Integrating Interactive Computer-Based Learning Experiences Into Established Curricula (2000) [8 citations — 4 self]
Abstract:
Educators who wish to integrate interactive computerbased learning experiences into established courses must contend not only with the difficulty of creating quality digital content but with the often equally difficult challenge of reconfiguring their courses to use such materials. We describe our experiences with the Exploratories Project at Brown University [8] and the use of exploratories in an introductory computer graphics programming course [4]. We offer examples of both success and failure, with the goal of helping other educators avoid both painful mistakes and lost time spent coping with unforeseen logistical and pedagogical concerns. Among the lessons we learned: planning can’t begin too early for the integration of such materials into an established curriculum, and all possible methods of integration should be considered before committing to any specific approach. 1
Citations
| 326 | Zeus: a system for algorithm animation – Brown - 1991 |
| 195 | Classroom 2000: An Experiment with the Instrumentation of a Living Educational Environment – Abowd - 1999 |
| 70 | Teachers and machines: The classroom use of technology since – Cuban - 1986 |
| 33 | Teaching with Technology: Creating Student-Centered Classrooms – Sandholtz, Ringstaff, et al. - 1997 |
| 13 | The Children’s Machine: Rethinking School – Papert |
| 7 | Shared Virtual Worlds for Education: The ExploreNet Experiment – Hughes, Moshell - 1997 |
| 1 | Great Teaching in the One – Dockterman - 1997 |
| 1 | Technology can't provide a quick fix for societal problems – Gelernter |
| 1 | The Current State of Technology and Education – Lerner - 1997 |
| 1 | Study of effectiveness of scaling applet based upon current interactive illustration model. www.cs.brown.edu/people/mgm/uistudy.html – Majzner |
| 1 | project: http://act.psy.cmu.edu/ACT/awpt/pumphome.html – PUMP |

