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by E. Beier
Visualization and Mathematics
ftp://metallica.prakinf.tu-ilmenau.de/pub/PROJECTS/GENERIC/springer96.ps.gz
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Abstract:
Summary. This paper describes a generic approach to computer graphics. After many experiences with various graphics systems I found that there is a need for a generic graphics kernel consisting of well-defined, well-separated minimal interfaces, which may be used to implement a customized graphics kernel by adding definitions and specific functionality. The way proposed allows the definition of arbitrary graphics kernels highly optimized for a given task and leaves behind general-purpose systems as commonly used today. The intersection between these kernels could be a well-defined, welldocumented generic graphics kernel called Generic-3D. 1.
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