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  Igor Guskov Caltech

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by Normal Meshes, Kiril Vidimče, Wim Sweldens, Peter Schröder
http://www.multires.caltech.edu/pubs/normalmesh.pdf
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Abstract:

Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling.

Citations

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