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Abstract: We examine the problem of indexing objects in animated movies. We consider an animated movie as consisting of
a frame sequence where each frame is described by objects in a 2-dimensional space. The queries of interest are of
the form: \nd the objects that were in area S between frames f i and f j ". The straightforward approach to index
such objects is to consider the frame sequence as another dimension and use a 3-dimensional access method (like
an R-tree) to index all objects. Instead we... (Update)
Context of citations to this paper: More
...or change their extent over time. Recent works that address indexing problems in a spatiotemporal environment include [36, 15, 14, 28, 38, 3, 24, 25, 16, 32, 36]. Two variations of the problem are examined: approaches that optimize queries about the future positions of...
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BibTeX entry: (Update)
G. Kollios, D. Gunopulos, and V. Tsotras. Indexing Animated Objects. In Proc. 5th Int. MIS Workshop, Palm Springs Desert, CA, 1999. http://citeseer.ist.psu.edu/article/kollios99indexing.html More
@inproceedings{ kolliosindexing,
author = "G. Kollios and D. Gunopulos and V. J. Tsotras",
title = "Indexing Animated Objects",
pages = "758--777",
url = "citeseer.ist.psu.edu/article/kollios99indexing.html" }
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