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Abstract: In this paper, we present a multi-threaded sort-first distributed rendering system. In order to achieve load balance among the rendering nodes, we propose a new partitioning scheme based on the rendering time of the previous frame. The proposed load-balancing algorithm is very simple to be implemented and works well for both geometryand rasterization-bound models. We also propose a strategy to assign tiles to rendering nodes that effectively uses the available graphics resources, thus improving ... (Update)
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BibTeX entry: (Update)
@inproceedings{ 2004loadbalsortfirst,
author = "Frederico Rodrigues Abraham and Waldemar Celes and Renato Cerqueira and Jo{\~a}o Luiz Elias",
title = "{A Load-balancing Strategy for Sort-First Distributed Rendering}",
booktitle = "Proceedings of SIBGRAPI 2004",
year = "2004",
publisher = "IEEE Computer Society",
month = oct,
keywords = "distributed rendering, real time rendering, load balancing, multithreaded applications.",
abstract = "In this paper, we present a multi-threaded
sort-first distributed rendering system. In order
to achieve load balance among the rendering
nodes, we propose a new partitioning scheme based
on the rendering time of the previous frame. The
proposed load-balancing algorithm is very simple
to be implemented and works well for both
geometry- and rasterization-bound models. We also
propose a strategy to assign tiles to rendering
nodes that effectively uses the available
graphics resources, thus improving rendering
performance.",
language = "English",
url = "citeseer.ist.psu.edu/abraham04loadbalancing.html" }
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Multiple Display Viewing Architecture for Virtual Environmen.. (context) - Ferreira, Cerqueira et al. - 1999
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IEEE Computer Graphics & Applications (context) - Wylie, Pavlakos et al. - 2001
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