MetaCartSign in to MyCiteSeer

Include Citations | Advanced Search | Help

Include Citations | Advanced Search | Help

  Trinocular stereo: A real-time algorithm and its evaluation (2002) [10 citations — 0 self]

Download:
Download as a PDF
by Jane Mulligan, Volkan Isler, Kostas Daniilidis
International Journal of Computer Vision
http://www.cs.colorado.edu/~janem/pdf/ijcv.pdf
Add To MetaCart

Abstract:

In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data at high frame rates, since participants cannot easily communicate if the processing cycle or network latencies are long. Moreover, errors in new stereoscopic views of the remote 3D-world should be hardly perceptible. To achieve the required speed and accuracy, we use trinocular stereo, a matching algorithm based on the sum of modified normalized cross-correlations, and subpixel disparity interpolation. To increase speed we use Intel IPL functions in the pre-processing steps of background subtraction and image rectification as well as a four-processor parallelization. To evaluate our system we have developed a testbed which provides a set of registered dense “ground-truth” laser data and image data from multiple views. 1

Citations

1021 Three Dimensional Computer Vision: A Geometric Viewpoint – Faugeras - 1993
686 Performance of optical flow techniques – Barron, Fleet, et al. - 1994
365 A taxonomy and evaluation of dense two-frame stereo correspondence algorithms – Scharstein, Szeliski - 2002
280 A theory of shape by space carving – Kutulakos, Seitz - 2000
260 Photorealistic scene reconstruction by voxel coloring – Seitz, Dyer - 1999
196 A multiple-baseline stereo – Okutomi, Kanade - 1993
185 The office of the future: A unified approach to image-based modeling and spatially immersive displays – Raskar, Welch, et al. - 1998
161 Structure from Stereo – A Review – Dhond, Aggarwal - 1989
113 Stereo Vision for Planetary Rovers: Stochastic Modeling to Near RealTime Implementation – Matthies - 1992
91 Constructing Virtual Worlds Using Dense Stereo – Narayanan, Rander, et al. - 1998
77 A Bayesian approach to binocular stereopsis – Belhumeur - 1996
74 Artificial Vision for Mobile Robots: Stereo Vision and Multisensory Perception – Ayache - 1991
69 A real time system for robust 3d voxel reconstruction of human motions – Cheung, Kanade, et al. - 2000
39 Exact voxel occupancy with graph cuts – Snow, Viola, et al. - 2000
32 An experimental comparison of stereo algorithms – Szeliski, Zabih - 1999
29 Prediction error as a quality metric for motion and stereo – Szeliski - 1999
15 View-independent scene acquisition for tele-presence – Mulligan, Daniilidis - 2000
12 Performance Evaluation of Stereo for Tele-presence – Mulligan, Isler, et al. - 2001
12 Stereo without Search – Tomasi, Manduchi - 1996
10 Three-dimensional Computer Vision. MIT-Press – Faugeras - 1993
10 Improving depth map by right-angled trinocular stereo – Ohta, Watanabe, et al. - 1986
9 Measuring the self-consistency of stereo algorithms – Leclerc, Luong, et al. - 2000
8 Virtually there – Lanier - 2001
7 Quantitative evaluation of matching methods and validity measures for stereo vision – Banks, Corke - 2001
3 Predicting disparity windows for real-time stereo – Mulligan, Daniilidis - 2000
2 Vareck Bostrom, and Rajeeb Hazra. Implementation of a realtime foreground/background segmentation system on the intel architecture – Martins, Nickerson - 1999
1 Virtual view generation from 3d digital video – Gerard - 1997