(Enter summary)
Abstract: Today's network games suer from scalability and performance
limitations caused by centralized client-server architectures
and/or broadcast communication. In this paper,
we argue that the communication between components of
a game can be modeled as a publish-subscribe system. We
present the design of Mercury, a completely distributed
publish-subscribe system, which supports a content-based
publish-subscribe model of communication and performs distributed
matching using a novel content-based... (Update)
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BibTeX entry: (Update)
Ashwin Bharambe, Sanjay Rao, and Srinivasan Seshan. MERCURY: A scalable publish-subscribe system for internet games. In First International Workshop on Network and System Support for Games http://citeseer.ist.psu.edu/bharambe02mercury.html More
@misc{ bharambe-mercury,
author = "A. Bharambe and S. Rao and S. Seshan",
title = "MERCURY: A scalable publish-subscribe system for internet games",
text = "Ashwin Bharambe, Sanjay Rao, and Srinivasan Seshan. MERCURY: A scalable
publish-subscribe system for internet games. In First International Workshop
on Network and System Support for Games",
url = "citeseer.ist.psu.edu/bharambe02mercury.html" }
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