(Enter summary)
Abstract: See-through head-mounted display capability is becoming an important part of Virtual
Environment applications. In such applications, it may be desirable to model the physical
behavior of the virtual objects and their interaction with the real objects. This paper describes a
software system which integrates interactive collision detection, collision response and seethrough
head-mounted displays. The system employs a static model of the real world
environment and allows for arbitrary convex... (Update)
Context of citations to this paper: More
...objects can collide in the merged environment. This physical event should be computed and a realistic response should be displayed [Aliaga94] One non real time system computes many types of interactions such as inter reflections between real and synthetic objects, shadows, and...
.... of North Carolina has also explored medical applications [6] and conducted research in tracking technologies [5] and collision detection [4] for AR. Deering [11] has studied the problems associated with achieving high resolution head tracked stereo display for AR. Milgram et...
Cited by: More
An Overview of Virtual Environment Hardware and Software - Jää-Aro (2001)
(Correct)
Three-dimensional Interaction and Presentation for.. - Jää-Aro (1996)
(Correct)
Interactive Occlusion and Automatic Object Placement.. - Breen, Whitaker.. (1996)
(Correct)
Similar documents (at the sentence level):
42.7%: Virtual and Real Object Collisions in a Merged Environment - Aliaga (1994)
(Correct)
17.2%: Virtual Objects in the Real World - Aliaga (1997)
(Correct)
Active bibliography (related documents): More All
0.2: Virtual Instruments in Virtual Rooms - A Real-Time .. - Huopaniemi.. (1994)
(Correct)
0.2: Site Remediation in a Virtual Environment - Bethel, al. (1994)
(Correct)
0.1: Interactive Multiple Representation Editing of Physically-based .. - Christopher (1994)
(Correct)
Similar documents based on text: More All
0.1: Unknown - (1997)
(Correct)
0.1: Fusion of Data from Head-Mounted and Fixed Sensors - William Hoff Engineering (1998)
(Correct)
0.1: Optical See-Through HMD Calibration: A Stereo.. - Genc, Sauer.. (2000)
(Correct)
Related documents from co-citation: More All
6: Merging Virtual Objects with the Real World: Seeing Ultrasound Imagery within th.. (context) - Bajura, Fuchs et al. - 1992
5: Illumination problems in computer augmented reality
- Fournier - 1994
4: Camera Calibration with Distortion Models and Accuracy Evaluation (context) - Weng, Cohen et al. - 1992
BibTeX entry: (Update)
Daniel G. Aliaga. Virtual and real object collisions in a merged environment. In Proceedings of the VRST'94 Conference, pp. 287--298, 1994. http://citeseer.ist.psu.edu/aliaga94virtual.html More
@inproceedings{ aliaga94virtual,
author = "Daniel G. Aliaga",
title = "Virtual and Real Object Collisions in a Merged Environment",
booktitle = "Virtual Reality Software and Technology (Proceedings of {VRST}'94, August 23-26, 1994, Singapore)",
address = "Singapore",
pages = "287--298",
year = "1994",
url = "citeseer.ist.psu.edu/aliaga94virtual.html" }
Citations (may not include all citations):
442
Shape and Motion from Image Streams under Orthography: a Fac.. (context) - Tomasi, Kanade - 1992
235
Classical Mechanics (context) - Goldstein - 1950
133
Collision Detection and Response for Computer Animation (context) - Moore, Wilhelms - 1988
92
Good Vibrations: Modal Dynamics for Graphics and Animations (context) - Pentland, Williams - 1991
87
A fast algorithm for incremental distance calculations
- Lin, Canny - 1991
87
Merging Virtual Objects with the Real World: Seeing Ultrasou.. (context) - Bajura, Fuchs et al. - 1992
87
Analytical Methods for Dynamic Simulation of Non-penetrating..
- Baraff - 1990
85
Realistic Animation of Rigid Bodies (context) - Hahn - 1988
54
Collision Detection by Four-Dimensional Intersection Testing
- Cameron - 1990
49
Motion of Two Rigid Bodies with Rolling Constraint (context) - Li, Canny - 1990
48
Interactive Collision Detection
- Hubbard - 1993
46
Collision Detection for Moving Polyhedra (context) - Canny - 1986
46
Issues in Computing Contact Forces for Non-Penetrating Rigid.. (context) - Baraff - 1993
41
Pixel-Planes 5: A Heterogeneous Multiprocessor Graphics Syst.. (context) - Fuchs, Poulton et al. - 1989
22
Efficient Collision Detection for Animation (context) - Lin, Canny - 1992
22
Interactive Dynamics
- Witkin, Gleicher et al. - 1990
20
Characterization of End-to-End Delays in Head-Mounted Displa.. (context) - Mine - 1993
15
An Integrated Graphical Simulation Platform (context) - Zeltzer, Pieper et al. - 1989
13
Self-Tracker: A smart Optical Sensor on Silicon (context) - Bishop - 1984
9
ARGOS: A Display System for Augmenting Reality (context) - Drascic, Grodski et al. - 1993
4
What you See is What you Hear - Acoustics Applied in Virtual.. (context) - Astheimer - 1993
3
Rigid Body Dynamics (context) - Baraff - 1992
2
Computer Animation Based on Dynamic Simulation (context) - Wilhelms, Moore et al. - 1988
1
The Virtual Erector Set (context) - Schrder, Zeltzer - 1990
The graph only includes citing articles where the year of publication is known.
Documents on the same site (http://www.cs.unc.edu/~aliaga/publications.html): More
Implementation of Graphing Tools by Direct GUI Composition - Daniel Aliaga
(Correct)
An Object-Oriented Framework for the Integration.. - Zeleznik, Conner, .. (1991)
(Correct)
Architectural Walkthroughs Using Portal Textures - Aliaga, Lastra (1997)
(Correct)
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC