MetaCartSign in to MyCiteSeer

Include Citations | Advanced Search | Help

Include Citations | Advanced Search | Help

  M.: Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware (2002) [25 citations — 4 self]

Download:
Download as a PDF
by Morten Fjeld, Kristina Lauche, Martin Bichsel, Fred Voorhorst
In Nardi B., Redmiles D. F. (eds): Computer Supported Cooperative Work (CSCW
http://www.fjeld.ch/pub/cscw.pdf
Add To MetaCart

Abstract:

Abstract. Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual’s creative interaction with his or her surroundings can result in the production of tools. When an individual’s mental processes are exteriorized in the form of tools- termed objectification- they become more accessible to other people and are therefore useful for social interaction. This paper shows how our understanding of activity theory has shaped our design philosophy for groupware and how we have applied it. Our design philosophy and practice is exemplified by a description of the BUILD-IT system. This is an Augmented Reality system we developed to enhance group work; it is a kind of graspable groupware which supports cooperative planning. The system allows a group of people, co-located around a table, to interact, by means of physical bricks, with models in a virtual three-dimensional (3D) setting. Guided by task analysis, a set of specific tools for different 3D planning and configuration tasks was implemented as part of this system. We investigate both physical and virtual tools. These tools allow users to adjust model height, viewpoint, and scale of the virtual setting. Finally, our design practice is summarized in a set of design guidelines. Based on these guidelines, we reflect on our own design practice and the usefulness of activity

Citations

780 The Ecological Approach to Visual Perception – Gibson - 1979
662 Tangible bits: towards seamless interfaces between people, bits and atoms – Ishii, Ullmer - 1997
238 Bricks: Laying the foundations for graspable user interfaces – Fitzmaurice, Ishii, et al. - 1995
186 CSCW applications fail: problems in the design and evaluation of organization of organizational interfaces – Grudin - 1998
133 Steps to an ecology of mind – Bateson - 1972
113 The metaDESK:Models and prototypes for tangible user interfaces – Ullmer, Ishii - 1997
99 On distinguishing epistemic from pragmatic action – Kirsh, Maglio - 1994
87 Through the Interface: A Human Activity Approach to User Interface Design. Erlbaum – Bødker - 1991
84 Walkthrough--a Dynamic Graphics System for Simulating Virtual Buildings – Brooks - 1986
80 Studying context: A comparison of activity theory, situated action models, and distributed cognition – Nardi - 1996
72 Activity theory and individual and social transformation – Engeström - 1999
70 Illuminating Light: An Optical Design Tool with a Luminous-Tangible Interface – Underkoffler, Ishii - 1998
64 Analyzing Distributed Cognition in Software Teams: A Case Study of Collaborative Programming During Adaptive Software Maintenance – Flor, Hutchins - 1992
50 The Grasping Hand – Mackenzie, Iberall - 1994
44 An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input – Fitzmaurice, Buxton - 1997
43 Graspable User Interfaces – Fitzmaurice - 1996
35 Developing Object-Oriented Multimedia Software, Dpunkt Verlag für Digitale Technologie – Ackermann - 1996
35 Exploring bimanual camera control and object manipulation in 3D graphics interfaces – BALAKRISHNAN, KURTENBACH - 1999
33 Applying activity theory to video analysis: How to make sense of video data in HCI – Bødker - 1996
30 Computer-Mediated Activity: Functional Organs – Kaptelinin - 1996
29 Augmenting Reality: Adding computational dimensions to paper – Mackay, Velay, et al. - 1993
28 Activity theory and human-computer interaction – Nardi - 1996
26 Cognition and Communication at Work – Engeström, Middleton - 1996
26 Rotating virtual objects with real handles – Ware, Rose - 1999
25 Movement Characteristics Using a Mouse with Tactile and Force Feedback – Akamatsu, MacKenzie - 1996
25 Socio-technical systems – Emery, Trist - 1969
21 BUILD-IT: an intuitive design tool based on direct object manipulation – Fjeld, Bichsel, et al. - 1998
18 Arbeitspsychologie: Psychische Regulation von Arbeitsträtigkeiten, VEB Deutscher Verlag der Wissenschaften – Hacker - 1986
15 Action as the core of work psychology: A German approach – Frese, Zapf - 1994
15 BUILD-IT: a computer vision-based interaction technique for a planning tool – Rauterberg, Fjeld, et al. - 1997
15 BUILD-IT: a planning tool for construction and design (video – Rauterberg, Fjeld, et al. - 1998
13 Asymmetric division of labour in human skilled bimanual action: the kinematic chain as a model – Guiard - 1987
11 Navigation methods for an augmented reality system (video – Fjeld, Voorhorst, et al. - 2000
7 BUILD-IT: A Brick-based integral Solution Supporting Multidisciplinary Design Tasks – Fjeld, Lauche, et al. - 1998
7 BUILD-IT: an intuitive simulation tool for multi-expert layout processes – Fjeld, Jourdan, et al. - 1998
7 Exploring Brick-Based Navigation and Composition in an Augmented Reality – Fjeld, Voorhorst, et al. - 1999
7 Ariel: Augmenting Paper Engineering Drawings – Mackay, Pagani, et al. - 1995
7 What Is A Promising Candidate For The Next Generation Of Interface Technology – Rauterberg, Mauch, et al. - 1996
6 Kognitive Operationen, inneres Modell und Leistung bei einer Montagetätigkeit – Hacker - 1976
6 A gesture based interaction technique for a planning tool for construction and design – Rauterberg, Bichsel, et al. - 1997
5 Training design for performance improvement – Campbell - 1988
5 When is a tool? Multiple meanings of artifacts in human activity – Engeström - 1990
4 Encyclopédie ou Dictionnaire raisonné des sciences, des arts et des métiers, par une Société de Gens de lettres – Diderot, Ed - 1751
4 Camera control in a planar, graspable interface – Fjeld, Ironmonger, et al. - 1999
3 Action theory and occupational psychology. Review of German empirical research since – Hacker - 1994
3 Über die Qualifizierung software-ergonomischer Richtlinien – Rauterberg - 1995
3 Psychological evaluation and design of work tasks: two examples – Volpert, Kötter, et al. - 1989
3 Work Design for Human Development – Volpert - 1991
2 Goal directed behaviour: The concept of Action in Psychology. London: Lawrence Erlbaum Associates – Frese, Sabini - 1985
2 Personal communications – Rauterberg - 1999