(Enter summary)
Abstract: Current interactive user interface construction tools are often more of a hindrance than
a benefit during the early stages of interface design. These tools are hard to use and
they encourage designers and evaluators to focus on the wrong issues, such as color,
fonts, and alignment, at this early stage. Most designers prefer instead to sketch early
interface ideas on paper. However, designing on paper also has many drawbacks.
Paper-based designs are hard to edit and cannot easily be tested with... (Update)
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1.4: Interactive Sketching for the Early Stages of User Interface.. - James Landay And (1995)
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1.0: Just Draw It! Programming by Sketching Storyboards - Landay, Myers (1995)
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0.3: Sketching Interfaces: Toward More Human Interface Design - Landay, Myers (2001)
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BibTeX entry: (Update)
Landay,J.A., Myers,B.A., "Interactive Sketching for Early Stages of User Interface Design", Proc. of CHI'95 , pp. 43-50, 1995 http://citeseer.ist.psu.edu/article/landay96interactive.html More
@inproceedings{ landay95interactive,
author = "James A. Landay and Brad A. Myers",
title = "Interactive Sketching for the Early Stages of User Interface Design",
booktitle = "{CHI}",
pages = "43-50",
year = "1995",
url = "citeseer.ist.psu.edu/article/landay96interactive.html" }
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Tracking the Effectiveness of Usability Evaluation Methods - John, Marks (1994)
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