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Interaction in an IVR Museum of Color  (Make Corrections)  
Anne Morgan Spalter, Philip Andrew Stone, Barbara J. Meier, Timothy S. Miller, Rosemary Michelle Simpson



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Abstract: IVR (Immersive Virtual Reality) environments naturally suggest hands-on approaches to learning, but the success of such virtual "direct experience" depends heavily on the design of interface and interaction techniques. Although IVR may suggest ease of use and obvious, transparent interface designs, the opposite is, unfortunately, true: IVR presents surprisingly difficult interface challenges and the study of interface and interaction design for educational IVR use is just beginning. In this... (Update)

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0.3:   Authoring and Linking of Highly Interactive Content within.. - Hanisch (2002)   (Correct)

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BibTeX entry:   (Update)

@misc{ spalter-interaction,
  author = "Anne Morgan Spalter and Philip Andrew Stone and Barbara J. Meier and Timothy
    S. Miller and Rosemary Michelle Simpson",
  title = "Interaction in an IVR Museum of Color",
  url = "citeseer.ist.psu.edu/488700.html" }
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3   Two Handed Manipulation of Voodoo Dolls in Virtual Environme.. (context) - Jeffrey, Brian et al. - 1999
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2   New York: Teachers College Press (context) - Catherine, Constructivism et al. - 1996

Documents on the same site (http://www.cs.brown.edu/people/ams/resume-links.htm):   More
Considering a Full Range of Teaching Techniques for Use in.. - Anne Morgan Spalter (2000)   (Correct)
Integrating Interactive Computer-Based Learning Experiences .. - Anne Morgan Spalter   (Correct)
Reusable Hypertext Structures for Distance and JIT Learning - Spalter, Simpson (2000)   (Correct)

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