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  A reinforcement learning scheme for a multi-agent card game (2003) [3 citations — 0 self]

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by Hajime Fujita, Yoichiro Matsuno, Shin Ishii
IEEE Trans. Syst., Man. & Cybern
http://hawaii.naist.jp/~hajime-f/papers/IEEE-SMC03-hajime-f.ps
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Abstract:

Abstract – We formulate an automatic strategy acquisition problem for the multi-agent card game “Hearts ” as a reinforcement learning (RL) problem. Since there are often a lot of unobservable cards in this game, RL is approximately dealt with in the framework of a partially observable Markov decision process (POMDP). This article presents a POMDP-RL method based on estimation of unobservable state variables and prediction of actions of the opponent agents. Simulation results show our model-based POMDP-RL method is applicable to a realistic multi-agent problem.

Citations

408 Planning and acting in partially observable stochastic domains – Kaelbling, Littman, et al. - 1998
377 Neuronlike adaptive elements that can solve difficult learning control problems – Barto, Sutton, et al. - 1983
239 Prioritized sweeping: Reinforcement learning with less data and less real time – Moore, Atkeson - 1993
149 TD-Gammon, a self-teaching backgammon program, achieves master-level play – Tesauro - 1994
65 Monte Carlo POMDPs – Thrun
32 On-line em algorithm for the normalized gaussian network – Sato, Ishii - 2000
20 GIB: Imperfect information in a computationally challenging game – Ginsberg
7 Strategy acquisition for the game Othello based on reinforcement learning – Yoshioka, Ishii, et al. - 1999
4 A multi-agent reinforcement learning method for a partially-observable competitive game – Matsuno, Yamazaki, et al. - 2001
3 Blackjack as a Test bed for Learning Strategies in Neural Networks – Pèrez-Uribe, Sanchez - 1998
3 games as a framework for multi-agent reinforcement learning – Markov - 1994
1 a self-teaching Backgammon program, achieves master-level play – TD-Gammon - 1994