See this document in CiteSeerX!

Mercury: A Scalable Publish-Subscribe System for Internet Games (2002)  (Make Corrections)  (17 citations)
Ashwin R. Bharambe Sanjay Rao Srinivasan...



  Home/Search   Context   Related

 
View or download:
edu/~srini/Papers/publica...workshop.ps
Cached:  PS.gz  PS  PDF   Image  Update  Help

From:  cmu.edu/~srini/Papers (more)
(Enter author homepages)

Rate this article: (best)
  Comment on this article  
(Enter summary)

Abstract: Today's network games su er from scalability and performance limitations caused by centralized client-server architectures and/or broadcast communication. In this paper, we argue that the communication between components of a game can be modeled as a publish-subscribe system. We present the design of Mercury, a completely distributed publish-subscribe system, which supports a content-based publish-subscribe model of communication and performs distributed matching using a novel content-based... (Update)

Cited by:   More
Synchronization in Massive Multiplayer - Online Games Stefano   (Correct)
The Architecture of PIER: an Internet-Scale Query Processor - Ryan Huebsch Brent (2005)   (Correct)
Addressing Cheating in Distributed MMOGs - Kabus, Terpstra, Cilia, Buchmann (2005)   (Correct)

Active bibliography (related documents):   More   All
0.7:   ACM SIGACT News Distributed Computing Column 8 - Sergio Rajsbaum July   (Correct)
0.4:   Bringing Dynamic Reconfiguration into Publish-Subscribe.. - Cugola, Frey, Murphy..   (Correct)
0.2:   Exploiting IP Multicast in Content-Based.. - Opyrchal, Astley.. (2000)   (Correct)

Similar documents based on text:
2.0:   Unknown -   (Correct)

Related documents from co-citation:   More   All
12:   Chord: A scalable peer-to-peer lookup service for Internet applications - Stoica, Morris et al. - 2001
11:   A scalable content-addressable network - Ratnasamy, Francis et al. - 2001
10:   OceanStore: An Architecture for Global-Scale Persistent Storage - Kubiatowicz - 2000

BibTeX entry:   (Update)

Ashwin Bharambe, Sanjay Rao, and Srinivasan Seshan. MERCURY: A scalable publish-subscribe system for internet games. In First International Workshop on Network and System Support for Games http://citeseer.ist.psu.edu/bharambe02mercury.html   More

@misc{ bharambe-mercury,
  author = "A. Bharambe and S. Rao and S. Seshan",
  title = "MERCURY: A scalable publish-subscribe system for internet games",
  text = "Ashwin Bharambe, Sanjay Rao, and Srinivasan Seshan. MERCURY: A scalable
    publish-subscribe system for internet games. In First International Workshop
    on Network and System Support for Games",
  url = "citeseer.ist.psu.edu/bharambe02mercury.html" }
Citations (may not include all citations):
1225   Chord: A Scalable Peer-to-peer Lookup Service for Internet A.. - Stoica, Morris et al. - 2001
344   How to Model an Internetwork - Zegura, Calvert et al. - 1996
95   Matching events in a content-based subscription system - Aguilera, Strom et al. - 1999
31   Java Message Service (context) - Microsystems - 1999
27   NS Manual - Fall, Varadhan
26   a Multi-player Game on the Internet (context) - Gautier, Diot et al. - 1998
17   An ecient multicast protocol for content-based publish-subsc.. (context) - Banavar, Chandra et al. - 1999
13   Protocols for Distributed Interactive Simulation (context) - Electrical, Engineers et al. - 1993
11   Using projection aggregations to support scalability in dist.. - Singhal, Cheriton - 1996
8   SCRIBE: A large-scale and decentralized publish-subscribe in.. - Castro, Druschel et al.
5   Herald: Achieving a Global Event Noti cation Service (context) - Cabrera, Jones et al. - 2001
5   Elvin ha left building publishsubscribe noti cation service .. (context) - Arnold, left et al. - 1997
5   Design and Evaluation of a Wide-Area Event Noti cation Servi.. (context) - Carzaniga, Rosenblum et al. - 2001
2   iBus: The Java Intranet Software Bus (context) - Ma - 1997
1   Exploting reality with multicast groups: A network architect.. (context) - Macedonia, Zyda et al. - 1995
1   Noti cation Service (context) - Group - 1999
http://www.quakeforge.net
http://www.dmso.mil/public/transition/
http://www.everquest.com
http://www.talarian.com/industry/middleware/
http://www.isi.edu/nsnam/
http://www.rv.tibco.com/datasheet.html



The graph only includes citing articles where the year of publication is known.


Documents on the same site (http://www.cs.cmu.edu/~srini/Papers.html):   More
RAID-II: A High-Bandwidth Network File Server - Drapeau, Shirriff, Hartman.. (1994)   (Correct)
Improving Web Performance in Broadcast-Unicast Networks - Agrawal, Manjhi, Bansal.. (2003)   (Correct)
Beyond Availability: Towards a Deeper Understanding of - Machine Failure.. (2004)   (Correct)

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC