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The Holodeck: A Parallel Ray-caching Rendering  (Make Corrections)  
System Gregory Ward Larson Silicon Graphics, Inc.



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Abstract: This paper presents a new data structure for light field rendering, which resembles a Star Trek holodeck in form and function. The grid on a holodeck section acts as a fourdimensional rendering target for a ray tracing algorithm, whose goal is to update an interactive display. A holodeck server coordinates separate ray evaluation and display processes, optimizing disk and memory usage. Holodeck data may also be computed off-line, and displayed later with or without an interactive ray... (Update)

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BibTeX entry:   (Update)

@misc{ ward-holodeck,
  author = "System Gregory Ward",
  title = "The Holodeck: A Parallel Ray-caching Rendering",
  url = "citeseer.ist.psu.edu/755453.html" }
Citations (may not include all citations):
422   Light Field Rendering - Marc, Hanrahan - 1996
375   Modeling and Rendering Architecture from Photographs: A hybr.. - Paul, Taylor et al. - 1996
227   Adaptive Display Algorithm for Interactive Frame Rates Durin.. - Thomas, Squin - 1993
134   The RADIANCE Lighting Simulation and Rendering System (context) - Greg - 1994
132   Recovering High Dynamic Range Radiance Maps from Photographs - Paul, Malik - 1997
118   The Lumigraph - Steven, Grzeszczuk et al. - 1996
98   Surround-Screen ProjectionBased Virtual Reality: The Design .. (context) - Carolina, Sandin et al. - 1993
74   Paint by Numbers: Abstract Image Representations (context) - Paul - 1990
66   A Ray Tracing Solution for Diffuse Interreflection (context) - Greg, Rubinstein et al. - 1988
51   Antialiased Ray Tracing by Adaptive Progressive Refinement (context) - James, Sloan - 1989
35   A Visibility Matching Tone Reproduction Operator for High Dy.. - Greg, Holly et al. - 1997
26   Real Pixels (context) - Greg - 1991
22   Frameless Rendering: Double Buffering Considered Harmful - Gary, Fuchs et al. - 1994
19   Rendering with Radiance: The Art and Science of Lighting Vis.. (context) - Greg, Rob - 1998
15   Tone Reproduction for Realistic Images (context) - Jack, Rushmeier - 1993
13   Unbiased Sampling Techniques for Image Synthesis (context) - David, Arvo - 1991
8   Progressive Previewing of Ray-Traced Images Using Image-Plan.. - Frdric, Lischinski et al. - 1997
4   From Local to Global Illumination and Back (context) - Alain - 1995
3   Global Illumination via DensityEstimation Radiosity (context) - Peter, Wade et al. - 1995

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The Holodeck Interactive Ray Cache - Gregory Ward Larson (1999)   (Correct)

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