MetaCartSign in to MyCiteSeer

Include Citations | Advanced Search | Help

Include Citations | Advanced Search | Help

  Interactive Occlusion and Automatic Object Placement for Augmented Reality

Download:
Download as a PDF | Download as a PS
by David E. Breeny, Ross T. Whitakerz, Eric Rose, Mihran Tuceryanx
ftp://ftp.gg.caltech.edu/pub/Papers/david_eg96.ps.Z
Add To MetaCart

Abstract:

We present several techniques for producing two visual and modeling effects in augmented reality. The first effect involves interactively calculating the occlusions between real and virtual objects. The second effect utilizes a collision detection algorithm to automatically move dynamic virtual objects until they come in contact with static real objects in augmented reality. All of the techniques utilize calibrated data derived from images of a real-world environment. 1.

Citations

517 Decimation of Triangle Meshes – Schroeder, Zarge, et al. - 1992
211 Eds.Shapefrom Shading – Horn, Brooks - 1989
183 A survey of augmented reality – Azuma - 1997
175 Collision Detection and Response for Computer Animation – MOORE, WILHELMS - 1988
145 Motion and structure from two perspective views: Algorithms, error analysis, and error estimation – Weng, Huang, et al. - 1989
137 Camera calibration with distortion models and accuracy evaluation – Weng, Cohen, et al. - 1992
132 Realistic animation of rigid bodies – HAHN - 1988
128 Curved surfaces and coherence for non-penetrating rigid body simulation – Baraff - 1990
120 Merging virtual objects with the real world: seeing ultrasound imagery within the patient – Bajura, Fuchs, et al. - 1996
53 Interval methods for multi-point collisions between time-dependent curved surfaces – Snyder, Woodbury, et al. - 1993
34 Calibration requirements and procedures for a monitor-based augmented reality system – Tuceryan, Greer, et al. - 1995
31 Applications of augmented reality for human-robot communication – Milgram, Shumin, et al. - 1993
29 Shape from texture: Integrating texture-element extraction and surface estimation – Blostein, Ahuja - 1989
29 Interference detection through rasterization – Shinya, Forgue - 1991
26 Efficient collision detection for animation – Lin, Canny - 1992
22 Distributed Augmented Reality for Collaborative Design Applications – Ahlers, Kramer, et al. - 1995
21 Resolving occlusion in augmented reality – Wloka, Anderson - 1995
18 Illumination problems in computer augmented reality – Fournier - 1994
18 Enhancing reality in the operating room – Lorensen, Cline, et al. - 1993
15 Curved surfaces and coherence for non-penetrating rigid body simulation – Bara - 1990
14 An augmented vision system for industrial applications – Ahlers, Breen, et al. - 1994
14 Annotating real-world objects using augmented reality – Rose, Breen, et al. - 1995
13 Object Calibration for Augmented Reality – Whitaker, Crampton, et al. - 1995
10 Virtual and real object collisions in a merged environment – Aliaga - 1994