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Virtuality Builder II On the Topic of 3D Interaction (1993)  (Make Corrections)  (1 citation)
Jean-Francis Balaguer, Enrico Gobbetti
'Virtual Worlds and Multimedia'



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Abstract: this paper we present the Virtuality Builder II (VB2) framework developed at the Swiss Federal Institute of Technology for the construction of 3D interactive applications. First, we'll give an overview of the design concepts of VB2. Next, we'll concentrate on how users interact with dynamic models through direct manipulation, gestures, and virtual tools. More details on the rendering and modeling clusters are found in (Gobbetti et al., 1993), and more detailed explanations of the dependency... (Update)

Context of citations to this paper:   More

...screen. Pure speech commands were also possible, Put the green triangle to the left of the yellow square . Many subsequent systems [37, 43, 1] have used speech to validate objects chosen by direct manipulation, or to eliminate the ambiguity of gesturing in both modes that...

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A Survey of Gesture Recognition Techniques - Watson (1993)   (Correct)

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BibTeX entry:   (Update)

Enrico Balaguer and Jean-Francis Gobbetti. Virtuality builder ii: On the topic of 3d interaction. Technical report, EFPL, Swiss Federal Institute of Technology, Lausanne, 1993. http://citeseer.ist.psu.edu/article/balaguer93virtuality.html   More

@article{ balaguervirtuality,
    author = "J. Balaguer and E. Gobebetti",
    title = "Virtuality Builder {II}: On the Topic of 3{D} Interaction",
    journal = "'Virtual Worlds and Multimedia'",
    pages = "99--111",
    url = "citeseer.ist.psu.edu/article/balaguer93virtuality.html" }
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342   Eiffel: The Language (context) - Meyer - 1992  ACM   DBLP
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62   Constraint Hierarchies - Borning, Duisberg et al. - 1987  ACM   DBLP
33   User-Interface Tools: Introduction and Survey (context) - BA - 1989  DBLP
29   The Automatic Recognition of Gestures (context) - DH - 1991  ACM
24   Multi-Garnet: Integrating Multi-way Constraints with Garnet - Sannella, Borning - 1992
23   Chunking and Phrasing and the Design of HumanComputer Dialog.. (context) - WAS - 1986
18   Kaleidoscope: Mixing Objects (context) - BM - 1990
11   Building Adaptive Interfaces with Neural Networks: The Glove.. (context) - SS, GE - 1990  DBLP
10   VB2: A Framework for Interaction in Synthetic Worlds (context) - Gobbetti, Balaguer - 1993
7   Virtual Environments - JF - 1992  ACM
4   Building an Interactive 3D Animation System (context) - Gobbetti, Balaguer et al. - 1993  ACM
1   A Three-state model of Graphical Input (context) - Publishers, WAS - 1990  ACM   DBLP

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