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Case Studies in Building Custom Input Devices for Virtual Environment (2004)  (Make Corrections)  
Interaction Joseph J. LaViola Jr. Daniel F. Keefe Robert C. Zeleznik Daniel...



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Abstract: We present examples of four different custom built input devices and discuss their benefits to virtual environment interfaces. In each case, we describe the underlying motivation behind the device's creation and present interaction techniques that were made possible by each device's unique characteristics. (Update)

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BibTeX entry:   (Update)

@misc{ laviola-case,
  author = "Interaction Joseph Laviola",
  title = "Case Studies in Building Custom Input Devices for Virtual Environment",
  url = "citeseer.ist.psu.edu/671470.html" }
Citations (may not include all citations):
69   Moving Objects In Space: Exploiting Proprioception In Virtua.. - Mark, Brooks et al. - 1997
43   Image Plane Interaction Techniques in 3D Immersive Environme.. (context) - Jeff, Forsberg et al. - 1997
21   Smart Clothing: The Wearable Computer and WearCam (context) - Steve - 1997
18   IEEE Computer Graphics and Applications (context) - Sturman, Zeltzer et al. - 1994
10   CavePainting: A Fully Immersive 3D Artistic Medium and Inter.. - Daniel, Acevedo et al. - 2001
8   Hands-Free Multi-Scale Navigation in Virtual Environments - Joseph, Acevedo et al. - 2001
4   Flex and Pinch: A Case Study of Whole Hand Input Design for .. - Joseph, Zeleznik - 1999
2   Pop Through Buttons for Virtual Environment Navigation and I.. (context) - Robert, LaViola et al. - 2002

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