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Geometry Compression  (Make Corrections)  (171 citations)
Michael Deering
Computer Graphics



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Abstract: This paper introduces the concept of Geometry Compression, allowing 3D triangle data to be represented with a factor of 6 to 10 times fewer bits than conventional techniques, with only slight losses in object quality. The technique is amenable to rapid decompression in both software and hardware implementations; if 3D rendering hardware contains a geometry decompression unit, application geometry can be stored in memory in compressed format. Geometry is first represented as a generalized... (Update)

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Multiple-Description Geometry Compression For - Networked Interactive Graphics   (Correct)
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BibTeX entry:   (Update)

M. Deering. Geometry compression. Comput. Graph., Proc. SIGGRAPH '95, pp. 13--20. http://citeseer.ist.psu.edu/654211.html   More

@article{ deering95geometry,
    author = "Michael Deering",
    title = "Geometry Compression",
    journal = "Computer Graphics",
    volume = "29",
    number = "{Annual Conference Series}",
    pages = "13--20",
    year = "1995",
    url = "citeseer.ist.psu.edu/654211.html" }
Citations (may not include all citations):
831   Computer Graphics: Principles and Practice (context) - James, van Dam et al. - 1990
57   The Reyes Image Rendering Architecture (context) - Robert, Carpenter et al. - 1987
19   The Triangle Processor and Normal Vector Shader: A VLSI syst.. (context) - Michael, Winner et al. - 1988
3   Nonpolygonal Isosurface Rendering for Large Volume Datasets - James, Hughes
1   Leo: A System for Cost Effective Shaded 3D Graphics (context) - Michael, Nelson - 1993
1   Princeton University (context) - John, Protocol et al. - 1994
1   JPEG Still Image Compression (context) - William, Mitchell



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