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This directory is created automatically and some papers may be mislabeled. Only document within the CiteSeer database are listed. The directory is intended to provide entry points for browsing the database and is not intended to be authoritative. Papers may not appear in all relevant categories. For example, papers in a sub-category may not appear in higher level categories.

218.1   i-LAND: An interactive Landscape for Creativity and Innovation - Streitz, Geißler, Holmer, Konomi.. (1999)   (Correct)
We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with changing needs. i-LAND req... / processes and structures of collaboration will be changing frequently br provides new forms of human-computer interaction and new forms of

214.2   Disk Paxos - Gafni, Lamport (2000)   (Correct)
We present an algorithm, called Disk Paxos, for implementing a reliable distributed system with a network of processors and disks. Like the original Paxos algorithm, Disk Paxos maintains consistency i... / interests and we encourage collaboration with university researchers. br internet appliances and human computer interaction. Our strategy is to

181.8   Principles of Mixed-Initiative User Interfaces - Horvitz (1999)   (Correct)
Recent debate has centered on the relative promise of focusing user-interface research on developing new metaphors and tools that enhance users' abilities to directly manipulate objects versus direct... / for efficient agent-user collaboration to refine results. We should br engineers to enhance human-computer interaction through an elegant

163.6   Single Display Groupware: A Model for Co-present Collaboration - Stewart, Bederson, al. (1999)   (Correct)
We introduce a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we describe this model,... / A Model for Co-present Collaboration Jason Stewart Computer br Science Dept. UMIACS Human-Computer Interaction Lab University of

153.1   Survey of the State of the Art in Human Language Technology - Cole, Mariani, Uszkoreit, Varile.. (1997)   (Correct)
This book surveys the state of the art of human language technology. The goal of the survey is to provide an interested reader with an overview of the field---the main areas of work, the capabilities ... / utilize all of this knowledge. Collaboration among researchers in each of br the vision of graceful human computer interaction using natural

137.1   Extended Static Checking - Detlefs, Leino, Nelson, Saxe (1998)   (Correct)
The paper describes a mechanical checker for software that catches many common programming errors, in particular array index bounds errors, nil dereference errors, and synchronization errors in multi-... / interests and we encourage collaboration with university researchers. br appliances and human computer interaction. Our strategy is to

130.4   Migratory Applications - Bharat, Cardelli (1995)   (Correct)
We introduce a new genre of user interface applications that can migrate from one machine to another, taking their user interface and application contexts with them, and continue from where they left ... / support many new agent-based collaboration metaphors. The ability to br The goal of the human-computer interaction community is to make

114.2   MeetingManager: A Collaborative Tool in the Intelligent Room - Oh, Tuchinda, Wu (2001)   (Correct)
this paper, we describe our MeetingManager system, a multiuser multimodal collaboration tool for planning, facilitating, and browsing structured meetings unknown MeetingManager: A Collaborative Tool i... / a natural environment for smart collaboration. In this paper we describe br the free-form meeting support of the HCI community. The MeetingManager

109.0   Using Plan Recognition in Human-Computer Collaboration - Lesh, Rich, Sidner (1999)   (Correct)
Human-computer collaboration provides a practical and useful application for plan recognition techniques. We describe a plan recognition algorithm which is tractable by virtue of exploiting proper... / Recognition in Human-Computer Collaboration Neal Lesh Charles br trend in recent work on human-computer interaction and user modeling has

99.9   Let's Browse: A Collaborative Web Browsing Agent - Lieberman, al. (1999)   (Correct)
Web browsing, like most of today's desktop applications, is usually a solitary activity. Other forms of media, such as watching television, are often done by groups of people, such as families or frie... / Keywords Browsing collaboration agents user profiles

97.1   COLLAGEN: A Collaboration Manager for Software Interface Agents - Rich (1998)   (Correct)
We have implemented an application-independent collaboration manager, called Collagen, based on the SharedPlan theory of discourse, and used it to build a software interface agent for a simple air tra... / COLLAGEN A Collaboration Manager for Software br a new paradigm for human-computer interaction which explicitly

93.6   An Introduction to Software Agents - Bradshaw (1997)   (Correct)
ion and delegation: Agents can be made extensible and composable in ways that common iconic interface objects cannot. Because we can "communicate" with them, they can share our goals, rather than simp... / set Agent Communication Collaboration and Mobility details br object computing human-computer interaction intelligent and

90.9   Architecture and Implementation of a Java Package for Multiple Input.. - Hourcade (1999)   (Correct)
A major difficulty in writing Single Display Groupware (co-present collaborative) applications is getting input from multiple devices. We introduce MID, a Java package that addresses this problem and ... / INTRODUCTION Communication collaboration and coordination are br available at www.cs.umd.edu hcil mid MID consists of a

74.2   COCA: Collaborative Objects Coordination Architecture - Li (1998)   (Correct)
Coordination policies vary from collaboration to collaboration and are even subject to evolution in different phases of the same collaboration. It is vital for collaborative systems to be flexible eno... / Coordination policies vary from collaboration to collaboration and are even br systems in which human-computer interaction patterns are generally

68.5   Using a Room Metaphor to Ease Transitions in Groupware - Greenberg, Roseman (1998)   (Correct)
Many groupware systems contain gaps that hinder or block natural social interaction or that do not let people easily move between different styles of work. We believe that the adoption of a room metap... / single user applications collaboration-aware groupware video br Computers XI Proceedings of the HCI' pp. - . Springer-Verlag.

68.5   Reinventing the Familiar: Exploring an Augmented Reality Design Space .. - Wendy Mackay (1998)   (Correct)
This paper describes our exploration of a design space for an augmented reality prototype. We began by observing air traffic controllers and their interactions with paper flight strips. We then worked... / of prototypes developed in collaboration with the air traffic br the th International Conference on HCI. Orlando FL. pp. - .

57.9   Policies and Roles in Collaborative Applications - Edwards (1996)   (Correct)
Collaborative systems provide a rich but potentially chaotic environment for their users. This paper presents a system that allows users to control collaboration by enacting policies that serve as ge... / to sustain the mechanics of the collaboration attending to their tools and br of the ACM Conference on Computer-Human Interaction April -May .

57.1   Models and Technologies for the Coordination of Internet Agents: A.. - Papadopoulos (2000)   (Correct)
Agent technology has evolved rapidly over the past few years along a number of dimensions giving rise to numerous "flavours" of agents such as intelligent agents, mobile agents, etc. One of the most... / that basic services for collaboration that include the coordination br Distributed Computing and Human Computer Interaction as entities that enjoy

57.1   Conversation Trees and Threaded Chats - Smith, Cadiz, Burkhalter (2000)   (Correct)
Chat programs and instant messaging services are increasingly popular among Internet users. However, basic issues with the interfaces and data structures of most forms of chat limit their utility for ... / Marc Smith JJ Cadiz Collaboration Multimedia Group Microsoft br sociology communication CSCW and HCI share a focus on the challenges

57.1   A Wearable Spatial Conferencing Space - Billinghurst Bowskill (1998)   (Correct)
Wearable computers provide constant access to computing and communications resources. In this paper we describe how the computing power of wearables can be used to provide spatialized 3D graphics and ... / wearable can be used to support collaboration between multiple remote br broad trends emerging in human-computer interaction is the increasing

56.7   Locating and Tracking of Human Faces with Neural Networks - Hunke (1994)   (Correct)
Effective Human--to--Human communication involves both auditory and visual modalities, providing robustness and naturalness in realistic communication situations. Recent efforts at our lab are aimed a... / I gratefully acknowledge the collaboration between the University of br neural networks human computer interaction Abstract Effective

54.5   Adaptive and Intelligent Technologies for Web-based Education - Brusilovsky (1999)   (Correct)
The paper provides a review of adaptive and intelligent technologies in a context of Web-based distance education. We analyze what kind of technologies are available right now, how easy they can be im... /

51.4   Roomware for Cooperative Buildings: Integrated Design of.. - Streitz (1998)   (Correct)
In this paper, we introduce the concepts of "cooperative buildings" and "roomware" and place them in the context of the integrated design of real, physical, resp. architectural spaces and virtual,... / human communication and collaboration. By the choice of this term we br creativity support CSCW human-computer interaction. Introduction

47.4   Theories Underlying Requirements Engineering: An Overview of NATURE.. - Jarke, Bubenko, Rolland, Sutcliffe.. (1993)   (Correct)
The domain theory aims to describe the knowledge structures people develop, and ultimately remember, when they are investigating problems. Abstractions for various domains have been proposed as templa... / G. Spanoudakis FORTH Collaboration in NATURE is not limited to br modelling and application Proc. HCI ' eCambridge University Press

46.8   Confluence of Computer Vision and Interactive Graphics for Augmented.. - Klinker (1997)   (Correct)
Augmented reality (AR) is a technology in which a user's view of the real world is enhanced or augmented with additional information generated from a computer model. Using AR technology, users can i... / the support for user collaboration and awareness and the br society future human-computer interaction will be highly

45.7   Principles for a Usability-Oriented Pattern Language - Mahemoff, Johnston (1998)   (Correct)
High-level usability principles (e.g. "Familiarity") are difficult to apply to specific projects, and style guides providing more detailed instructions are often misinterpreted and inaccessible. An ap... / and computer should work in collaboration some modifications were br SE and human-computer interaction HCI One of the primary ways to

45.4   The Design of History Mechanisms and their Use in Collaborative.. - Plaisant, Rose, Rubloff, Salter.. (1999)   (Correct)
Reviewing past events has been useful in many domains. Videotapes and flight data recorders provide invaluable technological help to sports coaches or aviation engineers. Similarly, providing learners... / It may also facilitate active collaboration among dispersed learning br MD www.cs.umd.edu hcil rms cs.umd.edu Abstract

45.4   TouchCounters: Designing Interactive Electronic Labels for Physical.. - Yarin, Ishii (1999)   (Correct)
We present TouchCounters, an integrated system of electronic modules, physical storage containers, and shelving surfaces for the support of collaborative physical work. Through physical sensors and lo... / adoption of computer-supported collaboration to highly specialized br And A Summary Of Our Contribution To Hci. System Overview Components

45.4   User Interface Directions For The Web - Nielsen (1999)   (Correct)
signing a large site requires collaboration between a team of UI professionals, and some UI will prefer to stay with their traditional role of software design rather than moving into the wild world of... / designing a large site requires collaboration between a team of UI br of hypertext and human-computer interaction and are thus

43.4   Workspace Awareness in Real-Time Distributed Groupware: Framework.. - Gutwin, Greenberg, Roseman (1996)   (Correct)
this paper, we present the concept of workspace awareness as one key to supporting the richness evident in face-to-face interaction. We construct a conceptual framework that describes the elements and... / a shared virtual space for collaboration the possibilities for br G. Beale R. Human-Computer Interaction Prentice-Hall

42.8   Efficient and Flexible Value Sampling - Burrows, Erlingson, Leung.. (2000)   (Correct)
This paper presents novel sampling-based techniques for collecting statistical profiles of register contents, data values, and other information associated with instructions, such as memory latencies.... / interests and we encourage collaboration with university researchers. br retrieval and human computer interaction including

42.8   Gaining Intellectual Control of Software Development - Boehm, Basili (2000)   (Correct)
this report recommends a "software engineering" or a "software research" agenda, and how software research should address such areas as operating systems, networking, artificial intelligence, and data... / even at leisure. HCI and collaboration Operational stakeholders br for repenting even at leisure. HCI and collaboration Operational

40.0   Evaluating Look-to-Talk: A Gaze-Aware Interface in a Collaborative.. - Oh, Fox, Van Kleek, Adler, Gajos.. (2002)   (Correct)
We present "look-to-talk", a gaze-aware interface for directing a spoken utterance to a software agent in a multiuser collaborative environment. Through a prototype and a Wizard-of-Oz (WOz) experiment... /

39.9   Tangible Interfaces for Remote Collaboration and Communication - Brave (1998)   (Correct)
Current systems for real-time distributed CSCW are largely rooted in traditional GUI-based groupware and voice/video conferencing methodologies. In these approaches, interactions are limited to visual... / Tangible Interfaces for Remote Collaboration and Communication Scott br Figure . Interface Techniques for HCI and CSCW. Physicality also plays

39.9   Ambient Displays: Turning Architectural Space into an Interface.. - Wisneski, Ishii, Dahley, Gorbet, al. (1998)   (Correct)
We envision that the architectural space we inhabit will be a new form of interface between humans and online digital information. This paper discusses Ambient Displays: a new approach to interfacin... / Awareness is essential in collaboration to coordinate the activities br media. . Awareness in Human Computer Interaction Awareness is the

39.9   LifeLines: Using Visualization to Enhance Navigation and Analysis of.. - Plaisant, Mushlin, Snyder, Li.. (1998)   (Correct)
LifeLines provide a general visualization environment for personal histories. We explore its use for clinical patient records. A Java user interface is described, which presents a one-screen overview ... / or hospital stays. In collaboration was started between IBM br or URL www.cs.umd.edu hcil References . Dewey J.D.

39.1   AVIARY - A Generic Virtual Reality Interface for Real Applications - West, Howard, Hubbold, Murta.. (1993)   (Correct)
This paper introduces the work of the Advanced Interfaces Group at the University of Manchester, which is applying recent innovations in the field of human-computer interaction to important realworld ... / develop our ideas for these in collaboration with companies and other br in the field of human-computer interaction to important realworld

37.6   Coupling the User Interfaces of a Multiuser Program - Dewan, Choudhary (1995)   (Correct)
objects define underlying data while view objects define how these data are viewed and manipulated by users. An abstract object is shared among a group of users by creating a view object for each of t... / Key Words and Phrases collaboration computer supported

36.3   Interaction Techniques For Common Tasks In Immersive Virtual.. - Bowman (1999)   (Correct)
13.44> . Drew Kessler for help with the SVE toolkit . The Virtual Environments group at Georgia Tech . The numerous experimental subjects who volunteered their time . Dawn Bowman iv TABLE OF CONTENTS ... / and Ben Watson for various collaborations and discussions The br SUMMARY Human-Computer Interaction HCI in three dimensions is not

34.7   Open Implementation and Flexibility in CSCW Toolkits - Dourish (1996)   (Correct)
3 Abstract The design of Computer-Supported Cooperative Work (CSCW) systems involves a variety of disciplinary approaches, drawing as much on sociological and psychological perspectives on group an... / activity over the course of a collaboration and so forth. Based on an br . Flexibility and Tailorability in HCI .

34.2   Evaluating Emergent Collaboration on the Web - Terveen, Hill (1998)   (Correct)
Links between web sites can be seen as evidence of a type of emergent collaboration among web site authors. We report here on an empirical investigation into emergent collaboration. We developed a web... / Evaluating Emergent Collaboration on the Web Loren Terveen br cooperative work human computer interaction information access

34.0   Space-Time Memory: A Parallel Programming Abstraction for Dynamic.. - Rehg, Ramachandran, Halstead, Jr.. (1997)   (Correct)
ion for Dynamic Vision Applications James M. Rehg Umakishore Ramachandran Robert H. Halstead, Jr. Christopher F. Joerg Leonidas Kontothanassis Rishiyur S. Nikhil Sing Bing Kang CRL 97/2 April Cambridg... / plan. This may involve direct collaboration with other technical br both core computing and human-computer interaction and to use the

32.9   Design for Privacy in Ubiquitous Computing Environments - Bellotti, Sellen (1993)   (Correct)
Current developments in information technology are leading to increasing capture and storage of information about people and their activities. This raises serious issues about the preservation of priv... / to successful communication and collaboration amongst users as well as to br Computers VII Proceedings of the HCI' Conference York UK September

30.9   Knowledgeable Development Environments Using Shared Design Models - Neches, Foley, Szekely, Sukaviriya.. (1993)   (Correct)
We describe MASTERMIND, a step toward our vision of a knowledge-based design-time and run-time environment where human-computer interfaces development is centered around an all-encompassing design mod... / others. KEYWORDS models collaboration design development br The Results Of Research In The Hci Community. An Analysis Of The Ui

29.7   A Taxonomy of Usability Characteristics in Virtual Environments - Gabbard, Hix (1997)   (Correct)
Despite intense and wide-spread research in both virtual environments (VEs) and usability, the exciting new technology of VEs has not yet been closely coupled with the important characteristic of usab... / of Users Location of Users and Collaboration . . . br commitment to Virginia Tech's HCI and VE programs. These people

29.7   Plans as Situated Action: An Activity Theory Approach to Workflow.. - Bardram (1997)   (Correct)
Within the community of CSCW the notion and nature of workflow systems as prescriptions of human work has been debated and criticised. Based on the work of Suchman (1987) the notion of situated acti... / system that supports the collaboration within a hospital this paper br social level interlinked. Within the HCI community Activity Theory has

28.9   "Living Design Memory" - Framework, Implementation, Lessons Learned - Terveen, Selfridge (1995)   (Correct)
This paper first explores the knowledge management problem in more detail and discuss challenges to acquiring, maintaining, and disseminating design knowledge. We then describe a framework for integra... / memory human-computer collaboration and cooperative work he is a br Bell Laboratories In Human-Computer Interaction Loren G. Terveen

28.5   Evaluating Humanoid Synthetic Agents in E-Retail Applications - Helen Mcbreen Mervyn (2001)   (Correct)
This paper presents the results of three experiments designed to evaluate the effectiveness and user acceptability of humanoid synthetic agents in electronic retail applications. In the first experime... / efficient engaging and social collaboration between humans and machines br guarantees successful human-computer interaction. There is an urgent need

28.5   Designing Storytelling Technologies to Encourage Collaboration.. - Benford, Bederson, Åkesson, Bayon.. (2000)   (Correct)
We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration... / Technologies to Encourage Collaboration Between Young Children br collaboration is intended to HCIL Technical Report No. -

28.5   More Than Just Another Pretty Face: Embodied Conversational Interface .. - Cassell (2000)   (Correct)
this article I describe some of the features of human-human conversation that are being implemented in this new genre of embodied conversational agents. Then I describe an embodied conversational agen... / cost and to support efficient collaboration between human and machines br be fruitfully applied to human-computer interaction including mixed

27.2   Let's browse: a collaborative browsing agent - Lieberman, Van Dyke, Vivacqua (1999)   (Correct)
Web browsing, like most of today's desktop applications, is usually a solitary activity. Other forms of media, such as watching television, are often done by groups of people, such as families or frie... / Keywords Browsing Collaboration Agents User profiles . br the Human-Computer Interaction HCI community of which it is a part

27.2   Footprints in the Snow - Munro, Höök, Benyon (1999)   (Correct)
er than use more formalised information artefacts. When navigating cities people tend to ask other people for advice rather than study maps (Streeter and Vitello, 1985), when trying to find informatio... / project called PERSONA a collaboration between the Swedish Institute br of human-computer interaction HCI has not really kept pace with the

27.1   Agent-Based Interaction - Wood (1994)   (Correct)
My chosen research topic covers the use of agents in human-computer interaction (HCI). These interface agents are autonomous software components that undertake tasks on behalf of their user. The term ... / and security concerns over agent collaboration. By actually implementing the br in human-computer interaction HCI These interface agents are

24.6   An Overview of Human-Computer Collaboration - Terveen (1994)   (Correct)
This paper introduces the special issue of Knowledge-Based Systems on HumanComputer Collaboration (HCC). It derives a set of fundamental issues from a definition of collaboration, introduces two major... / An Overview of Human-Computer Collaboration Loren G. Terveeen AT T br AI and HumanComputer Interaction HCI From AI it draws knowledge

22.8   Using Explicit Requirements and Metrics for Interface Agent User.. - Brown, Jr. (1998)   (Correct)
The complexity of current computer systems and software warrants research into methods to decrease the cognitive load on users. Determining how to get the right information into the right form with th... / of suggestions Collaboration We require all interface br AI human-computer interaction HCI and user modeling communities

22.8   Multi-faceted Insight through Interoperable Visual Information.. - Hetzler (1998)   (Correct)
To gain insight and understanding of complex information collections, users must be able to visualize and explore many facets of the information. This paper presents several novel visual methods from ... / and Its Applications for Human-Computer Interaction. Erlbaum . .

22.8   Adaptive Educational Systems on the World-Wide-Web: A Review of.. - Brusilovsky (1998)   (Correct)
This paper provides a short review and a state of the art report on Webbased adaptive educational systems. The systems are analyzed according to applied adaptation technologies. 1. Introduction Web-... / problem solving support and collaboration support or the adaptive br Peter Brusilovsky Human-Computer Interaction Institute Carnegie

22.8   Network-Enabled Solvers and the NetSolve Project - Casanova Dongarra (1998)   (Correct)
on. To facilitate the construction of such systems, development of new programming environments which integrate computational, data gathering, data storage, resource management, and human-computer i... / framework also allows increased collaboration between research teams. br resource management and human-computer interaction into a common framework

20.2   Evaluating Audio and Video Quality in Low-Cost Multimedia.. - Watson, Sasse (1996)   (Correct)
Real-time audio and video transmission over shared packet networks, such as the Internet, has become possible thanks to efficient data compression schemes and the provision of high-speed networks. Low... / different areas such as remote collaboration distance education and br networks and services are looking to HCI to provide means of assessing

20.2   Tactile Programming: A Unified Manipulation Paradigm Supporting.. - Repenning (1996)   (Correct)
Although visual programming techniques have been used to lower the threshold of programming for end users, they are not sufficient for creating end user programming environments that are both easy to ... / . . The Collaboration World br programming languages VL Topics HCI issues for VLs Visual Programming

19.7   Supporting Multi-Perspective Requirements Engineering - Robinson, Fickas (1994)   (Correct)
Supporting collaborating requirements engineers as they independently construct a specification is highly desirable. Here, we show how collaborative requirements engineering can be supported using a p... / results. Introduction Collaboration among multiple independent br which emphasizes human-computer interaction. Our basic rule is

19.7   Interpreted Collaboration Protocols and their use in Groupware.. - Furuta, Stotts (1994)   (Correct)
The correct and timely creation of systems for coordination of group work depends on the ability to express, analyze, and experiment with protocols for managing multiple work threads. We present an ev... / Interpreted Collaboration Protocols and their use in br and semantics of human computer interaction in the context of

18.1   Effects of Alternate Representations of Evidential Relations on.. - Suthers (1999)   (Correct)
Over the past decade or so, a number of software environments have been created to support students engaged in collaborative investigations in science (e.g., Belvedere, CoVis, CSILE, SenseMaker, and... / representation in a paper-based collaboration tool. The differences in br evidential relations. Keywords HCI discourse analysis

18.1   Multi-Scale Feature Tracking and Motion Estimation - Bretzner (1999)   (Correct)
This thesis studies the problems of feature tracking and motion estimation and presents an application of these concepts to human-computer interaction. The presentation is divided into three parts. T... / and I look forward to future collaboration. I am very grateful to br of these concepts to human-computer interaction. The presentation is

18.1   A Study of Musical Instrument Classification Using Gaussian Mixture.. - Marques, Moreno (1999)   (Correct)
Compaq Computer Corporation, 1999 This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted ... / plan. This may involve direct collaboration with other technical br both core computing and human-computer interaction and to use the

17.2   Tools for Implementing Groupware: Survey and Evaluation - Urnes, Nejabi (1994)   (Correct)
ion means the logical separation of the code of a groupware application into the functional core and the user interface part. Development of synchronous groupware is thought to benefit from abstractio... / we are mostly concerned with collaboration aware groupware in this br interfaces evolved from traditional HCI how its role is completely

17.1   Integrating Pedagogical Agents into Virtual Environments - Johnson, Rickel, Stiles, Munro (1998)   (Correct)
In order for a virtual environment to be effective as a training tool, it is not enough to concentrate on the fidelity of the renderings and the accuracy of the simulated behaviors. The environment sh... / dungeon Soloway Collaboration is definitely appropriate and

17.1   Utility Theory-Based User Models for Intelligent Interface Agents - Brown, Santos, Jr., Banks (1998)   (Correct)
An underlying problem of current interface agent research is the failure to adequately address effective and efficient knowledge representations and associated methodologies suitable for modeling th... / without direct intervention collaboration the ability to br by the human-computer interaction HCI community. Customizable

17.1   Achieving Convergence, Causality-preservation, and.. - Chengzheng Sun (1998)   (Correct)
ing with credit is permitted. To copy otherwise, to republish, to post on servers, to redistribute to lists, or to use any component of this work in other works, requires prior specific permission and... / and for supporting unconstrained collaboration have led us to adopt a br Conference on Human-Computer Interaction San Francisco August

17.1   Autonomous Cyber Agents: Rules For Collaboration - Talukdar (1998)   (Correct)
A cyber agent is any program, machine or person engaged in computer-enabled work. Thus, cyber agents can vary considerably in complexity and intelligence. Can they, despite their variety, be organized... / Cyber Agents Rules For Collaboration Sarosh N. Talukdar

17.0   MOOSE: an object-oriented multimodeling and simulation application.. - Cubert, Fishwick (1997)   (Correct)
MOOSE (Multimodel Object Oriented Simulation Environment) is an application framework for modeling and simulation, under development at University of Florida, based on Object Oriented Physical Modelin... / details. This facilitates collaboration and distributed modeling. br process through an intuitive HCI human computer interface but

17.0   A Structure from Motion Approach using Constrained Deformable Models.. - Kang (1997)   (Correct)
In this technical report, we address the problem of recovering 3-D models from sequences of uncalibrated images with unknown correspondence. To that end, we integrate tracking, structure from motion w... / plan. This may involve direct collaboration with other technical br both core computing and human-computer interaction and to use the

14.4   Segmented Interaction History in a Collaborative Interface Agent - Rich, Sidner (1996)   (Correct)
We have developed an application-independent toolkit, called Collagen, based on the SharedPlan theory of collaborative discourse, in which interaction histories are hierarchically structured according... / history discourse segment collaboration interface agent undo br the intentional level of human-computer interaction especially as it

14.4   Embedding Critics in Design Environments - Fischer, Nakakoji, Ostwald, Stahl.. (1993)   (Correct)
Human understanding in design evolves through a process of critiquing existing knowledge and consequently expanding the store of design knowledge. Critiquing is a dialog in which the interjection of a... / critiquing paradigm to humancomputer interaction. We argue that

14.2   Adaptive Hyperbooks: Adaptation for Project-Based Learning Resources - Henze (2000)   (Correct)
Contents 1 Introduction 8 2 Adaptive Hypermedia Systems 10 2.1 Hypertext and Hypermedia . . . . . . . . . . . . . . . . . . . . . . . 10 2.2 Adaptive Hypermedia Systems . . . . . . . . . . . . . . . ... / capabilities for team-work and collaboration. . Constructivism as a

14.2   Data abstraction and information hiding - Leino, Nelson (2000)   (Correct)
This paper describes an approach for verifying programs in the presence of data abstraction and information hiding, which are key features of modern programming languages with objects and modules. The... / interests and we encourage collaboration with university researchers. br retrieval and human computer interaction including

14.2   Biologically Motivated Distributed Design for Adaptive Knowledge.. - Rocha, Bollen (2000)   (Correct)
this article in addition to DIS are: IR (Information Retrieval), SA unknown This sub-section draws from on-going collaboration with Cliff Joslyn at the Los Alamos National Laboratory. Many of ideas... / sub-section draws from on-going collaboration with Cliff Joslyn at the Los br . In Press. . Human-Computer Interaction And Biology We

14.2   Toward a Compelling Sensation of Telepresence: Demonstrating a portal .. - Chen, Towles, Nyland, Welch, Fuchs (2000)   (Correct)
In 1998 we introduced the idea for a project we call the Office of the Future. Our long-term vision is to provide a better every-day working environment, with high-fidelity scene reconstruction for li... / for life-sized D tele-collaboration. In particular we want a true br projected imagery human-computer interaction and dynamic image-based

14.2   User Modeling in Human-Computer Interaction - Fischer (2000)   (Correct)
A fundamental objective of human-computer interaction research is to make systems more usable, more useful, and to provide users with experiences fitting their specific background knowledge and object... / support for human-computer collaboration. Collaboration in this br User Modeling in

14.2   A Multi-version Approach to Conflict Resolution in Distributed.. - Sun, Chen (2000)   (Correct)
Groupware systems are a special class of distributed computing systems which support human-computer-human interaction. Real-time collaborative graphics editors allow a group of users to view and edit ... / for supporting unconstrained collaboration over the Internet have led us br which support human-computer-human interaction. Real-time

14.2   An analysis of WebWho: How does awareness of presence affect written.. - Ljungstrand, Segerstad (2000)   (Correct)
We present preliminary results from a study of how awareness of presence affects instant messaging in a computer lab. The easily accessible web based awareness tool, WebWho, visualizes a large univers... / logged in. It supports emergent collaboration and coordination between br much attention within the CSCW and HCI communities. However most systems

14.2   The PLAY Research Group: Entertainment and Innovation in Sweden - Holmquist (2000)   (Correct)
In a short time the research group PLAY has established an unorthodox but effective work style, where a creative approach to research in information technology is combined with a strong focus on achie... / innovative IT research in collaboration with local industry partners. br industrial partners. Keywords HCI research groups future HCI

14.2   Interactive Problem Solving Via Algorithm Visualization - Pearl Pu Database (2000)   (Correct)
COMIND is a tool for conceptual design of industrial products. It helps designers define and evaluate the initial design space by using search algorithms to generate sets of feasible solutions. Two al... / i.e.human-machine collaboration for solving complex problems. br methods that support human and computer interaction at the problem

14.2   Designing for mobility - an integration approach supporting multiple.. - Nielsen, Søndergaard (2000)   (Correct)
Based on an empirical study of a wastewater treatment plant we present an integrated prototype for PCs and PDAs. It supports getting an overview of the wastewater treatment process and making system... / as a vital and integral part of collaboration in a distributed setting. br research cooperation in the areas of HCI and CSCW involving research- ers

14.2   Project Work in Networked Distance Education - Knudsen, Helbo, Jensen.. (2000)   (Correct)
Project organized problem based learning is a successful concept for on-campus education at Aalborg University. Recently it has been the basis in networked distance education as well. This paper des... / motivator enhancing peer collaboration and that networked br paradigm Databases Human Computer Interaction and Web-tools. The

14.2   Exploring Property-based Document Organization in a Collaborative.. - Huang, Michiels (2000)   (Correct)
This paper investigates the applicability of property-based document organization to NotePals, a collaborative notesharing system [1,2]. The traditional hierarchical structure for organizing documents... / document organization group collaboration NotePals note sharing. br groups e.g. Statistics class HCI research group etc.to share

14.2   A Storytelling Robot for Pediatric Rehabilitation - Plaisant (2000)   (Correct)
We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adapted to their disabili... / This work is the result of the collaboration of a university laboratory and br Interaction Laboratory HCIL has done extensive work in

14.2   Charting Past, Present and Future Research in Ubiquitous Computing - Abowd, Mynatt (2000)   (Correct)
The proliferation ofcomputing into the physical world promises more than the ubiquitous availability of computing infrastructure; it suggests new paradigms of interaction inspired by constant acces... / critical mass acceptance and collaboration imply scaling with respect to br the remaining research challenges for HCI researchers to pursue in the new

12.7   A Computer Participant in Musical Improvisation - Walker (1997)   (Correct)
the changing roles of participants in a musical improvisation and synchronously generate appropriate contributions of its own. Musical improvisation is a collaborative activity analogous to conversati... / Object-Oriented Frameworks for Collaboration UserCentered Design Because br of the system. Many human-computer interaction researchers have

12.7   Bringing Treasures to the Surface: Iterative Design for the Library.. - Plaisant (1997)   (Correct)
The Human-Computer Interaction Lab worked with a team for the Library of Congress (LC) to develop and test interface designs for LC's National Digital Library Program. Three iterations are described a... / Program NDLP The goals of the collaboration were to establish a br www.cs.umd.edu projects hcil ABSTRACT The Human-Computer

12.3   Nonvisual Presentation of Graphical User Interfaces: Contrasting Two.. - Mynatt, Weber (1994)   (Correct)
Users who are blind currently have limited access to graphical user interfaces based on MS Windows or X Windows. Past access strategies have used speech synthesizers and braille displays to present te... / for this goal is supporting collaboration between sighted and br environments. KEYWORDS Nonvisual HCI blind users graphical user

12.3   Providing Access to Graphical User Interfaces - Not Graphical Screens - Edwards (1994)   (Correct)
this paper, we discuss the historical reasons for this mismatch as well as analyze the contents of graphical user interfaces. Next, we describe one possible way for a blind user to interact with a gra... / addressed in the design. First collaboration between blind and sighted br revolution in methods of human-computer interaction for a large portion of

12.0   Mapping GUIs to Auditory Interfaces - Mynatt (1992)   (Correct)
This paper describes work to provide mappings between Xbased graphical interfaces and auditory interfaces. In our system, dubbed Mercator, this mapping is transparent to applications. The primary moti... / is necessary to support collaboration between sighted and br One important breakthrough in HCI was the development of graphical

11.5   Coordination Infrastructure in Collaborative Systems - Edwards (1995)   (Correct)
models of information sharing, and runtime support based on those models, are by themselves incomplete for the task of constructing robust, practical collaborative applications. To be usable, we must ... / Asynchronous and Autonomous Collaboration .

11.4   Utilising a Geographic Space Metaphor in a Software Development.. - Christensen (1998)   (Correct)
Current software systems are growing ever larger and more complex. This increase in size and complexity is of course reflected in the data produced in the development process and overviewing and n... / daily development tasks. Collaboration Software development is a br and Conclusions. Human-Computer Interaction - .

11.4   On Clark and Schaefer's Contribution Model and its applicability to.. - Traum (1998)   (Correct)
I discuss the suitability of Clark and Schaefer's Contribution model of Grounding, as a design model for computer collaboration. This model is very appealing and, at a coarse level very influential a... / applicability to Human-Computer Collaboration David R. Traum UMIACS br acknowledgments has also been seen in HCI systems as well as human

11.4   Tickertape: Notification and Communication in a Single Line - Parsowith, Fitzpatrick, Kaplan.. (1998)   (Correct)
This paper outlines an awareness application called Tickertape. Tickertape is a tool that displays event notifications in the form of scrolling messages across a single-line window. The Tickertape mes... / naturally through the process of collaboration for example through

11.4   Content Adaptation for Audio-based Hypertexts in Physical Environments - Elena Not (1998)   (Correct)
The most important new issue emerging when allowing the fruition of a hypermedia repository of information while the user is moving in a physical space is the fact that information is presented in dif... / a project IRST is developing in collaboration with the Civic Museum of br too. However the human computer interaction in augmented space is

11.4   Collaborative Concept Extraction from Documents - Nakata (1998)   (Correct)
A group of individuals who share the same interest or a task, would profit from making use of the knowledge possessed by the group. It is then essential that such a body of knowledge, or "community kn... / index generated and enhances collaboration between the members of the br same concept has been addressed in HCI FLGD A community can be

9.0   Requirements Interaction Management - Robinson, al. (1999)   (Correct)
ion. Requirements may be distinguished based on the abstraction level of their description. A requirement may be further defined by add new details defined in more specialized subrequirements. Through... / problem solving coordination collaboration Negotiation Support Systems br such as that concerning human-computer interaction requirements can

9.0   Supporting Creativity with Advanced Information-Abundant User.. - Shneiderman (1999)   (Correct)
A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. This ambitious goal can be attained if designers b... / cognitive principles and collaboration. HCIL Technical Report No. br principles and collaboration. HCIL Technical Report No. - July

9.0   Mixed-Initiative Interaction - James Allen University (1999)   (Correct)
spect of effective multiagent collaboration to solve problems or perform tasks. In our minimal human-computer configuration, such tasks could include systems designed to interact with a user to design... / to coordinate their activities collaboration systems for example Most br mistake because almost all models of HCI so far are not mixedinitiative

9.0   Robust Finger Tracking with Multiple Cameras - Jennings (1999)   (Correct)
This paper gives an overview of a system for robustly tracking the 3D position and orientation of a finger using a few closely spaced cameras. Accurate results are obtained by combining features of st... / include robot and human collaboration virtual reality interfaces br pointer -has proven very useful for HCI hand gestures could provide DOF

9.0   "Making Place" to Make IT Work: Empirical Explorations of HCI for.. - Kristoffersen, Ljungberg (1999)   (Correct)
This paper addresses issues of user interface design, relating to ease of use, of handheld CSCW. In particular, we are concerned with the requirements that arise from situations in which a traditional... / people use mobile computers in collaboration represents new challenges to br IT Work Empirical Explorations of HCI for Mobile CSCW Steinar

9.0   Between Information and Communication: Middle Spaces in Computer.. - Hoadley, Enyedy (1999)   (Correct)
In this paper, we identify two categories of media that are common in computer-supported collaborative learning and software in general: communication media, and information media. These two types of ... / interfaces. Keywords Collaboration Interaction Design br a special issue of the human-computer interaction journal interactions

9.0   Places to stay on the move: Software architectures for mobile user.. - Dix, Ramduny, Rodden, Davies (1999)   (Correct)
Architectural design has an important effect on usability, most notably on temporal properties. This paper investigates software architecture options for mobile user-interfaces, in particular those fo... / which is itself a form of weak collaboration. Figure single user br Software Architectures in HCI Concerns about the architecture

9.0   Interacting in Chaos - Olsen, Jr. (1999)   (Correct)
this article. To resolve the problems created by such diversity we must focus on representations that are naturally convergent. Such convergence will be driven not by computational forces or mandates ... / are in the current environment. Collaboration must be Pervasive

9.0   Privacy Critics: UI Components to Safeguard Users' Privacy - Ackerman, Cranor (1999)   (Correct)
Creating usable systems to protect online privacy is an inherently difficult problem. Privacy critics are semiautonomous agents that help people protect their online privacy by offering suggestions an... / agent architectures CSCW collaboration P P. INTRODUCTION br class of interface problem. The HCI restatement of the privacy problem

9.0   WebWho: Support for Student Awareness and Coordination - Ljungstrand (1999)   (Correct)
this paper, WEBWHO, is a lightweight, value-adding service that relies on readily available server status information, which is refined and visualized in a way that is easily accessible to individuals... / present and supports emergent collaboration and coordination between br gained much attention within CSCW and HCI research e.g.Dourish Bellotti

9.0   Designing PETS: A Personal Electronic Teller of Stories - Druin, Montemayor, Hendler.. (1999)   (Correct)
We have begun the development of a new robotic pet that can support children in the storytelling process. Children can build their own pet by snapping together the modular animal parts of the PETS rob... /

8.6   Design: Educational Electronic Multi-Player Games - A Literature.. - McGrenere (1996)   (Correct)
Over the past two decades electronic games have become ingrained in our culture. Children's fixation with these games initially alarmed parents and educators, but educational researchers soon question... / games so that they support collaboration and competition among the br . HCI

8.6   Eyes in the Interface - Quek (1995)   (Correct)
Computer vision has a significant role to play in the human-computer interaction (HCI) devices of the future. All computer input devices serve one essential purpose. They transduce some motion or ener... / In systems which facilitate collaboration among humans the br in the human-computer interaction HCI devices of the future. All

8.6   Auditory Presentation of Graphical User Interfaces - Elizabeth Mynatt (1992)   (Correct)
This paper describes work to provide mappings between Xbased graphical interfaces and auditory interfaces. In our system, dubbed Mercator, this mapping is transparent to applications. The primary moti... / is necessary to support collaboration between sighted and br One important breakthrough in HCI was the development of graphical

8.5   Towards Real-Scale Business Transaction Workflow Modelling - Barros, Hofstede, Proper (1997)   (Correct)
While the specification languages of workflow management systems focus on process execution semantics, the successful development of workflows relies on a fuller conceptualisation of business processi... / by incorporating aspects of collaboration and coordination in business br human to computer interaction HCI and temporal aspects to enhance

8.5   Learning Network Designs for Asynchronous Teams - Baerentzen, Avila, Talukdar (1997)   (Correct)
An asynchronous team (A-Team) is a network of agents (workers) and memories (repositories for the results of work). It is possible to design A-Teams to be effective in solving difficult computationa... /

8.5   WorldBeat: Designing a Baton-Based Interface for Interactive . . . - Borchers (1997)   (Correct)
This paper presents the interface design of the WorldBeat system, an interactive exhibit about using computers in musical education, and as musical instruments. The system allows even computer and mu... / can become more cooperative as collaboration-aware systems begin to br to Looking to the Future of HCI. BACKGROUND The WorldBeat

8.5   TeleNotes: Managing lightweight interactions in the desktop - Whittaker, Swanson, Kucan, Sidner (1997)   (Correct)
Communication theories and technology have tended to focus on extended, formal meetings and neglected a prevalent and vital form of workplace communication, namely lightweight communication. Unlike fo... / Research on scientific collaboration has shown that physical br mediated interaction. Human Computer Interaction - . OLSON

7.4   Towards a Medium for Agent-Based Interaction - Wood (1994)   (Correct)
This report attempts to show that there is a fundamental need for the creation of a software medium that aids interaction of human and software agents by actively supporting various communication styl... / a Medium for Software-Human Collaboration . . Prototyping the br who I chatted to at the CHI' and HCI' conferences especially the

6.8   Sociologists can be Surprisingly Useful in Interactive Systems Design - Sommerville, Rodden, Sawyer, Bentley (1992)   (Correct)
ion is a key part of this process - the computer science researcher is always examining the problem at hand to discover abstractions and to produce general rather than specific solutions. Confirmation... / for effective inter-disciplinary collaboration and how people from radically br will take place across the HCI community. This paper therefore

6.1   Requirements Engineering: An Integrated View of Representation.. - Jarke, Pohl, Jacobs, Nissen.. (1993)   (Correct)
ions for various domains have been proposed as templates and mechanisms for analogical transfer of knowledge between domains belonging to the same class [GiHo83; Grei88]. The importance of domain know... / Modelling and Application Proc. HCI ' Cambridge University Press br needs good knowledge of human-computer interaction. A second obvious

5.7   Software Support for a Virtual Planning Room - Nutt (1995)   (Correct)
Computer supported cooperative work depends on conventional personal productivity tools and on the ability of the system to provide effective means for various members involved in the work to interact... / audio streams etc. The collaboration infrastructure extends this br the details of the human-computer interaction environment while they

5.7   Agents on Stage: Advancing the State of the Art of AI - Hayes-Roth (1995)   (Correct)
for an Invited Talk Barbara Hayes-Roth Computer Science Department Stanford University 701 Welch Road, Bldg C Palo Alto, CA 94304 U.S.A. 1. Introduction Intelligent computer agents are both th... / commitment to multi-agent collaboration in achieving performance br of human-computer interaction HCI In my opinion advanced HCI

5.7   Multimodality from the User and System Perspectives - Coutaz, Nigay, Salber (1995)   (Correct)
This article is concerned with the usability and implementation of multimodal user interfaces. We show how the usability of such systems can be characterized in terms of the relations they are able ... / interactive system developed in collaboration with colleagues at Carnegie br properties. We then depart from the HCI perspective to consider the

5.7   A Computational Market for Information Filtering in Multi-Dimensional .. - Karakoulas (1995)   (Correct)
This paper presents the computational market of SIGMA (System of Information Gathering Marketbased Agents) as a model of decentralized decision making for the task of information filtering in multidim... / framework for supporting collaboration among agents. Each agent in br resources and human-computer interaction procedures. These

5.7   Access Control Model for Groupware Applications - Kanawati, Riveill (1995)   (Correct)
Groupware applications introduce new requirements in terms of access control that are not adequately handled by access control models developed for non collaborative applications. The central presen... / we believe answers the needs of collaboration. Introduction Users of br Submitted to HCI' People and Computer

5.7   Explorations in Asynchronous Teams - Sachdev (1998)   (Correct)
The subject of this thesis is the A-Teams formalism. This formalism facilitates the organization of multiple algorithms, encapsulated as autonomous agents, into cooperating teams to solve difficult pr... / . . . Collaboration Support Systems br is in human-computer interaction HCI Such applications include better

5.7   Agent-based Distributed Planning and Scheduling in Global.. - Benjamin Yen Department (1998)   (Correct)
Scheduling and resource allocation problems are pervasive and important in the management of industrial and government organizations. With advent of new technology and fast evolvement in industry, the... / connected environment Collaboration provides the integration and br demonstrated research on human computer interaction of task allocation in

5.7   Gathering user interface design requirements for social computing - Filho, Liesenberg (1998)   (Correct)
Design for cooperation is a challenge. As designers we note that as we are moving towards the final years of this century, several areas have achieved significant breakthroughs. Among them, it is easy... / computing user interface design HCI. INTRODUCTION The final br Myers et al defines Human-Computer Interaction HCI as the study of

5.7   Usability Engineering for Virtual Environments through a Framework of .. - Gabbard, al. (1998)   (Correct)
The goal of much work in virtual environments (VEs) to date has been to produce innovative visual, aural, and haptic technology; until recently, there has been very little user-centered, usability-foc... / of an on-going synergistic collaboration in human-computer interaction br ffl Human-computer interaction HCI related literature ffl

5.7   Experiences With The Evaluation Of CVE Applications - Steed, Tromp (1998)   (Correct)
We present our experience with a usability evaluation of two prototype CVE applications being developed by the COVEN project. The applications are a teleconferencing system aimed at future business ... / technologies. Most central to collaboration is the support for mutual br Evaluation Frameworks Methodology HCI . INTRODUCTION The

5.7   Single Display Groupware: Exploring Computer Support for Co-located.. - Bricker (1998)   (Correct)
This panel will explore an interaction paradigm for colocated computer-based collaboration we term Single Display Groupware (SDG). SDG is a class of applications that support multiple simultaneous use... / Computer Support for Co-located Collaboration Lauren Bricker organizer br Brad Myers panelist Human Computer Interaction Institute Carnegie

5.7   Conception Par Maquettage Rapide : Application Des Crans Tactiles.. - Christophe Mertz Et (1998)   (Correct)
In this paper we present a joint use of tactile screen and animation. We first recall why this two techniques are valuable for air traffic controller computer interaction and then describe the current... / travaillent deux ou trois en collaboration troite. Un cran tactile br and animation make the computer human interaction more natural. These

5.7   Controlling Access in Multiuser Interfaces - Dewan, SHEN (1998)   (Correct)
This article describes and motivates the framework using the concrete example of Suite, identifies some of the difficult issues we faced in its design, describes our preliminary experience with it, an... / and Phrases Access control collaboration computer-supported br on Engineering for Human-Computer Interaction. - . Table II.

5.7   Towards an Ontology for Library Modalities - Welty (1998)   (Correct)
This paper focuses briefly on the work we have been doing in developing an ontology of modalities for libraries. This ontology is founded on a simple, yet profound, observation: many of the different ... / The AXIOM project is a collaboration between researchers in

4.9   A Conversation-Based Framework For Musical Improvisation - Walker (1994)   (Correct)
Many recent computer applications seek to support or even participate in structured collaborations with humans. Examples range from computer-supported collaborative work to interactive music systems. ... / even participate in structured collaborations with humans. Examples range br and human-computer interaction HCI concluding with a summary of how

4.9   Automated Support for Requirements Negotiation - Robinson, al. (1994)   (Correct)
Developing requirements from a group of analysts and system users is a difficult task. In addition to the usual problems of individual requirements acquisition, group requirements acquisition entail... / In addition to supporting collaboration we want to achieve our br which emphasizes human-computer interaction. . Our Negotiated

4.9   DesignSpace: A Manual Interaction Environment for Computer Aided.. - Chapin (1994)   (Correct)
pointing device shifted the paradigm and allowed visualization without explicit numerical references. DesignSpace is a computer-aided-design (CAD) system that facilitates dexterous manipulation of mec... / Manipulation And Remote Collaboration. Background Cdr Was br human-computer interaction HCI in general computing. Many

4.4   An Annotated Bibliography of Computer Supported Cooperative Work - Saul Greenberg Cite (1991)   (Correct)
Computer-supported cooperative work (CSCW) is a new multi-disciplinary field with roots in many disciplines. Due to the area's youth and diversity, few specialized books or journals are available, and... / support for work group collaborations Intellectual teamwork by br . Presented at the Ann Arbor HCI Consortium on Computer Supported

4.2   Artificial Societies and Psychological Agents - Stuart Watt (1997)   (Correct)
Agents have for a while been a key concept in artificial intelligence, but often all that the word refers to is a computational process or task with a capability for autonomous action, either alone or... / is why social interaction and collaboration are so often stressed as a br as has the field of humancomputer interaction. In artificial

4.2   Putting the Horse Before the Cart: Formulating and exploring methods.. - Gorayska, Marsh (1997)   (Correct)
Introduction The First International Conference on Cognitive Technology (CT'95, Hong Kong, 1995) explored a radically new way of thinking about the impact computer technology has on humans, especiall... / Northwestern University USA in collaboration with the University of br of research often referred to as HCI' Human Computer Interaction the

4.2   Writing with Collaborative Hypertext: Analysis and Modelling - Chen (1997)   (Correct)
This paper focuses on a novel approach to the study of collaborative writing. The study concerns the dynamic nature of collaborative writing, how the nature can be effectively captured, and potentials... / writing whereas the use of collaboration facilities of the system was br and human-computer interaction HCI have recognised the fundamental

4.2   HOHFELD in CYBERSPACE - and other applications of normative reasoning .. - Krogh, Herrestad (1997)   (Correct)
Two areas of importance for agents and multiagent systems are investigated: design of agent programming languages, and design of agent communication languages. The paper contributes in the above menti... / agents to support group collaboration for instance presupposes br refers to human-computer interfaces HCI constructed in such a way that

4.2   Security and Privacy Issues in User Modeling - Schreck (1997)   (Correct)
Shared user models and user models maintained through networks pose threats to system security and the privacy of the user. This work proposes policies of data usage and models for user-centered con... / and modify the rules of collaboration e.g.the access control br Jorg Schreck Gmd Fit Human-Computer Interaction Research Department

4.2   Writing with Collaborative Hypertext: Analysis And Modeling - Chen (1997)   (Correct)
This article focuses on a novel approach to the study between dynamic and formal aspects of computer supof collaborative writing. The study concerns the dynamic nature of collaborative writing, how ... /

3.0   An Agent-Based Architecture for a Multimodal Interface - Faure   (Correct)
This paper concerns a multimodal interface for designing graphics. The human-machine interaction is achieved by using a pen computer connected to a speech recognition device. The user and the computer... / and those ensuring an effective collaboration between the user and the br domain of Human-Computer Interfaces HCI attests to an increasing interest

2.8   Conflict-Oriented Requirements Restructuring - Robinson, Volkov (1996)   (Correct)
Requirements engineering necessitates the analysis of relationships among the requirements of system stakeholders. Poor analysis of these relationships has led to numerous failures. To improve such an... /

2.8   Seeding, Evolutionary Growth and Reseeding: The Incremental.. - Fischer, Grudin, McCall, Ostwald.. (1996)   (Correct)
this paper. In particular, Kumiyo Nakakoji provided invaluable assistance. The research was supported by the National Science Foundation under grants No. IRI-9015441 and MDR-9253245, and NYNEX Science... / In Coordination Theory And Collaboration Technology Eds Olson br Serve Design Human Computer Interaction Vol. No. -

2.8   Helping Users Program their Personal Agents - Terveen, Murray (1996)   (Correct)
Software agents are computer programs that act on behalf of users to perform routine, tedious, and timeconsuming tasks. To be useful to an individual user, an agent must be personalized to his or her ... / programming human-computer collaboration approach to this br and distributed computing HCI research on agents can be

2.8   KAoS: A Generic Agent Architecture for Aerospace Applications - Bradshaw, Dutfield, Carpenter.. (1995)   (Correct)
this paper. unknown KAoS: A Generic Agent Architecture for Aerospace Applications Jeffrey M. Bradshaw Stewart Dutfield Bob Carpenter Renia Jeffers Tom Robinson 1. Industrial-Strength Agents for Techn... / System as part of an ongoing collaboration to develop an open distributed br and the bandwidth of human-computer interaction so low that the major

2.8   Collaboration during Conceptual Design - Catledge, Potts (1995)   (Correct)
The conceptual design of software involves the analysis of requirements, functional specification, and architectural design. Despite the recent interest in supporting the software development proces... / October Collaboration during Conceptual Design br software engineering and human-computer interaction October

2.8   Pedagogical Agents in Virtual Learning Environments - Johnson (1995)   (Correct)
Advances in visualization and networking technologies make it possible to construct virtual learning environments, i.e., virtual worlds in which learners can immerse themselves. This paper examines is... / project is being conducted in collaboration with Lockheed Martin Inc. br environment and the human-computer interaction context one and the

2.8   Database Management for Multimedia Distributed Collaborative Writing - Wear (1995)   (Correct)
Traditional computer applications have been designed to be run by one user at a time who does some work in a single medium, such as ASCII text, and very little regard has been given to the fact that p... / create barriers to group collaboration and they are normally used br study of human-computer interaction HCI has emphasized the exploration of

2.8   PeopleFinder: a Multimodal Multimedia Communications Tool for.. - Ferguson (1995)   (Correct)
The PeopleFinder is a knowledge-based tool to assist users in determining the whereabouts of other staff located in an office or network environment. The tool makes use of several modes of input and o... / phone e-mail voice mail in collaboration with User agents builds br output modalities for human-computer interaction in particular the

2.8   On Computer Supported Collaborative Writing Tools for Distributed.. - Kai.H.Chang (1995)   (Correct)
Traditional computerized writing tools designed for single user access often create barriers to group collaboration. Usually, participants have to work in an interleaved fashion to prevent inconsisten... / often create barriers to group collaboration. Usually participants have to

2.8   From Competition to Collaboration through a Shared Social Space - Rauterberg, Sperisen, Dätwyler (1995)   (Correct)
People can behave co-operatively or competitively with other co-workers. An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous and "rich" communication p... / II- From Competition to Collaboration through a Shared Social Space br interaction. Human-Computer Interaction - .

2.4   Four principles for groupware design - Cockburn (1994)   (Correct)
Groupware design is at a stage where identification, clarification and validation of best practice is critical if its potential is to be realised. This paper examines and records the major causes of g... / encountered some repeatedly in collaboration support. A pragmatic br alerted human-computer interaction HCI researchers to the tar pits and

2.4   COOPERATIVE LEARNING IN THE CLASSROOM: The Importance of a.. - Inkpen (1994)   (Correct)
Cooperative behavior of students playing an educational computer game was investigated. The combination of gender and whether one or two computers were present significantly affected the level of achi... / cooperative learning Collaboration Education Gender Games. br the mouse. KEYWORDS Human-computer interaction Computer-supported

2.4   Cooperative problem solving and explanation - Karsenty, Brezillon (1994)   (Correct)
Recent studies have pointed out several limitations of expert systems regarding user needs, and have introduced the concepts of cooperation and joint cognitive systems in the focus of AI. While r... / out the need for an active collaboration between the explainer and the br directly from studies of human-computer interaction. This paper presents

2.0   A Study Of Turn-Taking In A Computer-Supported Group Task - Mckinlay, Arnott (1993)   (Correct)
This paper describes an experiment designed to examine the impact of different turn management protocols on the performance of groups using a CSCW tool. The results are compared with the performance o... / in the maintenance of group collaboration awareness' knowledge of br discussion Human-Computer Interaction - . Lauwers

2.0   Role Conflict in Groupware - Watt (1993)   (Correct)
Groupware and computer supported cooperative work (CSCW) systems are usually considered collaborative, but some kinds of group activity can actually be competitive. People can have different roles whi... / participant be made harder the collaboration can still break down and if br of human interaction and human-computer interaction but unfortunately

2.0   ACCESS at the Library of Congress - Marchionini (1993)   (Correct)
Supporting patron access to library collections requires significant resources in all types of libraries. Card catalogs and reference librarians have traditionally assisted patrons in locating materia... / interfaces being created. This collaboration took place in three phases. br Interaction Laboratory HCIL at the University of Maryland to

2.0   Combining Asynchronous and Synchronous Collaborative Systems - Teege, Borghoff (1993)   (Correct)
There are a variety of different CSCW applications for group collaboration. Among others, systems for asynchronous coordination as well as synchronous multiuser editors are current research topics. Ea... / CSCW applications for group collaboration. Among others systems for

1.7   Adept - A task based design environment - Markopoulos, Pycock, Wilson, Johnson (1992)   (Correct)
Modern user interface development environments are based on fast prototyping which as a methodology does not incorporate any theory or design principles. Adept (Advanced design environment for prototy... / and by doing so promotes the collaboration of designers implementors br degree of usability. A framework for HCI requires cumulative progression

1.7   ImprovisationBuilder: improvisation as conversation - Walker, Hebel, Martirano, Scaletti (1992)   (Correct)
To participate in musical improvisations, an interacting system must both generate appropriate musical materials and express those materials appropriately in collaboration with other performers. We ha... / those materials appropriately in collaboration with other performers. We have

1.4   Hierarchical Real Time Interapplication Communications - Orlarey (1991)   (Correct)
Real time interapplication communications are a key feature in musical multi-task operating systems. Independent applications can therefore be connected and collaborate by exchanging messages and da... / interprocess communication and collaboration. Under the impulse of N. br Artificial Life or Human-Computer Interaction These few

Experiences Developing a Thin-Client, Multi-Device Travel - Planning Application John (2002)   (Correct)
Many applications now require access from diverse humancomputer interaction devices, such as desktop computers, web browsers, PDAs, mobile phones, pagers and so on. We describe our experiences develop... /

Face it - Photos don't make a Web Site Trustworthy - Riegelsberger, Sasse (2002)   (Correct)
Use of staff photographs is frequently advocated as a means of increasing customer confidence in an e-shop. However, these claims are not conceptually or empirically grounded. In this paper we describ... / This research was conducted in collaboration with Amazon.de. J. br of users the traditional criteria of HCI task effectiveness and

A Real-Time Framework for Natural Multimodal Interaction with Large.. - Krahnstoever, Kettebekov, Yeasin.. (2002)   (Correct)
This paper presents a framework for designing a natural multimodal human computer interaction (HCI) system. The core of the proposed framework is a principled method for combining information derived ... /

`Going the Extra Half-Mile' - International Communities of Practice.. - Hildreth (2001)   (Correct)
As commercial organisations face up to modern commercial pressures and react with measures such as downsizing and outsourcing they have come to realise that they have lost a lot of knowledge as people... / of business resulting in collaboration and cooperation becoming more br Gilbert N. eds.Perspectives on HCI. Diverse Approaches Academic

Collaborative Representations: Supporting Face to Face and Online.. - Suthers (2001)   (Correct)
The present widespread interest in the use of electronic media for presents an unprecedented opportunity for leveraging the computational medium's strengths for learning. However, existing software to... / and networking support for collaboration. Yet in this opportunity lies br and Its Applications for HumanComputer Interaction pp. -

Visualisation issues for human systems development: the case of a.. - Gouveia, Gouveia (2001)   (Correct)
The paper starts by discussing the role that Visualisation and Information Visualisation may have in the development of the next generation of user interfaces. An oriented review of issues involved ... / sharing cooperation and collaboration interfaces. Introduction br about the Human Computer Interface HCI domain. Computer Interface

Heuristic Evaluation of Groupware Based on the Mechanics of.. - Baker, Greenberg, Gutwin (2001)   (Correct)
Despite the increasing availability of groupware, most systems are awkward and not widely used. While there are many reasons for this, a significant problem is that groupware is difficult to evalu... / Based on the Mechanics of Collaboration Kevin Baker Saul br field of human computer interaction HCI many low-cost evaluation

Lyceum: Internet Voice Groupware for Distance Learning - Shum, Marshall, Brier, Evans (2001)   (Correct)
This paper describes the design, implementation and deployment of Lyceum, a groupware system providing students and tutors with real time voice conferencing and visual workspace tools, over the sta... / over the Internet Synchronous Collaboration Shared Displays Groupware br by the human-computer interaction HCI community e.g. A key

Instant Messaging and Awareness of Presence in WebWho - Segerstad (2001)   (Correct)
This is a study of how awareness of presence affects content of instant messages via an awareness tool, WebWho. The awareness tool is an easily accessible web based system that visualises a large univ... / is mainly intended to support collaboration and coordination between

Supporting Knowledge Sharing Within An Organisation - Luis Manuel Borges (2001)   (Correct)
This paper discusses the design, architecture, and use of interactive visualisations and presents a system that allows the creation of a virtual world representing a concept space to assist knowledg... / sharing co-operation and collaboration interfaces. Introduction br about the Human Computer Interface HCI domain. Computer Interface

Group Task Analysis for Groupware Usability Evaluations - David Pinelle And (2001)   (Correct)
Techniques for inspecting the usability of groupware applications have recently been proposed. These techniques focus on the mechanics of collaboration rather than the work context in which a system i... / focus on the mechanics of collaboration rather than the work context br Abowd G.Russell B. HumanComputer Interaction. Prentice Hall Europe

A Comparison of Usage Evaluation and Inspection Methods for Assessing .. - Authors Michelle Potts (2001)   (Correct)
Evaluating groupware usability can be a difficult problem. Many researchers believe that groupware can only be evaluated by studying real collaborators in their real contexts, a process which tends to... / called the mechanics of collaboration that we used to orient both br of the tool in the Human-Computer Interaction laboratory at the

Training for Teamwork - Miller, Volz (2001)   (Correct)
Teams train by practicing basic interaction skills in order to develop a shared mental model between team members. A computer-based training system must have a model of teamwork to train a new team me... / Its Teamwork Multi-Agent Collaboration Hci Introduction We Have br Teamwork Multi-Agent Collaboration Hci Introduction We Have Been

Interface agents: A review of the field - Middleton (2001)   (Correct)
This paper reviews the origins of interface agents, discusses challenges that exist within the interface agent field and presents a survey of current attempts to find solutions to these challenges. A ... / addressed before successful user collaboration with an agent can occur br AI and human computer interaction HCI communities. Kay and others

Theory and Practice in the - Project Matthew Chalmers (2001)   (Correct)
The City project focuses on a treatment of the city that deliberately blurs the boundaries between physical and digital media. We are combining mobile computers, hypermedia and virtual environments in... / an interdisciplinary research collaboration' funded by the UK's br This is the case in contemporary HCI and computer supported

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