(Enter summary)
Abstract: We are interested in providing animators with a general-purpose tool allowing them to create animations
using straight-ahead actions as well as pose-to-pose techniques. Our approach seeks to bring the
expressiveness of real-time motion capture systems into a general-purpose multi-track system running on a
graphics workstation. We emphasize the use of high-bandwidth interaction with 3D objects together with
specific data reduction techniques for the automatic construction of editable... (Update)
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1.5: Animating Spaceland - Jean-Francis Balaguer (1995)
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BibTeX entry: (Update)
@article{ balaguer95sketching,
author = "{Jean-Francis} Balaguer and Enrico Gobbetti",
title = "Sketching 3{D} Animations",
journal = "Computer Graphics Forum",
volume = "14",
number = "3",
publisher = "Blackwell Publishers",
editor = "Frits Post and Martin G{\"{o}}bel",
pages = "241--258",
year = "1995",
url = "citeseer.ist.psu.edu/balaguer95sketching.html" }
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