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Visibility Preprocessing For Interactive Walkthroughs (1991)  (Make Corrections)  (174 citations)
Seth J. Teller, Carlo H. Sequin
Computer Graphics



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Abstract: The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g., walls), only a small fraction of a typical model is visible from most viewpoints. We describe a method of visibility preprocessing that is efficient and effective for axis-aligned or axial architectural models. A model is subdivided into rectangular cells whose boundaries coincide with major opaque surfaces.... (Update)

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BibTeX entry:   (Update)

Teller, S., and S' equin, C. H. Visibility Preprocessing for Interactive Walkthroughs. SIGGRAPH '91 Conference Proceedings (1991), 61-- 69. http://citeseer.ist.psu.edu/article/teller91visibility.html   More

@article{ teller91visibility,
    author = "Seth J. Teller and Carlo H. S{\'e}quin",
    title = "Visibility preprocessing for interactive walkthroughs",
    journal = "Computer Graphics",
    volume = "25",
    number = "4",
    pages = "61--68",
    year = "1991",
    url = "citeseer.ist.psu.edu/article/teller91visibility.html" }
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1254   Computational Geometry: an Introduction (context) - Preparata, Shamos - 1985
346   Multidimensional binary search trees used for associative se.. (context) - Bentley - 1975  ACM   DBLP
210   On visible surface generation by a priori tree structures (context) - Fuchs, Kedem et al. - 1980  ACM
148   Towards image realism with interactive update rates in compl.. (context) - Airey, Rohlf et al. - 1990  ACM
125   Art Gallery Theorems and Algorithms (context) - O'Rourke - 1987  ACM
113   Linear-time algorithms for linear programming in R 3 and rel.. (context) - Megiddo - 1983
98   Space subdivision for fast ray tracing (context) - Glassner - 1984  ACM
95   Linear programming and convex hulls made easy (context) - Seidel - 1990  ACM   DBLP
65   Shadow algorithms for computer graphics (context) - Crow - 1977  ACM
58   Efficient binary space partitions for hidden-surface removal.. (context) - Paterson, Yao - 1990  ACM   DBLP
55   Visibility and intersection problems in plane geometry (context) - Chazelle, Guibas - 1985  ACM   DBLP
52   Increasing Update Rates in the Building Walkthrough System w.. (context) - Airey - 1990  ACM
25   Interactive viewing of large geometric databases using multi.. (context) - Garlick, Baum et al. - 1990
20   An algorithm for constructing the aspect graph (context) - Plantinga, Dyer - 1986  DBLP
8   IEEE Computer Graphics and Applications (context) - Akeley, Graphics et al. - 1989
8   rendering architecture DNV (context) - Kirk, The et al. - 1990
5   The visibility diagram: a data structure for visibility prob.. (context) - Vegter - 1990  ACM   DBLP
5   Computer Graphics: Visual Technology and Art (context) - Fujimoto, Iwata et al. - 1985
5   Detecting the intersection of convex objects in the plane (context) - Dobkin, Souvaine - 1989
4   Stabbing isothetic rectangles and boxes in O (context) - Hohmeyer, Teller - 1991
4   Stabbing oriented convex polygons in randomized O - Teller, Hohmeyer - 1991
3   Efficient Algorithms for Shortest Path and Visibility Proble.. (context) - Hershberger - 1987  ACM



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