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  Designing a Parallel Object Oriented Graphics Framework

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by Robert F. Tobler
ftp://ftp.cg.tuwien.ac.at/pub/TR/98/TR-186-2-98-34Paper.ps.gz
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Abstract:

Abstract. This paper aims to present a design strategy for graphics frameworks, that facilitates easy parallelization. This is achieved by introducing two mechanisms for dealing with the main issues of parallelization, that can be seamlessly integrated into graphics frameworks which have been designed adhering to a few implementation rules. These two main mechanisms are Remote Access Nodes, that mainly deal with memory distribution and memory access, and Parallelizing Group Nodes, that deal with task generation and load balancing. These objects are designed to fit into object oriented, scene--graph based frameworks, which can be used as a basis for most graphics based algorithms. 1

Citations

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