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Computer Generated Intelligent Companions for Distributed Virtual Environments  (Make Corrections)  
Mark Edwards Eugene Santos Jr. Sheila B. Banks Martin R. Stytz Department of...



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Abstract: The employment of Computer Generated Forces (CGFs) within Distributed Virtual Environments (DVEs) dramatically increases the number of entities in a simulated training environment. However, current CGF limitations produce behaviours that can be defeated using methods ineffective against humans. Our research focuses on developing aircraft CGFs. It is necessary to deal with uncertainty, ambiguity, and approximation. The Fuzzy Wingman (FW) relies on fuzzy logic to provide these abilities. In this... (Update)

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BibTeX entry:   (Update)

@misc{ edwards-computer,
  author = "Mark Edwards",
  title = "Computer Generated Intelligent Companions for Distributed Virtual Environments",
  url = "citeseer.ist.psu.edu/10244.html" }
Citations (may not include all citations):
106   Intelligent agents for interactive simulation environment - Tambe, Johnson et al. - 1995
10   Information Systems Directorate (context) - Giarratano, Guide et al. - 1991
9   IEEE Computer Graphics and Applications (context) - Stytz, environments - 1996
3   the IEEE Computer Society. Ieee Standard for Information Tec.. (context) - of - 1993
1   The DIS Vision: A map to the future of distributed simulatio.. (context) - Committee - 1994
1   Institute for Information Technology (context) - Laboratory, Guide - 1991

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