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Integration of High-Level Animation Controls, Simulation Methods, and Gestural Specification  (Make Corrections)  
Brook Conner, Henry Kaufman, Matthias Wloka, Bob Zeleznik, Daniel G. Aliaga, Wm. Scott Draves, Philip M. Hubbard, Brian Knep, Michael J. Natkin, Paul S. Strauss, John F. Hughes, Andries van Dam



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Abstract: We present an interactive modeling and animation system that enables the close integration of a variety of simulation and animation paradigms. The system models diverse objects undergoing a wide variety of changes over time. These changes can be specified by different methods of control. Real-time update speeds are facilitated through maintenance of data dependency networks combined with a detailed caching and data invalidation scheme. The system is an extensible testbed, enabling research in... (Update)

Active bibliography (related documents):   More   All
1.3:   An Object-Oriented Framework for the Integration.. - Zeleznik, Conner, .. (1991)   (Correct)
0.7:   Three-Dimensional Widgets - Conner, Snibbe, Herndon, Robbins.. (1992)   (Correct)
0.5:   Virtual Reality: A New User Interface Paradigm for Industrial.. - Böhm, Hübner (1995)   (Correct)

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0.2:   Collision Detection for Interactive Graphics Applications - Hubbard (1995)   (Correct)
0.2:   Topics in Computer Animation and Some Relevant Papers - Wilhelms (1997)   (Correct)
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BibTeX entry:   (Update)

@misc{ conner-integration,
  author = "Brook Conner and Henry Kaufman and Matthias Wloka and Bob Zeleznik and
    Daniel G. Aliaga and Wm. Scott Draves and Philip M. Hubbard and Brian Knep
    and Michael J. Natkin and Paul S. Strauss and John F. Hughes and Andries
    van Dam",
  title = "Integration of High-Level Animation Controls, Simulation Methods, and Gestural
    Specification",
  url = "citeseer.ist.psu.edu/71272.html" }
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