MetaCartSign in to MyCiteSeer

Include Citations | Advanced Search | Help

Include Citations | Advanced Search | Help

  The Kahun project: CVE Technology Development Based on Real World Application and User Needs

Download:
Download as a PDF
by Daphne Economou, William L. Mitchell
http://www.doc.mmu.ac.uk/RESEARCH/virtual-museum/Pubs/vrst99/vrst99pap.PDF
Add To MetaCart

Abstract:

This paper describes a collaboration between human factors and technological researchers on the development of Collaborative Virtual Environment (CVE) technology based on application and end user needs. The aim of the research is to develop a framework

Citations

48 Learning and Building Together in an Immersive Virtual World – Roussos, Johnson, et al.
14 An operating environment for large scale virtual reality – Pettifer - 1999
8 Moving the museum onto the Internet: The use of virtual environments in education about ancient Egypt – Mitchell - 1999
6 Virtual reality for large-scale industrial applications – Cook, Hubbold, et al. - 1998
6 A Phased Approach to Developing a Set of Requirements for the Use of Virtual Actors in Shared Virtual Learning Environments – Economou, Mitchell, et al. - 1998
2 from the Kahun project can be found at: http://www.doc.mmu.ac.uk/RESEARCH/virtual-museum/Kahun – Work
2 Shared Virtual Worlds for Education: The Explore Net Experiments – Hughes, Moshell - 1997