MetaCartSign in to MyCiteSeer

Include Citations | Advanced Search | Help

Include Citations | Advanced Search | Help

  Image-based visual hulls (2000) [1 citations — 0 self]

Download:
Download as a PDF
by Steven J. Gortler
in Proceedings of ACM SIGGRAPH 2000
http://hillbilly.deas.harvard.edu/~sjg/papers/ibvh.pdf
Add To MetaCart

Abstract:

In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel. It does not suffer from the computation complexity, limited resolution, or quantization artifacts of previous volumetric approaches. We demonstrate the use of this algorithm in a real-time virtualized reality application running off a small number of video streams.

Citations

1350 Marching Cubes: A high resolution 3D surface construction algorithm – Lorensen, Cline - 1987
1021 Three Dimensional Computer Vision: A Geometric Viewpoint – Faugeras - 1993
613 Modeling and rendering architecture from photographs: a hybrid geometry and image-based approach – Debevec, Taylor, et al. - 1996
541 Plenoptic modeling: an image-based rendering syste – Mcmillan, Bishop - 1995
503 A volumetric method for building complex models from range images – Curless, Levoy - 1996
422 View interpolation for image synthesis – Chen, Williams - 1993
352 Quicktime VR - an image-based approach to virtual environment navigation – Chen - 1995
260 Photorealistic scene reconstruction by voxel coloring – Seitz, Dyer - 1999
159 Efficient view-dependent image-based rendering with projective texturemapping – Debevec, Yu, et al. - 1998
159 Rapid octree construction from image sequences – Szeliski - 1993
124 An Image-Based Approach to Three-Dimensional Computer Graphics – McMillan - 1997
96 Virtualized Reality: Constructing Virtual Worlds from Real Scenes – Kanade, Rander, et al. - 1997
92 Constructing virtual worlds using dense stereo – Narayanan, Rander, et al. - 1998
73 Generating octree models of 3d objects from their silhouettes in a sequence of images – Potmesil - 1987
50 Ray Casting for Modeling Solids – Roth - 1982
45 The visual hull concept for silhouette based image understanding – Laurentini - 1994
43 3D surface reconstruction using occluding contours – Boyer, Berger - 1997
37 Segmenting simply connected moving objects in a static scene – Bichsel - 1994
31 Reality Modeling and Visualization from Multiple Video Sequences – Moezzi, Katkere, et al.
30 Shape Reconstruction in Projective Grid Space from Large Number of Images – Saito, Kanade - 1999
25 Interactive boolean operations for conceptual design of 3-d solids – Rappoport, Spitz - 1997
21 Virtualized reality: Constructing time varying virtual worlds from real world events – Rander, Narayanan, et al. - 1997
11 View Synthesis by Edge Transfer with Applications to the Generation of Immersive Video Objects – Pollard, Hayes - 1998
1 Image Segmentation – Friedman, Russel - 1997