(Enter summary)
Abstract: . Content creation for computer graphics applications is a laborious
process that requires skilled personnel. One fundamental problem is that
manipulation of 3D objects with 2D user interfaces is very difficult for nonexperienced
users. In this paper, we describe a system that uses semantic
constraints to restrict object motion in a 3D scene, making interaction much
simpler and more intuitive. We compare three different levels of semantic
constraints in a 3D scene manipulation program... (Update)
Similar documents (at the sentence level): More
77.2%: On the Utility of Semantic Constraints - Smith, Stuerzlinger (2001)
(Correct)
50.2%: 3D Scene Manipulation with 2D Devices and Constraints - Smith, Salzman, Stuerzlinger (2001)
(Correct)
49.7%: Integration of Constraints into a VR Environment - Smith, Stuerzlinger (2001)
(Correct)
Active bibliography (related documents): More All
0.2: Hands-Free Multi-Scale Navigation in Virtual Environments - LaViola, Jr., Feliz.. (2001)
(Correct)
0.2: Vision-based Interfaces for Mobility - Kölsch, Turk, Hollerer, Chainey (2004)
(Correct)
0.1: An Open Software Architecture for Virtual Reality Interaction - Reitmayr, Schmalstieg (2001)
(Correct)
Similar documents based on text: More All
0.3: Layered Relief Textures - Parilov, Stuerzlinger (2002)
(Correct)
0.1: Intelligent ManipulationTechniques for Conceptual 3D Design - Ji-Young Oh Wolfgang
(Correct)
0.1: Model for non-Expert Text Entry Speed on 12-Button - Phone Keypads Andriy
(Correct)
BibTeX entry: (Update)
@inproceedings{ smithutility,
author = "G. Smith and W. Stuerzlinger",
title = "On the Utility of Semantic Constraints",
pages = "41--50",
url = "citeseer.ist.psu.edu/437503.html" }
Citations (may not include all citations):
69
Moving Objects in Space: Exploiting proprioception in virtua..
- Mine, Brooks et al. - 1997
58
An evaluation of techniques for grabbing and manipulating re..
- Bowman, Hodges - 1997
43
Image plane interaction techniques in 3D immersive environme.. (context) - Pierce, Forsberg et al. - 1997
42
Put-that-there (context) - Bolt
30
A Graphics Toolkit Based on Differential Constraints
- Gleicher
27
Snap dragging in three dimensions (context) - Bier - 1990
21
ARCBALL: A user interface for specifying three-dimensional o.. (context) - Shoemake - 1992
16
Ultraviolet: A Constraint Satisfaction Algorithm for Interac..
- Borning, Freeman - 1998
15
Egocentric object manipulation in virtual environments: empi..
- Poupyrev, Weghorst et al. - 1998
14
ISAAC: A Meta-CAD System for Vi rtual Environments (context) - Mine
11
THRED: A Two-Handed Design System
- Shaw, Green - 1997
8
Silicon Graphics Inc (context) - Eckel, Cosmo - 1998
8
Semantic constraints for scene manipulation (context) - Goesele, Stuerzlinger - 1999
6
Non-isomorphic 3D rotational techniques (context) - Poupyrev, Weghorst et al. - 2000
5
user interface design (context) - Bowman, Kruijff et al. - 2000
5
San Jose (context) - material - 1999
4
Object associations (context) - Bukowski, Sequin - 1995
4
SIGGRAPH 1986 proceedings (context) - Bier, Stone - 1986
Documents on the same site (http://www.cs.yorku.ca/~wolfgang/publications.html): More
Exact Projections onto the Hemisphere - Stürzlinger
(Correct)
Bounding Volume Construction using Point Clouds - Stürzlinger
(Correct)
Parallel Visibility Computations for Parallel Radiosity - Stürzlinger, Wild
(Correct)
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC