(Enter summary)
Abstract: This paper introduces the concept of Geometry Compression, allowing
3D triangle data to be represented with a factor of 6 to 10
times fewer bits than conventional techniques, with only slight losses
in object quality. The technique is amenable to rapid decompression
in both software and hardware implementations; if 3D rendering
hardware contains a geometry decompression unit, application
geometry can be stored in memory in compressed format. Geometry
is first represented as a generalized... (Update)
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BibTeX entry: (Update)
M. Deering. Geometry compression. Comput. Graph., Proc. SIGGRAPH '95, pp. 13--20. http://citeseer.ist.psu.edu/654211.html More
@article{ deering95geometry,
author = "Michael Deering",
title = "Geometry Compression",
journal = "Computer Graphics",
volume = "29",
number = "{Annual Conference Series}",
pages = "13--20",
year = "1995",
url = "citeseer.ist.psu.edu/654211.html" }
Citations (may not include all citations):
831
Computer Graphics: Principles and Practice (context) - James, van Dam et al. - 1990
57
The Reyes Image Rendering Architecture (context) - Robert, Carpenter et al. - 1987
19
The Triangle Processor and Normal Vector Shader: A VLSI syst.. (context) - Michael, Winner et al. - 1988
3
Nonpolygonal Isosurface Rendering for Large Volume Datasets
- James, Hughes
1
Leo: A System for Cost Effective Shaded 3D Graphics (context) - Michael, Nelson - 1993
1
Princeton University (context) - John, Protocol et al. - 1994
1
JPEG Still Image Compression (context) - William, Mitchell
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