(Enter summary)
Abstract: Interactive storytelling can either be based on explicit plot
representations or on the autonomous behaviour of artificial
characters. In such a character-based approach, the dynamic
interaction between characters generates the actual plot from a
generic storyline. Characters' behaviours are implemented
through real-time search-based planning techniques. However, the
top-down planning systems that control artificial actors need to be
complemented with appropriate mechanisms dealing with... (Update)
Context of citations to this paper: More
...of such situations and return active post conditions to the initial plans when it resumes. These mechanisms are further described in [27]. Finally, characters also exhibit reactive behaviour based on some situations: in some cases Rachel can get jealous if she sees Ross...
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BibTeX entry: (Update)
Cavazza M, Charles, F. and Mead, S.J., 2002. Emergent Situations in Interactive Storytelling. Proceedings of ACM Symposium on Applied Computing (ACM-SAC), to appear. http://citeseer.ist.psu.edu/cavazza02emergent.html More
@misc{ cavazza02emergent,
author = "M. Cavazza and F. Charles and S. Mead",
title = "Emergent Situations in Interactive Storytelling",
text = "Cavazza M, Charles, F. and Mead, S.J., 2002. Emergent Situations in Interactive
Storytelling. Proceedings of ACM Symposium on Applied Computing (ACM-SAC),
to appear.",
year = "2002",
url = "citeseer.ist.psu.edu/cavazza02emergent.html" }
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Character-driven Story Generation in Interactive Storytelling - Fred Charles Steven (2001)
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