improved yield of caustic photons by using SPT, optimized kd-tree with respect to construction and query times
Abstract: With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and efficient simulation of caustic illumination, such as e.g. the illumination from a car headlight. The photon mapping algorithm is a simple and robust approach that generates high-quality results and is the preferred algorithm for computing caustic illumination. However,... (Update)
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BibTeX entry: (Update)
@inproceedings{ guenther:04:rtpm,
title = { {Realtime} {Caustics} {using} {Distributed} {Photon} {Mapping} },
author = { Johannes G{\"u}nther and Ingo Wald and Philipp Slusallek },
booktitle = { {Rendering} {Techniques} 2004, {Proceedings} {of} {the} {Eurographics} {Symposium} {on} {Rendering} },
pages = { 111--121 },
year = { 2004 },
month = { June },
url = {citeseer.ist.psu.edu/694752.html} }
Citations (may not include all citations):
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Interactive Global Illumination using Selective Photon Traci..
- DMITRIEV, BRABEC et al. - 2002
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Fast Global Illumination Including Specular Effects
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A Scalable Approach to Interactive Global Illumination
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Practical Parallel Rendering (context) - CHALMERS, DAVIS et al. - 2002
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Interactive Headlight Simulation -- A Case Study of Distribu.. (context) - BENTHIN, WALD et al. - 2002
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Intel Pentium III Streaming SIMD Extensions (context) - CORP - 2002
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