See this document in CiteSeerX!

Unknown  (Make Corrections)  
Ames Provide Competitive ames provide competitive, dynamic environments that make ideal test beds for...



  Home/Search   Context   Related

 
View or download:
asap.cs.nott.ac.uk...gxk_gxkieeemag.pdf
Cached:  PS.gz  PS  PDF   Image  Update  Help

From:  asap.cs.nott.ac...urpapers.shtml (more)
(Enter author homepages)

Rate this article: (best)
  Comment on this article  
(Enter summary)

Abstract: this article. We also acknowledge the support of the IEEE and the Engineering and Physical Sciences Research Council (EP/C546024/1). This support was instrumental in establishing the IEEE Symposium on Computational Intelligence and Games conference series. The first conference (co-chaired by the authors) took place in April 2005 and led to this article (Update)

Active bibliography (related documents):   More   All
1.8:   An Investigation, using Co-Evolution, to Evolve an Awari Player - Davis, Kendall (2002)   (Correct)
1.6:   Investigation of an Adaptive Cribbage Player - Kendall, Shaw   (Correct)
1.2:   Evolving Controllers for Simulated Car Racing - Julian Togelius And (2005)   (Correct)

Similar documents based on text:
0.0:   Unknown -   (Correct)

BibTeX entry:   (Update)

@misc{ competitive-unknown,
  author = "Ames Provide Competitive",
  title = "Unknown",
  url = "citeseer.ist.psu.edu/760686.html" }
Citations (may not include all citations):
1053   Genetic programming: on the programming of computers by mean.. (context) - Koza - 1992
432   The evolution of cooperation (context) - Axelrod - 1984
295   Some studies in machine learning using the game of checkers (context) - Samuel - 2000
295   Some studies in machine learning using the game of checkers (context) - Samuel - 1959
110   Temporal difference learning and TD-gammon (context) - Tesauro - 1995
32   Representations and solutions for game-theoretic problems - Koller, Pfeffer - 1997
23   Squeaky Wheel Optimization - Joslin, Clements - 1999
18   Studies in machine cognition using the game of poker (context) - Findler - 1977
17   Evolving neural networks to play go - Richards, Moriarty et al. - 1998
14   Opponent modeling in poker - Billings, Papp et al. - 1998
12   Computer go: An ai-oriented survey - Bouzy, Cazenave - 2001
12   One jump ahead : Challenging human supremacy in checkers (context) - Schaeffer - 1997
12   Using probabilistic knowledge and simulation to play poker - Billings, Pea et al. - 1999
8   Approximating game-theoretic optimal strategies for full-sca.. - Billings, Burch et al. - 2003
7   Adaptive learning for poker (context) - Barone, While - 2000
7   Evolving an expert checkers playing program without using hu.. (context) - Chellipilla, Fogel - 2001
7   The challenge of poker - Billings, Davidson et al.
7   Deep Blue's hardware-software synergy (context) - Hamilton, Garber - 1997
6   Evolution, neural networks, games, and intelligence (context) - Chellipilla, Fogel - 1999
5   GIB: Imperfect information in a computationally challenging .. - Ginsberg - 2001
5   Evolving Problems to Learn about Particle Swarm and other Op.. - Langdon, Poli - 2005
5   Using a computer game to develop advanced AI - Laird - 2001
4   Coevolution of active vision and feature selection (context) - Floreano, Kato et al. - 2004
4   Poker as a testbed for machine intelligence research (context) - Billings, Papp et al. - 1998
4   Blondie24:Playing at the Edge of AI (context) - Fogel - 2001
3   Evolving adaptive play for simplified poker (context) - Barone, While - 1998
3   An adaptive learning model for simplified poker using evolut.. - Barone, While - 1999
3   An evolutionary approach for the tuning of a chess evaluatio.. - Kendall, Whitwell - 2001
3   Comments on co-evolution in the successful learning of backg.. (context) - Tesauro - 1998
3   Using evolutionary programming to create networks that are c.. (context) - Fogel - 1993
2   Evolution of the driving styles of anticipatory agent remote.. (context) - Tanev - 2005
2   Dealing with parameterized actions in behavior testing of co.. (context) - Denzinger - 2005
2   An evolutionary approach to strategies for the game of monop.. (context) - Frayn - 2005
2   Why co-evolution beats temporal difference learning at backg.. - Darwen - 2001
1   Observing the Evolution of Neural Networks Learning to Play .. (context) - Chong, Tan et al. - 2005
1   Evolving a roving eye for go (context) - Stanley, Miikkulainen - 2004
1   Further evolution of a self-learning chess program (context) - Fogel, Hays et al. - 2005
1   Co-evolution versus self-play temporal difference learning f.. (context) - Runarsson, Lucas - 2005
1   A self-learning evolutionary chess program (context) - Fogel, Hays et al. - 1947
1   Learning on graphs in the game of go - Graepel, Goutrie et al. - 2001
1   The significance of temporal-difference learning in self-pla.. (context) - Kotnik, Kalita - 2003
1   Evaluation in Go by a neural network using soft segmentation - Enzenberger - 2003
1   Piece difference: Simple to evolve (context) - Hughes - 2003
1   Checkers using a co-evolutionary on-line evolutionary algori.. (context) - Hughes - 2005
1   Evolving speciated checkers players with crowding algorithm (context) - Kim, Cho - 2002
1   Combining Tactical Search and Monte-Carlo in the Game of Go (context) - Tristan, Helmstetter - 2005
1   The othello match of the year: Takeshi murakami vs. logistel.. (context) - Buro - 1997
1   World championship caliber checkers program, jonathan schaef.. (context) - Culberson, Treloar et al. - 1992
1   Princeton NJ: Princeton Univ (context) - von Neumann, Morgenstern et al. - 1944
1   Monte carlo planning in RTS games (context) - Chung, Buro et al. - 2005
1   A generic approach for generating interesting interactive Pa.. - Yannakakis, Hallam - 2005
1   Evolving a neural network location evaluator to play ms. pac.. (context) - Lucas - 2005
1   Evolving neural network agents in the NERO video game (context) - Stanley, Bryant et al. - 2005
1   Learning to play pac-man: An evolutionary (context) - Gallagher, Ryan - 2003
1   van den Herik (context) - Champions, Schaeffer - 2002
1   Computer Go - Muller - 2002
1   Evolving controllers for simulated car racing - Togelius, Simon - 2005
http://www.cs.ualberta.ca/~chinook/
http://www.robocup.org/
http://www.prisoners-dilemma.com/

Documents on the same site (http://www.asap.cs.nott.ac.uk/publications/jour-papers.shtml):   More
A University Timetabling System based on Graph Colouring.. - Burke, Elliman, Weare (1993)   (Correct)
Hybrid Evolutionary Techniques for the Maintenance Scheduling.. - Burke, Smith (1999)   (Correct)
An Indirect Genetic Algorithm for Set Covering Problems - Aickelin (2002)   (Correct)

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC