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Supporting Interactive Animation Using Multi-way Constraints (1995)  (Make Corrections)  
Jean-Francis Balaguer and Enrico Gobbetti CRS4 Center for Advanced Studies,...
Eurographics Workshop on Programming Paradigms in Graphics



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Abstract: This paper presents how the animation subsystem of an interactive environment for the visual construction of 3D animations has been modeled on top of an object-oriented constraint imperative architecture. In our architecture, there is no intrinsic difference between user-interface and application objects. Multi-way dataflow constraints provide the necessary tight coupling among components that makes it possible to seamlessly compose animated and interactive behaviors. Indirect paths allow an... (Update)

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BibTeX entry:   (Update)

@inproceedings{ balaguer95supporting,
    author = "Jean-Francis Balaguer and Enrico Gobbetti",
    title = "Supporting Interactive Animation Using Multi-way Constraints",
    booktitle = "Eurographics Workshop on Programming Paradigms in Graphics",
    pages = "37-48",
    year = "1995",
    url = "citeseer.ist.psu.edu/25349.html" }
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474   Curves and Surfaces for Computer Aided Geometric Design (context) - Farin - 1990  ACM
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112   Garnet: Comprehensive Support for Graphical (context) - BA, GA et al. - 1990
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16   An Integrated Environment to Visually Construct 3D Animation.. - Gobbetti - 1995  ACM   DBLP
11   Control of a Virtual Actor: The Roach (context) - McKenna, Pieper et al. - 1990  ACM
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