(Enter summary)
Abstract: INTRODUCTION
The continued improvement and proliferation of graphics hardware for workstations and
personal computers has brought increasing prominence to a newer style of software
application program. This style relies on fast, high quality graphics displays coupled with
expressive input devices to achieve real-time animation and direct-manipulation interaction
metaphors. Such applications impose a rather different conceptual approach, on both the
user and the programmer, than more... (Update)
Cited by: More
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BibTeX entry: (Update)
Gobbetti E, Balaguer JF, Mangili A, Turner R (1993b) Building an Interactive 3D Animation System. In Meyer B, Nerson JM (Editors) Object-Oriented Applications , Prentice-Hall (to be published). http://citeseer.ist.psu.edu/53144.html More
@misc{ gobbetti-building,
author = "E. Gobbetti and A. Balaguer and R. Turner",
title = "Building an Interactive 3D Animation System",
text = "Gobbetti E, Balaguer JF, Mangili A, Turner R (1993b) Building an Interactive
3D Animation System. In Meyer B, Nerson JM (Editors) Object-Oriented Applications
, Prentice-Hall (to be published).",
url = "citeseer.ist.psu.edu/53144.html" }
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