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  A Physics-based Talking Head for Interface Agent

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by Shigeo Morishima, Hajime Sera, Demetri Terzopoulos
http://www.dfki.de/imedia/workshops/anina-contributions/morishima.ps.gz
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Abstract:

Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual entertainment systems. This paper develops a realistic graphical model of the human face capable of synthesizing facial expressions in natural conversation scenarios. In particular, we propose a facial muscle model that includes oral musculature for controlling mouth shapes during speech production. Basic mouth shapes are defined through the measurement of natural human facial photographs captured by two cameras. We animate speech by realizing lip synchronization using standard phoneme durations. 1.

Citations

195 Realistic Modeling for Facial Animation – Lee, Terzopoulos, et al. - 1995
154 Analysis and synthesis of facial image sequences using physical and anatomical models – �Terzopoulos, Waters - 1993
36 Modeling and animating faces using scanned data – Waters, Terzopoulos - 1991
1 A Coordinated Muscle Model for Speech Animation", Graphics Interface '95 – Waters, Frisbie
1 Tandler, "Anatomie Zahnarzte – Sincher
1 H.Harashima, "A Media Conversion from Speech to Facial Image for Intelligent Man-Machine Interface – Morishima
1 Shigeo morishima and Hiroshi Harashima, "A Media Conversion from English Text to Face Image for – Sudo
1 Shigeo morishima and Hiroshi Harashima, "A New Method of Speech to Facial Motion Image Conversion Using Text Information – Ueda
1 Shigeo Morishima, Demetri Terzopoulos, "Physics-based Muscle Model for Mouth Shape Control – Sera