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This directory is created automatically and some papers may be mislabeled. Only document within the CiteSeer database are listed. The directory is intended to provide entry points for browsing the database and is not intended to be authoritative. Papers may not appear in all relevant categories. For example, papers in a sub-category may not appear in higher level categories.

12608.4   Audio-visual and Multimodal Speech Systems - Benoit, Martin, Pelachaud, Martin..   (Correct)
ion Signal Level Semantic Level Figure 13: Multimodal Design Space (adapted from [224]) system in the design space is the pivotal center of its features. According to the characterization of an intera... / of speech and face synthesis synthetic agents force feedback and br sound Talking faces and synthetic agents in multimodal speech systems

3509.1   Connecting Planning And Acting Via Object-Specific Reasoning - Levison (1996)   (Correct)
Instructions from a high-level planner are in general too abstract for a behavioral simulator to execute. In this dissertation I describe an intermediate reasoning system -- the Object-Specific Reason... / planners to instruct synthetic agents with the same task-action br Introduction Assume we have a synthetic agent equipped with set of

2381.3   Communication in Reactive Multiagent Robotic Systems - Balch, Arkin (1994)   (Correct)
Multiple cooperating robots are able to complete many tasks more quickly and reliably than one robot alone. Communication between the robots can multiply their capabilities and effectiveness, but to w... / evolution of communication in synthetic agents. They have demonstrated that

2201.6   Animated Agents for Procedural Training in Virtual Reality.. - Rickel, Johnson (1998)   (Correct)
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up of the student's wor... / human-like interactions among synthetic agents and humans than desktop

1707.2   Autonomous Communicative Behaviors in Avatars - --> (1997)   (Correct)
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtual place to socialize and build worlds, have until recently mostly been text-based. However, such env... /

1670.2   Task-Oriented Collaboration with Embodied Agents in Virtual Worlds - Rickel, Johnson (2000)   (Correct)
Introduction We are working toward animated agents that can collaborate with human students in virtual worlds. The agent's objective is to help students learn to perform physical, procedural tasks, s... / humanlike interactions among synthetic agents and humans than typical br between students and synthetic agents in virtual environments.

1661.3   A Bayesian Computer Vision System for Modeling Human Interactions - Oliver, Rosario, Pentland (1999)   (Correct)
We describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in a visual surveillance task. The system is particularly concerned with detecting wh... / behaviors of interest using synthetic agents. Simulation with the br experimental results with both synthetic agent data and real video data and

1570.9   Improvisational Synthetic Actors with Flexible Personalities - Rousseau, Hayes-Roth (1997)   (Correct)
We provide synthetic agents as intelligent actors that can improvise their behaviors in interactive environments without detailed planning, just as human improvisers do. Their behavior is based on the... / Abstract We provide synthetic agents as intelligent actors that br demands. We provide synthetic agents as intelligent actors that

1490.5   Constructive Biology and Approaches to Temporal Grounding in.. - Nehaniv, Dautenhahn, Loomes (1999)   (Correct)
Constructive Biology (as opposed to descriptive biology) means understanding biological mechanisms through building systems that exhibit life-like properties. Applications include learning engineering... / introduced into robotics and synthetic agents while further flexibility

1422.8   Designing and Modelling Situated Agents Systematically: Cyberoos'98 - Prokopenko, Kowalczyk, Lee, Wong (1998)   (Correct)
The paper describes a hierarchical logic-based framework for intelligent agent architectures and proposes an approach to formalising interactivity in dynamic multi-agent systems. We first attempt to... / suitable for situated synthetic agents. Then we try to extend the br I.and Asada M. The RoboCup Synthetic Agent Challenge. In Proceedings of

1282.2   Task-Oriented Dialogs with Animated Agents in Virtual Reality - Rickel, Johnson (1998)   (Correct)
We are working towards animated agents that can carry on tutorial, task-oriented dialogs with human students. The agent's objective is to help students learn to perform physical, procedural tasks, suc... / human-like interactions among synthetic agents and humans than desktop br dialogs between students and synthetic agents in virtual environments.

1256.7   Eye communication in a conversational 3D synthetic agent - Poggi, Pelachaud, De Rosis (2000)   (Correct)
this paper, we concentrate on the study and generation of coordinated linguistic and gaze communicative acts. In this view we analyse gaze signals according to their functional meaning rather than to ... / in a conversational D synthetic agent Isabella Poggi Catherine br the construction of believable synthetic agents. In building autonomous

1211.7   Fully Embodied Conversational Avatars: Making Communicative Behaviors .. - Cassell, Vilhjálmsson (1999)   (Correct)
Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In particular, even thoug... /

1196.0   BodyChat: Autonomous Communicative Behaviors in Avatars - -->, Cassell (1998)   (Correct)
Although avatars may resemble animated communicating interface agents, they have for the most part not profited from recent research into autonomous systems. In particular, even though avatars functio... / . Keywords Avatars synthetic agents communicative behaviors

1172.7   How Animated Agents Perform Tasks: Connecting Planning and.. - Libby Levison (1994)   (Correct)
Creating animations of a human figure performing a task requires that the agent interact with objects in the environment in a realistic way. Agent--object interaction is not completely specified from ... /

1165.3   Modeling Emotion-Based Decision-Making - Velásquez   (Correct)
This paper presents a computational approach to EmotionBased Decision-Making that models important aspects of emotional processing and integrates these with other models of perception, motivation, beh... / agents including both synthetic agents and physical robots. br for physical agents and other synthetic agents that at least simulate

1022.1   When Robots Weep: Emotional Memories and Decision-Making - Velásquez (1998)   (Correct)
We describe an agent architecture that integrates emotions, drives, and behaviors, and that focuses on modeling some of the aspects of emotions as fundamental components within the process of decision... / to develop and control several synthetic agents and which is currently being br means to create believable synthetic agents Bates Blumberg

970.7   The RoboCup Synthetic Agent Challenge 97 - Kitano, Tambe, Stone (1997)   (Correct)
RoboCup Challenge offers a set of challenges for intelligent agent researchers using a friendly competition in a dynamic, real-time, multiagent domain. While RoboCup in general envisions longer range ... / The RoboCup Synthetic Agent Challenge Hiroaki br an agent a physical robot or a synthetic agent to play soccer reasonably

923.2   Modeling Emotions and Other Motivations in Synthetic Agents - Velásquez (1997)   (Correct)
We present Cathexis, a distributed, computational model which offers an alternative approach to model the dynamic nature of different affective phenomena, such as emotions, moods and temperaments, and... / and Other Motivations in Synthetic Agents Juan D. Velsquez MIT br including entertainment e.g. synthetic agents for interactive drama video

922.2   A Social-Psychological Model for Synthetic Actors - Rousseau, Hayes-Roth (1997)   (Correct)
In the Virtual Theater project, we provide synthetic actors that portray fictive characters by improvising their behavior in a multimedia environment. Actors are either autonomous or avatars directed ... / paper Application area synthetic agents Technical issues models br models of personality synthetic agents believability

829.2   An Architecture for Co-Habited Virtual Worlds - Jung, Lind, Gerber, Schillo, Funk..   (Correct)
As a recent trend, research in Distributed Artificial Intelligence, Distributed Interactive Simulation, and Virtual Reality shares a new centre of interest which we call cohabited virtual worlds (CHV... / worlds CHVW Herein synthetic agents and human-controlled br CHVW In such worlds synthetic agents and avatars agents that

802.9   mile: Marshalling Passions in Training and Education - Jonathan Gratch University (2000)   (Correct)
Emotional reasoning can be an important contribution to auto- mated tutoring and training systems. This paper describes mile, a model of emotional reasoning that builds upon existing approaches and si... / responses of other human or synthetic agents guide the presentation of

795.1   Integrating Reactive and Scripted Behaviors in a Life-Like.. - André, Rist, Müller (1998)   (Correct)
Animated agents - based either on real video, cartoon-style drawings or even model-based 3D graphics - offer great promise for computer-based presentations as they make presentations more lively and a... / human-like qualities of synthetic agents life-like qualities

794.7   An Instructor's Assistant for Team-Training in dynamic multi-agent.. - Stacy Marsella Lewis (1998)   (Correct)
Teams of people operating in highly dynamic, multi-agent environments must learn to deal with rapid and unpredictable turns of events. Simulation-based training environments inhabited by synthetic age... / environments inhabited by synthetic agents can be effective in br Virtual worlds inhabited by synthetic agents are increasingly being used

770.2   Personality in Synthetic Agents - Rousseau, Hayes-Roth (1996)   (Correct)
ID: A043 Personality in Synthetic Agents Rousseau, Daniel KSL, Stanford University Hayes-Roth, Barbara KSL, Stanford University Abstract Personality characterizes an individual through a set of psycho... / No. KSL - Personality in Synthetic Agents by Daniel Rousseau br ID A Personality in Synthetic Agents Rousseau Daniel KSL

764.7   Towards Social Comparison for Failure Detection: Extended Abstract - Kaminka, A., Tambe, M   (Correct)
Gal A. Kaminka and Milind Tambe Computer Science Department and Information Sciences Institute University of Southern California 4676 Admiralty Way, Marina del Rey, CA 90292 (310) 822-1511 {galk, tam... / theories of this process for synthetic agents for the purposes of br this process in synthetic agents for the purpose of improving

753.7   Emile: Marshalling Passions in Training and Education - Gratch (2000)   (Correct)
Emotional reasoning can be an important contribution to auto- mated tutoring and training systems. This paper describes mile, a model of emotional reasoning that builds upon existing approaches and si... / responses of other human or synthetic agents guide the presentation of

725.1   Acting in Character - Hayes-Roth, van Gent, Huber   (Correct)
this paper, we report an empirical study of the model outlined above in the context of a classic master-servant scenario. We have been strongly influenced in our choice and treatment of this material ... / personality in the context of synthetic agents that function as actors br personality and character in synthetic agents and actors. Before

680.9   Let's Talk! Socially Intelligent Agents for Language Conversation.. - Prendinger, Ishizuka   (Correct)
This paper promotes socially intelligent animated agents for the pedagogical task of English conversation training for native speakers of Japanese. Since student-agent conversations are realized as r... / the realism of animated or synthetic agents Cassell In

672.2   Interactive Pedagogical Drama - Marsella, Johnson, LaBore (2000)   (Correct)
This paper describes an agent-based approach to realizing interactive pedagogical drama. Characters choose their actions autonomously, while director and cinematographer agents manage the action and i... / motivation or personality synthetic agents . INTRODUCTION People

659.2   Agents in Annotated Worlds - Doyle, Hayes-Roth (1997)   (Correct)
Virtual worlds offer great potential as environments for education, entertainment, and collaborative work. Agents that function effectively in heterogeneous virtual spaces must have the ability to acq... / human-like qualities of synthetic agents synthetic agents . br of synthetic agents synthetic agents . Introduction

654.6   On Situated Reasoning in Multi-Agent Systems - Prokopenko (1999)   (Correct)
In this paper we aim to analyse relationships between different approaches to formalising interactivity in dynamic systems. Approaches developed in the framework of Reasoning about Action are mostly l... / suitable for situated synthetic agents. Then we try to extend the br uniform specifications of synthetic agents and facilitate a rigorous

646.0   Improvisational Puppets, Actors, and Avatars - Hayes-Roth, van Gent   (Correct)
this paper, we illustrate this potential with three prototypes. Improv Puppets improvise interactions with one another based on real-time directions from players. Improv Actors improvise different int... /

637.8   An Instructor's Assistant for Team-Training in Dynamic Multi-agent.. - Stacy Marsella Lewis (1998)   (Correct)
The training of teams in highly dynamic, multi-agent virtual worlds places a heavy demand on an instructor. We address the instructor 's problem with the PuppetMaster. The PuppetMaster manages a ... / environments inhabited by synthetic agents can be e ective in providing br be inhabited bymultitudes of synthetic agents which ideally exhibit the

633.6   Emergence of Simplified Tree Adjoining Grammar Conventions in an.. - Allexandre, Popescu-Belis   (Correct)
This paper describes the emergence of lexical and syntactical conventions between communicating agents. Agents establish dialogs about situations they observe in the environment. Under the assumption ... / between communicating synthetic agents. Our agents use a simplified

633.4   Personality in Computer Characters - Rousseau (1996)   (Correct)
Personality characterizes an individual through a set of traits that influence his or her behavior. We propose a model of personality that can be used by intelligent, automated actors able to improvis... /

630.7   Two Fielded Teams and Two Experts: A RoboCup Challenge Response from.. - Milind Tambe   (Correct)
The RoboCup (robot world-cup soccer) effort, initiated to stimulate research in multi-agents and robotics, has blossomed into a significant effort of international proportions. RoboCup is simultaneous... / was issued for the RoboCup synthetic agents covering areas of br was issued for the RoboCup synthetic agents Kitano et al. This

583.1   Social Role Awareness in Animated Agents - Prendinger, Ishizuka (2001)   (Correct)
This paper promotes social role awareness as a desirable capability of animated agents, that are by now strong affective reasoners, but otherwise often lack the social competence observed with humans.... / human-like qualities of synthetic agents social dimension in

581.4   Graphical Models for Recognizing Human Interactions - Oliver, Rosario, Pentland (1998)   (Correct)
We describe a real-time computer vision and machine learning system for modeling and recognizing human actions and interactions. Two different domains are explored: recognition of two-handed motions i... / data we demonstrate that synthetic agents' Alife-style agents can be br addition we have developed a synthetic agent or Alife modeling

567.0   Building Cognitively Rich Agents Using The Sim Agent Toolkit - Sloman, Logan (1999)   (Correct)
individual agents increases. This is particularly relevant to work on agents which must cooperate to perform tasks requiring planning, problem solving, learning, opportunistic redirection of plans, a... / b.s.logang cs.bham.ac.uk Synthetic agents with varying degrees of br a desire for more interesting synthetic agents believable agents'in

565.3   A Synthetic Agent System for Bayesian Modeling Human Interactions - Rosario, Oliver, Pentland (1999)   (Correct)
When building statistical machine learning models from real data one of the most frequently encountered difficulties is the limited amount of training data compared to what is needed by the specific l... / ACM Autonomous Agents A Synthetic Agent System for Bayesian Modeling br humans. More specifically our synthetic agents mimic several human

537.1   Connecting Planning and Acting: Towards an Architecture for.. - Libby Levison (1995)   (Correct)
Controlling synthetic agents requires specifying details of the desired actions which are rarely specified in high-level commands. And while simulation or robotic systems provide a motion language for... / Abstract Controlling synthetic agents requires specifying details br pickup fred glass current synthetic agents cannot. Asking the

520.9   Planning and Motion Control in Lifelike Gesture: A Refined Approach - Kopp, Wachsmuth (2000)   (Correct)
In this paper an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to controlling the movements ... / degree of lifelikeness in synthetic agents. While the gesture planning

495.0   Meaning for Observers and Agents - Nehaniv (1999)   (Correct)
Claude Shannon formalized the notion of information transmission rate and capacity for pre-existing channels. Wittgenstein in his later work insisted that linguistic meaning be defined in terms of use... /

490.1   Varieties of Affect and the CogAff Architecture Schema - Sloman (2001)   (Correct)
In the last decade and a half, the amount of work on affect in general and emotion in particular has grown, in empirical psychology, cognitive science and AI, both for scientific purposes and for the... / entertainments where synthetic agents e.g. software agents or

472.2   Evaluating Humanoid Synthetic Agents in E-Retail Applications - Helen Mcbreen Mervyn (2001)   (Correct)
This paper presents the results of three experiments designed to evaluate the effectiveness and user acceptability of humanoid synthetic agents in electronic retail applications. In the first experime... / Synthetic Agents Evaluating Humanoid br Evaluating Humanoid Synthetic Agents in E-Retail Applications

452.5   Statistical Modeling of Human Interactions - Nuria Oliver Barbara (1998)   (Correct)
In this paper we describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in a visual surveillance task. The system is particularly concerned with ... / and accurately. Finally a synthetic agent training system is used to br behaviors of interest using synthetic agents. Simulation with the agents

408.7   A Knowledge-based Approach for Lifelike Gesture Animation - Kopp, Wachsmuth (2000)   (Correct)
The inclusion of additional modalities into the communicative behavior of virtual agents besides speech has moved into focus of human-computer interface researchers, as humans are more likely to con... / degree of lifelikeness in synthetic agents. Introduction The

391.9   Verbal and nonverbal discourse planning - De Carolis, Pelachaud, Poggi (2000)   (Correct)
this paper we first describe our enriched discourse generator explaining the 2 sets of rules (trigger and regulation) we have added. We also review the di#erent types of gaze communicative acts. Final... / in a conversational d synthetic agent. Special Issue on Behavior

391.6   Winograd, T. And Flores, F. - Understanding Computers And   (Correct)
ion: How Experts' Representations Facilitate Reasoning In Feltovich, Paul J., Ford, Kenneth, M. and Hoffman, Robert R. (eds) Expertise in Context: Human and Machine AAAI Press/MIT Press, Cambridge, M... / and Other Motivations in Synthetic Agents In Proceedings of the

369.9   STEVE: A Pedagogical Agent for Virtual Reality - Rickel, Johnson (1998)   (Correct)
We are exploring the use of virtual reality for training people how to perform tasks, such as operating and maintaining complex equipment. This video describes Steve, an agent we are developing that a... / human-like interactions among synthetic agents and humans than desktop

346.6   More Realistic Human Behavior Models for Agents in Virtual Worlds.. - Silverman (2001)   (Correct)
This paper focuses on challenges to improving the behavioral realism of computer generated agents and attempts to reflect the state of the art in human behavior modeling with particular attention to v... /

320.6   Overview of RoboCup-98 - Asada, Veloso, Tambe, Noda, Kitano.. (2000)   (Correct)
The Robot World Cup Soccer Games and Conferences (RoboCup) are a series of competitions and events designed to promote the full integration of AI and robotics research. Following the first RoboCup, he... / RoboCup initiative. For the synthetic agents in the simulation league the br and Minoru Asada. The RoboCup Synthetic Agent Challenge . In Hiroaki

260.1   Mixed Initiative in Interactions between Software Agents - Daniel Rousseau   (Correct)
We have been working during the past several years on techniques for modeling the way that software agents can take and release the initiative while interacting together. We are interested in building... / In interactions between synthetic agents or between synthetic agents br synthetic agents or between synthetic agents and persons it is the same.

246.8   An Architecture to Guide Crowds Using a Rule-Based Behavior System - Elsa Schweiss Soraia (1999)   (Correct)
This paper describes a Client/Server architecture to combine the control of human agents performing "intelligent actions" (guided by a Rule-Based Behavior System -- RBBS) with the management of auto... / agents real-time performance synthetic agents rulebased system human

226.3   From One Virtual Actor to Virtual Crowds: Requirements and Constraints - Musse, Thalmann (2000)   (Correct)
A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a big number of individ... / Multi-agent systems synthetic agents and crowds model. .

216.3   Interaction With An Animated Agent In A Spoken Dialogue System - Bell, Gustafson (1999)   (Correct)
The study reported in this paper is based on results from a Swedish database of spontaneous computer-directed speech. This database was investigated to determine how people adapt their language when t... /

215.4   Some Considerations About Embodied Agents - Catherine Pelachaud University (2000)   (Correct)
Introduction As computers are being more and more part of our world we feel the urgent need of proper user interface to interact with. The use of command lines typed on a keyboard are more and more o... / This is especially true as synthetic agents are becoming more and more br in a conversational d synthetic agent. Special Issue on Behavior

200.3   Affective vs. Deliberative Agent Control - Scheutz, Logan   (Correct)
In this paper, we outline a research strategy for analysing the properties of different agent architectures, in particular the cognitive and affective states/processes they can support. We demonstrat... / control systems of artificial agents synthetic or robotic are not yet

191.4   Experimental Assessment of the Effectiveness of Synthetic Personae.. - Helen Mcbreen Paul (2000)   (Correct)
This paper details results of an experiment to empirically evaluate the effectiveness and user acceptability of human-like synthetic agents in a multi-modal electronic retail scenario. The synthetic p... / acceptability of human-like synthetic agents in a multi-modal electronic

187.1   Modeling the Interplay of Emotions and Plans in Multi-Agent.. - Stacy Marsella Marsella   (Correct)
The goal of this research is to create general computational models of the interplay between affect, cognition and behavior. These models are being designed to support characters that act in virtua... /

185.7   Applying Artificial Intelligence to Virtual Reality: Intelligent.. - Aylett, Luck (2000)   (Correct)
Reearch into virtual environments on the one hand and artificial intelligence and artificial life on the other has largely been carried out by two different groups of people with different preoccupat... / beginning to be tackled while synthetic agents virtual humans and computer br areas. This includes synthetic agents virtual actors virtual

184.8   Controlling Situated Agent Behaviors with Perception and Cognition - By Keith Doty   (Correct)
The control architecture for an intelligent, fully autonomous mobile robot is based on the philosophical view of combining reactive behaviors and cognitive modules into situated agents in a complement... /

168.4   Agents That Talk Back (Sometimes): Filter Programs for Affective.. - Prendinger, Ishizuka   (Correct)
This paper introduces a model of interaction between users and animated agents as well as inter-agent interaction that supports basic features of a#ective conversation. As essential requirements fo... /

153.1   Tears and Fears: Modeling emotions and emotional behaviors in.. - Jonathan Gratch University (2001)   (Correct)
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters that act in virtual en... / and emotional behaviors in synthetic agents Jonathan Gratch

139.1   Empirical Evaluation of Animated Agents In a Multi-Modal E-Retail.. - McBreen, Jack (2000)   (Correct)
This paper presents the results of an empirical evaluation of the effectiveness and user acceptability of a selection of animated agents in a multi-modal electronic retail application. Male and female... /

132.1   What Sort Of Control System Is Able To Have A Personality? - Sloman (1995)   (Correct)
This paper outlines a design-based methodology for the study of mind as a part of the broad discipline of Artificial Intelligence. Within that framework some architectural requirements for human-like ... / of these ideas with work on synthetic agents inhabiting virtual reality br to understand how to give a synthetic agent a personality we need to

129.8   Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping - By Barry Silverman   (Correct)
This paper describes an effort to integrate human behavior models from a range of ability, stress, emotion, decision theoretic, and motivation literatures into a game-theoretic framework. Our goal is ... /

115.1   Synthetic Ethology: A New Tool for Investigating Animal Cognition.. - MacLennan (2001)   (Correct)
This report presents synthetic ethology as a new tool for the investigation of animal cognition. In synthetic ethology a population of simulated organisms is created inside a computer and allowed to e... / our goal is to investigate the synthetic agents in their environment of

105.2   Graphical Visualization of Situational Awareness and Mental State for .. - Randolph Jones Computer   (Correct)
We have created a graphical interface tool to aid in the development and deployment of intelligent synthetic forces. The Situational Awareness Panel provides a number of views "inside the mind" of a... / views inside the mind of a synthetic agent. The views update br making both for humans and synthetic agents. It is an axiom that a human

83.5   Towards Robust Teams with Many Agents - Gal Kaminka And (2001)   (Correct)
Agents in deployed multi-agent systems monitor other agents to coordinate and collaborate robustly. However, as the number of agents monitored is scaled up, two key challenges arise: (i) the number of... /

78.4   Creatures: Entertainment Software Agents with Artificial Life - Grand, Cliff (1997)   (Correct)
We present a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulatedenvironment in which exist a number of synthetic agents that a user can... /

68.4   Towards a Notion of Individual Ontology - Bennett, Theodoulidis   (Correct)
This paper examines the relationship between a concept of 'Individual Ontology'and the development and maintenance of organisational knowledge repositories in the form of ontology. We argue that all o... / also includes the group of synthetic agents. Synthetic is a generic term br category represents a group of synthetic agents. NatGrp Natural group

54.8   Conferring Human Action Recognition Skills to Life-Like Agents - Abbreviated Title Action   (Correct)
Most of today's virtual environments are populated with some kind of autonomous life-like agents. Such agents follow a pre-programmed sequence of behaviours that exclude the user as a participating en... / simulating intelligence for synthetic agents. Famous examples are robots br applied to the behaviour of synthetic agents. In our virtual shop

41.4   How Emotions and Personality Effect the Utility of Alternative.. - Michael Johns Barry (2001)   (Correct)
The role of emotion modeling in the development of computerized agents has long been unclear. This is partially due to instability in the philosophical issues of the problem as psychologists struggle... /

30.5   Creatures: Artificial Life Autonomous Software Agents for Home.. - Grand, Cliff, Malhotra (1996)   (Correct)
This paper gives a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated... unknown Copyright 1996, S.Grand, D.Cliff, A.Malhotra Creatur... /

21.8   Chapter 18 Situated Learning In Autonomous Agents - Bart De Boer   (Correct)
this paper we have examined and illustrated how AI approaches the problem of unknown CHAPTER 18 SITUATED LEARNING IN AUTONOMOUS AGENTS BART DE BOER AND DOLORES CAAMERO / They are all instances of synthetic agents -autonomous agents that br as the ones in autonomous synthetic agents. There is on-line learning

4.0   * INESC/IST, Rua Alves redol, 9, - Lisboa Portugal Addeti-   (Correct)
This paper provides an overview of the SAFIRA project, an IST-KA4 project in the area of Affective Interactions. We explain the rationale for providing computers with the ability to understand, model,... / of building affective synthetic agents are not only in the

Modeling Users' Emotions During Interactive Entertainment Sessions - Piotr Gmytrasiewicz And (2000)   (Correct)
We use the formalism of decision theory to develop principled definitions of emotional states of a user, and we postulate that these notions should be useful in designing interactive entertainment ... /

The Evolution of Simple Affective States in Multi-Agent Environments - Scheutz   (Correct)
We propose a research strategy to study the evolution of affective states and analyze the requirements for simulated environments to be appropriate for experiments with affective agent architecture... / and implemented in real and synthetic agents Conceptual analyses of br and Other Motivations in Synthetic Agents. In Proceedings of the

Marching to the Wrong Distant Drum: Pedagogic Agents, Emotion and.. - Paul Brna And   (Correct)
In the last few years there has been a strong growth of interest in pedagogical agents. Typically, these agents are represented to learners as simulated beings (dogs, bugs, ants, humans) existing in s... /

Making The Web Emotional: Authoring Multimodal - Presentations Using Synthetic (2001)   (Correct)
Interface agents are becoming a new way for computers to communicate with humans. These agents have gained much focus recently since there is a growing interest for presentations over the Internet. Th... /

An Evolvable Approach to the - Maes Action Selection (2002)   (Correct)
Action selection mechanisms typically involve considerable design effort and parameter tuning. This work considers some of the different approaches to the action selection problem, with particular att... /

Synthetic Actor Model for Long-Term Computer Games - Silva, Siebra, Valadares, Frery.. (2001)   (Correct)
Virtual Reality and Artificial Intelligence provide suitable techniques to improve computer games quality. While the former offers mechanisms to model environment and characters physical features, the... / Keyword intelligent agents synthetic actors computer games and

Principled Monitoring of Distributed Agents for - Detection Of Coordination   (Correct)
There is a very rich variety of systems of autonomous agents, be it software or robotic agents. In particular, multi-agent systems can include agents that may be part of a team and need to coordinate ... /

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