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On Maintaining Interactivity in Event Delivery  (Make Corrections)  
Synchronization for Mirrored Game Architectures Claudio E. Palazzi, Stefano...



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Abstract: Online amusement applications, as distributed multiplayer videogames and interactive storytelling, are gaining increasing attention both from entertainment industry and from scientific community. Providing a pleasant experience to players requires a rapid delivery of game actions among the various nodes in the network. A high playability degree should be guaranteed independently of user's location, utilized device (PC, PDA, cellphone), type of connection (wired, wireless), and number of... (Update)

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7.3:   On Maintaining Interactivity in Event Delivery.. - Palazzi.. (2004)   (Correct)
2.4:   Synchronization in Massive Multiplayer - Online Games Stefano   (Correct)
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BibTeX entry:   (Update)

@misc{ mirrored-maintaining,
  author = "Synchronization For Mirrored",
  title = "On Maintaining Interactivity in Event Delivery",
  url = "citeseer.ist.psu.edu/744745.html" }
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