MetaCartSign in to MyCiteSeer

Include Citations | Advanced Search | Help

Include Citations | Advanced Search | Help

  Autonomous Characters in Virtual Environments:

Download:
Download as a PDF
by Oliver Edward Wood
http://www.dur.ac.uk/o.e.wood/ongoing/040727.pdf
Add To MetaCart

Abstract:

The technologies involved in artificial life and their affects of perceived intelligence and playability of computer games by

Citations

2141 A robust layered control system for a mobile robot – Brooks - 1986
1397 STRIPS: A new approach in the application of theorem proving to problem solving – Fikes, Nilsson - 1971
967 Intelligence without representation – Brooks - 1991
653 Intelligence without reason – Brooks - 1991
617 Behaviour-based Robotics – Arkin - 1998
540 Soar: An architecture for general intelligence – Laird, Newell, et al. - 1987
371 A direct adaptive method for faster backpropagation learning: the RPROP algorithm – Riedmiller, Braun - 1993
366 Adaptive Switching Circuits – Widrow, Hoff - 1960
292 The Society of Mind. Simon and – Minsky - 1985
253 IMPROV: A system for scripting interactive actors in virtual worlds – Perlin, Goldberg - 1996
228 schools: A distributed behavioral model – Reynolds, \Flocks - 1987
186 Multi-level direction of Autonomous Creatures for Real-time Virtual Environment – Blumberg, Galyean - 1995
124 Artificial fishes: Physics, locomotion, perception, behavior – Tu, Terzopoulos - 1994
81 It Knows What You’re Going To Do: Adding Anticipation to a Quakebot. Agents 2001 – Laird - 2001
77 Human-Level AI’s Killer Application: Interactive Computer Games – Laird, Lent
69 Neuroanimator: Fast neural network emulation and control of physicsbased models – Grzeszczuk, Terzopoulos, et al. - 1998
55 The evolution of blackboard control architectures – Carver, Lesser - 1992
43 Creatures: Artificial life autonomous software agents for home entertainment – Grand, Cliff, et al. - 1997
41 Integrated learning for interactive synthetic characters – Blumberg, Downie, et al. - 2002
36 Artificial life for computer graphics – Terzopoulos - 1999
32 A layered brain architecture for synthetic creatures – Isla, Burke, et al.
24 Creating Human-like Synthetic Characters with Multiple Skill Levels: A Case Study using the Soar Quakebot – Laird, Duchi - 2000
23 Creatures: Entertainment software agents with artificial life – Grand, Cliff - 1998
16 schools: A distributed behavioral model, in computer graphics – Reynolds, “Flocks - 1987
11 A test bed for developing intelligent synthetic characters – Laird - 2002
11 Using a genetic algorithm to tune first-person shooter bots – Cole, Louis, et al. - 2004
11 Leashing the alphawolves: Mixing user direction with autonomous emotion in a pack of semi-autonomous virtual characters – Tomlinson, Downie, et al. - 2002
10 Mind games – Cass - 2002
9 Object persistence for synthetic creatures – Isla, Blumberg - 2002
9 Ai roundtable moderators report – Woodcock - 2003
8 than a bomb!, http://www.louderthanabomb.com – Louder
8 of michigan soar project – edusoar, University
8 hannan interview about colin mcrea rally 2.0 – asp, Jeff
8 Minsky and Seymour A Papert, Perceptrons: An introduction to computational geometry – Marvin - 1988
8 Amitp’s game programming site – Patel
7 Direct ia website – com
7 A modern approach – Russell, Norvig - 1995
7 Issues of autonomous character design (the truth about catz and dogz – Resner, Frank - 1997
7 Cognitive modeling for computer games – Funge - 1998
7 New Challenges for Character-Based AI for Games – Isla, Blumberg - 2002
7 Building an ai sensory system - examining the design of thief - the dark project – Leonard - 2003
6 Ai game developement – Champandred - 2003
6 of Free Radical games house – Tully - 2003
6 Social behavior, emotion and learning in a pack of virtual wolves – Tomlinson, Blumberg - 2001
6 The state of the industry – Woodcock - 1999
5 The fuzzy systems handbook 2nd ed – Combs - 1999
5 Growing up with lucy: How to build an android in twenty easy steps, Weidenfeld and Nicholson – Grand - 2004
4 Building advanced autonomous ai systems for large scale real time simulations – Laird, Jones - 1998
4 laird’s homepage – John
3 terzopoulos - home page, http://www.cs.toronto.edu/ dt – Demetri