MetaCartSign in to MyCiteSeer

Include Citations | Advanced Search | Help

Include Citations | Advanced Search | Help

  Game Logic Portability [5 citations — 2 self]

Download:
pdf
by Ahmed Binsubaih, Steve Maddock, Daniela Romano
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2005, Games Technology and Design session
http://www.dcs.shef.ac.uk/~daniela/ace2005.pdf
Add To MetaCart

Abstract:

Many game engines integrate the game logic with the graphics engine. In this paper we separate the two, thus making the logic portable between game engines. In our architecture the logic is represented as an ontology and a set of rules for a particular application domain. A mediator with an embedded rules-engine links the logic to a suitable game engine. We demonstrate our architecture in two ways. First, we show a traffic accident scenario running on two different game engines, with a separate mediator for each engine. The logic type is smartterrain logic, with participants triggering events based on interaction and proximity tests. In the second demonstration (a simple first-person shooting game) we show the extensibility and performance of the architecture to control non-player characters quickly manoeuvring using proximity tests and waypoints.

Citations

169 What are ontologies, and why do we need them – Chandrasekaran, Josephson, et al. - 1999
11 Bringing VR to the Desktop: Are You Game – DeLeon, Berry - 2000
9 Using a computer game to develop advanced – Laird - 2001
5 Features that Enhance the Learning of Collaborative Decision Making Skills under Stress in Virtual Dynamic Environments – Romano - 2001
5 The MOVES Institute’s America’s Army Operations Game – Zyda, Mayberry, et al. - 2003
4 A Domain-Independent Multiplayer Architecture for Training – BinSubaih, Maddock - 2004
2 Visualisation Using Game Engines – Fritsch, Kada - 2004
2 Emerging areas: urban operations and UCAVs: a game engine based simulation of the NIST urban search and rescue arenas. 35th Winter Simulation Conference – Wang, Lewis, et al. - 2003
1 Promising Game AI Techniques – Rabin - 2004