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A Comparison of Viewing Geometries for Augmented Reality (2003)  (Make Corrections)  
Dana Cobzas, Martin Jagersand



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Abstract: Recently modern non-Euclidean structure and motion estimation methods have been incorporated into augmented reality scene tracking and virtual object registration. We present a study of how the choice of projective, affine or Euclidean scene viewing geometry and similarity, affine or homography based object registration affects how accurately a virtual object can be overlaid in scene video from varying viewpoints. We found that projective and affine methods gave accurate overlay to a few... (Update)

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BibTeX entry:   (Update)

@misc{ cobzas-comparison,
  author = "Dana Cobzas and Martin Jagersand",
  title = "A Comparison of Viewing Geometries for Augmented Reality",
  url = "citeseer.ist.psu.edu/cobzas03comparison.html" }
Citations (may not include all citations):
474   Multiple View Geometry in Computer Vision (context) - Hartley, Zisserman - 2000
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16   vision: A portable substrate for real-time vision applicatio.. (context) - Hager, Toyama - 1998
9   Improving augmented reality using image and scene constraint.. - Smith, Fitzgibbon et al. - 1999
7   IEEE Transactions on Visualization and Computer Graphics (context) - Kutulakos, Vallino et al. - 1998
3   Augmented reality using uncalibrated video sequences - Cornelis, Pollefeys et al. - 2001
3   reconstruction from multiple uncalibrated unorganized images (context) - Werner, Pajdla - 2000
3   Calibration-free augmented reality in perspective (context) - Seo, Hong - 2000
1   Editing real world scenes: Augmented reality with image-base.. (context) - Cobzas, Jagersand et al. - 2003
1   Extended version of polyhedral object detection and pose est.. (context) - Shahrokni, Vachetti et al. - 2002
1   Video augmentation by image-based rendedring under the persp.. (context) - Seo, Ahn et al. - 1998

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