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Abstract: The production of patterns and designs upon surfaces has received only limited attention, with texturing techniques being accepted as adequate. Texturing, however, can be a very unsatisfactory and clumsy method of producing complex and accurate designs upon a surface, even more so with surfaces such as NURBS where a texture may appear very much distorted when mapped to a surface. This paper introduces a new approach called surface graph sketching which draws upon ideas from planar graph... (Update)
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BibTeX entry: (Update)
@article{ hutchinson96surface,
author = "Dave Hutchinson and F. Lin and Terry Hewitt",
title = "Surface Graph Sketching",
journal = "Computer Graphics Forum",
volume = "15",
number = "3",
publisher = "Blackwell Publishers",
editor = "Jarek Rossignac and Fran{\c{c}}ois X. Sillion",
pages = "301--310",
year = "1996",
url = "citeseer.ist.psu.edu/6484.html" }
Citations (may not include all citations):
57
A polyhedron representation for computer vision (context) - Baumgart - 1975
37
Direct wysiwyg painting and texturing on 3D shapes (context) - Hanrahan, Haeberli - 1990 ACM DBLP
33
Comparison of three curve intersection algorithms (context) - Sederberg, Parry - 1986 ACM
30
Geometric modeling for computer vision (context) - Baumgart - 1974
19
IEEE Computer Graphics and Applications (context) - Patrikalakis - 1993
18
Efficient techniques for interactive texture placement (context) - Litwinowicz, Miller - 1994 ACM DBLP
15
Incremental computation of planar maps
- Gangnet, Herve et al. - 1989 ACM
6
Solid Modelling with DESIGNBASE (context) - Chiyokura - 1988
5
Planar maps: an interaction paradigm for graphics design (context) - Baudelaire, Gangnet - 1989
3
Springer-Verlag Berlin Heidelberg New York (context) - Piegl, Tiller et al. - 1995
1
NURBS in CAD and Computer Graphics (context) - Lin - 1996
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