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The Complexity of Learning Branches and Strategies from Queries (1997)  (Make Corrections)  (2 citations)
Matthias Ott, Frank Stephan
ISAAC: 8th International Symposium on Algorithms and Computation (formerly SIGAL International Symposium on Algorithms), Organized by Special Interest Group on Algorithms (SIGAL) of the Information Processing Society of Japan (IPSJ) and the Technical Group on Theoretical Foundation of Computing of the Institute of Electronics, Information and Communication Engineers (IEICE))



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Abstract: . We study the problems of efficiently learning infinite branches for finite state trees and winninig strategies for closed finitestate games using membership, and branch or strategy queries, respectively. We show that generally no efficient branch learning algorithm exists but we provide such algorithms for several natural cases, in particular for deadend free finite-state trees, the class of trees such that the set of infinite branches has positive measure, and several classes of modulo... (Update)

Context of citations to this paper:   More

...player finite state games [3, 15, 28] In such games there always exist winning strategies which can be executed by a finite automaton. In [19] it is investigated whether one can efficiently learn strategies for one and two player closed finite state games from membership and...

...player finite state games [2, 11, 24] In such games there always exist winning strategies which can be executed by a finite automaton. In [15] it is investigated whether one can efficiently learn strategies for one and two player closed finite state games from membership and...

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BibTeX entry:   (Update)

M. Ott and F. Stephan. The complexity of learning branches and strategies from queries. In Proceedings of the Eighth Annual International Symposium on Algorithms and Computation, 1997. http://citeseer.ist.psu.edu/article/ott97complexity.html   More

@inproceedings{ ott97complexity,
    author = "Ott and Stephan",
    title = "The Complexity of Learning Branches and Strategies from Queries",
    booktitle = "{ISAAC}: 8th International Symposium on Algorithms and Computation (formerly {SIGAL} International Symposium on Algorithms), Organized by Special Interest Group on Algorithms ({SIGAL}) of the Information Processing Society of Japan ({IPSJ}) and the Technical Group on Theoretical Foundation of Computing of the Institute of Electronics, Information and Communication Engineers ({IEICE}))",
    year = "1997",
    url = "citeseer.ist.psu.edu/article/ott97complexity.html" }
Citations (may not include all citations):
441   Queries and concept learning (context) - Angluin - 1988
244   Learning regular sets from queries and counterexamples (context) - Angluin - 1987
126   Learning in Embedded Systems (context) - Kaelbling - 1993
78   the synthesis of strategies in infinite games - Thomas - 1995
67   Negative results for equivalence queries (context) - Angluin - 1990
67   Measure Theory (context) - Halmos - 1950
49   Solving sequential conditions by finite-state strategies (context) - Buchi, Landweber - 1969
46   Infinite games played on finite graphs (context) - McNaughton - 1993
29   A note on the number of queries needed to identify regular l.. (context) - Angluin - 1981
13   From inductive inference to algorithmic learning theory (context) - Wiehagen - 1994
10   On polynomial-size programs winning finite-state games - Lescow - 1995
9   A competitive approach to game learning - Rosin, Belew - 1996
6   Learning branches and learning to win closed games - Kummer, Ott - 1996
4   Structural measures for games and process control in the bra.. - Ott, Stephan
4   Effective strategies for enumeration games - Kummer, Ott - 1996
3   Learning to w (context) - Case, Ott et al.

Documents on the same site (http://math.uni-heidelberg.de/logic/fstephan/publications.html):   More
Noisy Inference and Oracles - Stephan (1996)   (Correct)
On Optimizing Diameter and Average Distance of Directed.. - Braun, Stephan (1993)   (Correct)
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