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  Design Space Analysis: Bridging from Theory to Practice via Design Rationale (1991) [24 citations — 2 self]

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by Allan Maclean, Richard Young, Victoria Bellotti, Thomas Moran
In Proceedings of Esprit '91
http://www.rxrc.xerox.com/publis/cam-trs/html/../ps/1991/epc-1991-128.ps
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Abstract:

This paper reports work being carried out under the AMODEUS project (BRA 3066). The goal of the project is to develop interdisciplinary approaches to studying human-computer interaction and to move towards applying the results to the practicalities of design. This paper describes one of the approaches the project is taking to represent design- Design Space Analysis. One of its goals is help us bridge from relatively theoretical concerns to the practicalities of design. Design Space Analysis is a central component of a framework for representing the design rationale for designed artifacts. Our current work focusses more specifically on the design of user interfaces. A Design Space Analysis is represented using the QOC notation, which consists of Questions identifying key design issues, Options providing possible answers to the Questions, and Criteria for assessing and comparing the Options. In this paper we give an overview of our approach, some examples of the research issues we are currently tackling and an illustration of its role in helping to integrate the work of some of our project partners with design considerations. MacLean et al.-- Design Space Analysis

Citations

346 Reflection on NoteCards: seven issues for the next generation of hypermedia systems – Halasz - 1988
126 Questions, options, and criteria: Elements of a design rationale for user interfaces – MacLean, Young, et al. - 1991
101 Cognitive dimensions of notation – Green - 1989
98 NoteCards in a nutshell – Halasz, Moran, et al. - 1987
51 Programmable user models for predictive evaluation of interface designs – Young, Green, et al. - 1989
35 Design rationale: The argument behind the artifact – MacLean, Young, et al.
24 Cognitive Dimensions of Design Rationale – Shum - 1991
15 Complementary methods for the iterative design of interactive systems – Harrison, Roast, et al. - 1989
12 The use of scenarios in human-computer interaction research: Turbocharging the tortoise of cumulative science – Young, Barnard - 1987
11 Approximate Modelling of Cognitive Activity with an Expert System: A Theory-Based Strategy for Developing an Interactive Design Tool – Barnard, Wilson, et al. - 1988
11 Reaching through analogy: design rationale perspective on roles of analogy – MacLean, Young, et al. - 1991
10 What Rationale is there in design – MacLean, Bellotti, et al. - 1990
9 From Users' Themes to Designers' DReams: Developing a Design Space for Shared Interactive Technologies. AMODEUS RP6/WP7 – Bellotti, Dourish, et al. - 1991
4 Design Practice and Interface Usability: Evidence from Interviews with Designers – MACLEAN, BARNARD, et al. - 1983
4 Notecards: An everyday tool for aiding in complex tasks – HARP, NECHES - 1988
3 Applying Models Of DEsign, Users and Systems – AMODEUS - 1989
3 Annexe. Esprit Basic Research Action 3066 – Technical
3 A viewdata-structure editor designed around a task/action mapping – YOUNG, HARRIS - 1986