(Enter summary)
Abstract: Decoupling behavior modeling from a specific
inheritance hierarchy has become one of the challenges for
object-oriented software engineering. The goal is to
encapsulate behavior on its own, and yet be able to freely
apply it to a given class structure. We claim that standard
object-oriented languages do not directly address this
problem and propose the concept of Personalities as a
design and programming artifice to model stand alone
behavior. Allowing behavior to stand alone enables its
reuse... (Update)
Context of citations to this paper: More
...modelling and behavior. The last years presented new directions, such as motivations and emotions [20] 37] behavior with personalities [10], and universal characters [70] Various brain architectures were discussed, e.g. 50] presents a layered brain architecture, 118] an...
...general framework for scripting interactive actors. They introduced a layered behavior model to create complex behaviors. Blando et al. [2] present a system to model behavior using hierarchical inheritance to specialize instances by composing them from basic behavior types....
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BibTeX entry: (Update)
L. Blando, K. Lieberherr, and M. Mezini. "Modeling behavior with personalities," 1999. http://citeseer.ist.psu.edu/blando99modeling.html More
@misc{ blando99modeling,
author = "L. Blando and K. Lieberherr and M. Mezini",
title = "Modeling behavior with personalities",
text = "L. Blando, K. Lieberherr, and M. Mezini. Modeling behavior with personalities,
1999.",
year = "1999",
url = "citeseer.ist.psu.edu/blando99modeling.html" }
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