See this document in CiteSeerX!

Interactive Modelling of MPEG-4 Deformable Human Body Models  (Make Corrections)  
Hyewon Seo, Frederic Cordier, Laurent Philippon, Nadia Magnenat-Thalmann
DEFORM/AVATARS



  Home/Search   Context   Related

 
View or download:
tclab.kaist.ac.kr/...AN_BODY_MODELS.pdf
Cached:  PDF   PS.gz  PS  Image  Update  Help

From:  tclab.kaist.ac.kr/...Publications (more)
(Enter author homepages)

Rate this article: (best)
  Comment on this article  
(Enter summary)

Abstract: Acquisition of various human body models is useful in many cases. In this paper, we present some of our recent work on body creation tools. Our goal is to enable rapid creation of various body models that are immediately usable for animation. In doing so, we aim to carry out realistic deformations on the human body models as well as make its usage simple. Our system is composed of several modules: (1) Skin attachment to an H-Anim skeleton is carried out first in order to get deformation in... (Update)

Active bibliography (related documents):   More   All
0.5:   Generating Animatable 3D Virtual Humans from Photographs - Lee, Gu, Magnenat-Thalmann (2000)   (Correct)
0.5:   Personalized Face and Speech Communication over the Internet - Sumedha Kshirsagar Chris (2001)   (Correct)
0.3:   Virtual Body Morphing - Won-Sook Lee Nadia   (Correct)

Similar documents based on text:
0.0:   Unknown -   (Correct)

BibTeX entry:   (Update)

@inproceedings{ seo00interactive,
    author = "Hyewon Seo and Frederic Cordier and Laurent Philippon and Nadia Magnenat-Thalmann",
    title = "Interactive Modelling of {MPEG}-4 Deformable Human Body Models",
    booktitle = "{DEFORM}/{AVATARS}",
    pages = "120-131",
    year = "2000",
    url = "citeseer.ist.psu.edu/737456.html" }
Citations (may not include all citations):
351   Decimation of Triangle Meshes - Schroeder, Zarge et al. - 1992
131   Simplification Envelopes - Cohen, Varshney et al. - 1996
101   Realistic Modeling for Facial Animation - Lee, Terzopoulos et al. - 1996
72   Subdivision Surfaces in Character Animation (context) - DeRose, Kass et al. - 1998
43   International Organization Standardization Organization Inte.. (context) - for, International et al. - 1999
42   Interactive Shape Design Using Metaballs and Splines - Shen, Thalmann
16   Virtual People: Capturing human models to populate virtual w.. - Hilton, Beresford et al. - 1999
12   Reading between the lines - a method for extracting dynamic .. (context) - Proesmans, Van Gool - 1997
10   The direction of Synthetic Actors in the film Rendez-vous Mo.. (context) - Magnenat-Thalmann, Thalmann - 1987
9   Computing Differential Properties of 3-D Shapes from Stereos.. (context) - Devernay, Faugeras - 1994
3   Generating Animatable 3D Virtual Humans from Photographs (context) - Gu, Magnenat-Thalmann - 2000
2   Human Modeling from Video Sequence (context) - Fua - 1999
1   A 3D Reconstruction System for Human Body Modeling (context) - Gu, Chang et al. - 1998
1   Layerd Construction for Deformable Animated Characters (context) - Chadwick, Haumann et al. - 1989
1   3D Human Body Acquisition from Multiple views (context) - Kakadiaris, Metaxas - 1995
1   Studio max (context) - Skin
http://www.H-Anim.org
http://www.turing.gla.ac.uk/turing/copyrigh.htm

Documents on the same site (http://tclab.kaist.ac.kr/~fcordier/Home_files/Publications.htm):   More
From Early Virtual Garment Simulation to Interactive.. - Volino, Cordier.. (2005)   (Correct)
Integrating Deformations between Bodies and Clothes - Cordier, Volino.. (2001)   (Correct)
Integrated System for Skin Deformation - Cordier, Magnenat-Thalmann   (Correct)

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC