, the most sophisticated ....

C. Breazeal and B. Scassellati. How to Build Robots that Make Friends and Influence People, Proceedings of the International Conference on Intelligent Robots and Systems, Kyongju, Korea, 1999.


Social Constraints on Animate Vision - Breazeal, Edsinger, Fitzpatrick.. (2000)   (3 citations)  Self-citation (Breazeal Scassellati)   (Correct)

No context found.

C. Breazeal and B. Scassellati. How to Build Robots that Make Friends and Influence People, Proceedings of the International Conference on Intelligent Robots and Systems, Kyongju, Korea, 1999.


Social Constraints on Animate Vision - Cynthia Breazeal Aaron (2000)   (3 citations)  Self-citation (Breazeal Scassellati)   (Correct)

No context found.

C. Breazeal and B. Scassellati, "How to Build Robots that Make Friends and Influence People, " Proc. Int'l Conf. Intelligent Robots and Systems, Kyongju, Korea, 1999.


Social Constraints on Animate Vision - Breazeal, Edsinger, Fitzpatrick.. (2000)   (3 citations)  Self-citation (Breazeal Scassellati)   (Correct)

....and neck movements in a number of ways. As already discussed, modifications to weights in the attention system translate to changes of the locus of attention about which eye movements are organized. The overall posture of the robot can be controlled in terms of a three dimensional affective space[5]. Social Constraints 13 Fig. 14. Without distance information, knowing the position of a target in the wide camera only identifies a ray along which the object must lie, and does not uniquely identify its location. If the cameras are close to each other relative to the closest distance the object ....

Cynthia Breazeal and Brian Scassellati. How to build robots that make friends and influence people. In 1999 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS-99), Kyongju, Korea, 1999. Social Constraints 17


Human Mental Models of Humanoid Robots - Sau-Lai Lee Sara   (Correct)

No context found.

C. Breazeal and B. Scassellati, "How to build robots that make friends and influence people," Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Knyoju, Japan, 1999.


Designing Robots for Long-Term Social Interaction - Rachel Gockley Allison (2005)   (1 citation)  (Correct)

No context found.

C. Breazeal. and B. Scassellati. How to build robots that make friends and influence people. In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS1999.


Linking Perception and Action in a Control Architecture for .. - Nicolescu, Mataric (2003)   (Correct)

No context found.

C. Breazeal and B. Scassellati. How to build robots that make friends and influence people. In Proc., IROS, Kyonju, Korea, pages 858--863, 1999.


Can Social Interaction Skills Be Taught by a Social.. - Werry, Dautenhahn.. (2001)   (2 citations)  (Correct)

No context found.

Breazeal, C. & Scassellati, B. (1999) How to build robots that make friends and influence people. Proc. IROS99, Kyonjiu, Korea.

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