(Enter summary)
Abstract: . We present a software architecture that can be used to instrument
interactive virtual environments with virtual probes to obtain
quantitative information from geometric presentations. This architecture
provides tools by which measurements can be obtained from multiple levels
of data presentations, ranging from graphically displayed geometry
to the underlying raw data sets.
1 Introduction
In many scientific computing problems, the level of complexity in the generated
data is too vast to ... (Update)
Context of citations to this paper: More
...interaction. It must provide tools with which the data properties and size can be measured so it can be compared with real life examples [32]. The CAVE Carolina Cruz Neira et al. define virtual reality as a system which provides real time viewer centered head tracking...
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BibTeX entry: (Update)
R.G. Belleman, J.A. Kaandorp, D. Dijkman, and P.M.A. Sloot. GEOPROVE: Geometric probes for virtual environments. In P.M.A. Sloot, M. Bubak, A. Hoekstra, and L.O. Hertzberger, editors, High Performance Computing and Networking (HPCN'99), pages 817-827, Amsterdam, the Netherlands, April 1999. Springer-Verlag. http://citeseer.ist.psu.edu/belleman99geoprove.html More
@inproceedings{ belleman99geoprove,
author = "R. G. Belleman and J. A. Kaandorp and D. Dijkman and P. M. A. Sloot",
title = "{GEOPROVE}: Geometric probes for virtual environments",
booktitle = "Proceedings of the fifth annual conference of the Advanced School for Computing and Imaging {ASCI}, June 15--17, 1999",
publisher = "ASCI",
address = "Delft",
editor = "M. Boasson and J. A. Kaandorp and J. F. M. Tonino and M. G. Vosselman",
pages = "38--43",
year = "1999",
url = "citeseer.ist.psu.edu/belleman99geoprove.html" }
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